Name | Blight | ||
Developer | Original Studios | ||
Publisher | Original Studios | ||
Tags | |||
Release | Fall 2021 | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  n/a  | ||
Steam Rating | Need more reviews to generate a review score | ||
Steam store |
Hey everyone, |
A few more fixes from recent feedback! The game is becoming very solid, really appreciate all the testing and feedback from everyone!
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More fixes, quality of life additions and a new way to revert multiplayer game saves in the UI rather than dealing with it in the save files. Also the join game network messaging setup was reworked to vastly reduce the size of the initial message sent to joining players, hopefully this fixes issues with some players not able to join their friends games. Thanks for all the reports!
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Another batch of fixes and small little quality of life additions!
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Thanks for checking out the game and reporting all the issues you've been seeing! This update fixes up a bunch of big and small issue and introduces a format change to the chunk saving and network transmission to speed things up for slower connections to reduce artifacts and whatnot. See full notes below, and please continue to report any weirdness you see!
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Quick update to fix a few critical issues discovered recently, thanks for the reports!
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After a solid 5 months of work, the co-op multiplayer is now finally ready for testing with a wider audience! It was written from scratch with many of the game's logic needing to be reworked to factor in host and client game instance concepts.
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Head to the Discord server to discuss any issues you may see with co-op! https://discord.gg/P3nAV7UJWX |
Another batch of bug fixes in this update thanks to all the great feedback!
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Fixing a bunch of big and small issues in this update, some balance changes, and lastly enhancements in various areas to make the gameplay that much better. Thanks for playing and giving feedback! Hope you enjoy.
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Quick hotfix for an issue introduced in the update earlier today (V0.6.8)
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Spent some time working on performance and graphical tweaks to allow for further view distances after the previous camera angle update. Fixed a bunch of inconsistencies with the distance fog, rendering transparent objects and effects.
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Tons of exciting new features and improvements are part of this large update! Wanted to prioritize a bunch of the bigger community requests over the past few weeks, needed to do a ton of rendering updates and optimizations to get it all in. Excited to get this out and see what everyone thinks!
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Another update with fixes and balance changes thanks to everyone's great feedback!
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Another bunch of bug fixes and quality of life changes in this update, thanks for all the reports! The building process should be a lot less error prone now with less incorrect collisions and proper state setting, and clay gathering should be a lot less finicky and quicker.
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Small update to address balance and some of the issues mentioned in the feedback so far. Thanks for all the great feedback so far!
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Watch the developer play the game! |
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Playtest was updated a bit ago, posting here for completeness
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The game has been renamed from Blight to The Last Plague: Blight! Wanted to refresh the name to be more unique, recognizable and stand out a bit better. |
Playtest was updated a bit ago, posting here for completeness
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Playtest was updated a bit ago, posting here for completeness
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Playtest build updated!
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Playtest build updated!
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Playtest build updated!
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Playtest updated!
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Some fixes and a new ability to lie down on the ground to sleep, but with less energy replenishment!
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Playtest build updated! Continuing to slowly add people that requested access on the store page.
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Some more QoL improvements and fixes!
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Playtest build updated!
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Playtest build updated!
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Playtest updated!
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After many months of work, the time has finally come for the release of the next huge content update for Blight. Currently only live on the Playtest build of the game. Hit "Request Access" on the Steam page or join the Discord server to get more priority access!
There have been a lot of various performance improvements to the game since the last update, but also things are are a bit resource intensive in other places. The new water reflections being one of the main features in that regard. [h2]Known Issues[/h2]
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Happy New Year! Been a while since the last update but I wanted to push out a small update to address some issues raised in the feedback recently and finally add a commonly requested feature: click to move mode!
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Squashing a few issues that resulted from the big Unity upgrade a few days ago.
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Pushing out a fairly large internal upgrade update as work continues on The Story Update behind the scenes. Wanted to isolate any issues with the upgrade now before the huge story update comes out, and hopefully can squash some very rare instances of crashes at the same time (and not introduce more)
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Quick update to fix an issue around crafting introduced in the previous update. Thanks for the reports!
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New features! Finally addressing some feedback around having to wait for progress bars a bit too much. A new time control popup will appear at the bottom of the screen when harvesting or crafting, allowing you to speed up time as the interaction happens. While this makes the action go by quicker, the world also is sped up, so you have to take this into consideration. Time will automatically go back to normal if a hostile creature gets close.
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Another small update with a few bugfixes
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Small hotfix update
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Some small changes/bugfixes from feedback collected from Steam Next Fest!
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[h2]New Release Timeline[/h2] |
Going to be streaming the game and answering any questions on October 5th! |
Small update with a few fixes and quality of life improvements thanks to all your great feedback!
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New update with a bunch of bug fixes, slightly lower camera angle when zoomed in, and a new way to bypass all tutorial tasks for new games.
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There's been a ton of feedback around how it continues to be too easy to get lost in the game, even after the added rivers, cairns, and item label visibility radius changes. Finally put some time into hopefully solving this issue once and for all: difficulty selection at the start of a new game and a region map
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A few fairly sizable changes in this update today, multiple save slots per game, and a new attack mode control style in control settings.
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More feedback addressed in this small update! Colored item labels and better task auto-completion logic are the highlights
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Another small update to address some recent feedback! Making the rabbit snares a bit nicer to use, clearing up fire pit recipe confusion, and improving game start world generation balance
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Small update with a new way of defining toggled actions, may need to update your controls!
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A small update with a few fixes as work continues on the story update and Steam next fest demo
New rich presence text when playing the game: |
A few more quality of life changes based on some recent feedback! Now you can choose to click once to interact with objects rather than clicking and holding
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Coyote numbers toned down a lot, and they now avoid lit fires!
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One last small update with a few fixes before work mainly switches over to the next large update: The Story Update.
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A much requested autosave feature is now in the game, and a new utility table to help organize your clay molds and other objects better!
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Going to be streaming the game and answering any questions on October 2nd! |
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Small balance update
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A huge new update is out! Check out the major features in the video: |
New feature: trees of death
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Sawing trees into long planks is now finally possible! Only works for the straight pine trees for now.
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Alpha update v0.3.1 is out! Mostly some small bug fixes, and a new queuing system for the crafting menu to make things a bit less tedious.
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Alpha update v0.3.0 has been released! Given the large changes with save file format, old 0.2.x save games are not compatible with this update.
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Will be starting some closed alpha testing in the next few weeks. Join the Blight Discord server to get notified about when it starts and how to participate! |