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World generation progress update and release date change

New Release Timeline


The recent Next Fest has been absolutely wild. Thank you everyone who has tried the game out and given your feedback. A lot of you are excited for what's to come and given some amazing feedback and feature requests, and I realize more and more that I want much more to be in the game before it can be release ready. The bar is incredibly high for an Early Access release of a game like this, and I want to make sure Blight doesn't disappoint. Getting everything in by the end of this year will be a bit too aggressive of a goal, so I want to push the Early Access release back to the first half of 2022. Thanks for your understanding!

World Generation Updates


Procedural generation is a major aspect of Blight. The goal is to have some of the most realistic and beautiful worlds generated in a game like this ever. Been working diligently on a bunch of world generation updates and wanted to post some progress shots about what's coming soon in the next big update.

Region Map


The current playable alpha release/demo has a basically infinitely generated world, but the game initially populates a specific large area with procedurally generated special features like lakes, rivers and a sea. A "region map" is then generated for the area that you can access:

Roads & village locations


The world feels a bit empty though, so been working a lot on populating it with realistic village generation and roads connecting all of them:
A very customized A* approach is used for the rivers and roads, to make sure they avoid harsh elevation changes as much as possible, have the roads avoid crossing the rivers too much, and keep river paths randomized enough to look fairly natural.

How things actually look ingame


The region map shows all the pre-generated locations as basically one big tile-map. Each of these tiles corresponds to a chunk ingame, and so when you venture to areas with roads, rivers, and villages, the game uses this tile map as a sort of metadata lookup to figure out how to generate the terrain, which objects to place, etc,

Here you can see a road intersecting with a river and generating a simple ford crossing (with generated bridges to come later)
Here is a village location. There is a central chunk designated as the village root, and a random expansion to chunks in various directions up to a certain limit. Excited to get a playable version of all these features out soon! Thanks for reading!


[ 2021-10-08 21:18:20 CET ] [ Original post ]

Blight
Original Studios Developer
Original Studios Publisher
Fall 2021 Release
Game News Posts: 91
🎹🖱️Keyboard + Mouse
Very Positive (533 reviews)
Public Linux Depots:
  • [0 B]


Blight is an extremely challenging and realistic single-player top-down perspective survival game.

The Blight
A mysterious new disease called the Blight has descended upon the land. You have managed to escape its devastating effects as it has consumed your village and left it to ruins - You now find yourself alone in the wilderness, tired and hungry. You've bought yourself some time, but for how long? The Blight grows larger every day, consuming everything in sight...

Realism
The game strives on providing a punishingly realistic and immersive experience with a ton of depth. Actions like chopping trees and cooking food take a lot of precious time. You can only carry a few things at a time. You need to boil water to make sure it's safe to drink. Water and other liquids need to be carried in bowls and other containers, and will spill out if not transported securely. You will need to scavenge numerous raw materials, many of which will need to be processed, combined, treated or hardened to make tools, items and structures.

Challenge
The Blight is just one of many threats to your existence in the unforgiving wilderness. After quickly setting up camp you will constantly need to keep yourself well fed and hydrated, replenish lost energy with sleep and short rests, defend yourself from the wild beasts that still inhabit the woods, heal your wounds, protect yourself from the harsh elements, and figure out a way to somehow end this terrible disease. Almost everything in the procedurally generated world can and will kill you if you aren't careful.

There are whispers of Druids in a far off land that may know more about the Blight...

MINIMAL SETUP
  • Memory: 4 GB RAM
  • Graphics: 2GB VRAM
  • Storage: 4 GB available space
RECOMMENDED SETUP
  • Memory: 8 GB RAM
  • Graphics: 8GB VRAM
  • Storage: 8 GB available space
GAMEBILLET

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