Playtest build updated!
Big new change: difficulty selection! Some people are still looking for a slightly easier experience and so a difficulty setting has finally been added.
There are now two options when starting a new game, difficulty and play style. The play style setting is the same as it was before, switching between whether the map shows your location or not. The new difficulty setting has "Easier" and "Standard" options. Standard is what the game was before, but the easier mode scales down a few things like hunger/thirst, amount of enemies and how fast the Blight spreads.
Currently the difficulty can only be set at the start of the game. Remains to be seen if this is something that will be able to be changed ingame or not.
Features:
- Difficulty selection at the start of a new game with new "Easier" mode
- Fixed missing localization for dead creature UI harvesting options
- Fixed hardened mold UI layout issues when title is a lot longer in Russian
- Fixed rotten wolf meat burn time to be consistent with other meats
- Fixed flickering X button in controls settings when trying to clear out a key bind
- Fixed bridge piece placement being off in certain situations
- Changed Russian translation of Charcoal Pile to make more sense
- Changed "hammer" to "hammer or small stone" in crafting list UI and interaction hints for buildings to make it even more clear that small stones can be hammers
- All dropdown lists in the UI look a bit nicer now
- The first 10 small stones tutorial task is now skipped if a fire pit is placed before 10 small stones are collected
- The "click once" interaction style is now the default for new players
- Crafting list is starting to get a bit slow as more and more recipes are added to the game, reworked it so that only one recipe shows up per frame to distribute the processing power and speed up the initial display of the window
- Roads crossing rivers now have a chance to become bridges or fords
- Bridges no longer alter the terrain to create fords, they simply cross the river as is
[ 2022-04-16 04:17:24 CET ] [ Original post ]
- [0 B]
Blight is an extremely challenging and realistic single-player top-down perspective survival game.
The Blight
A mysterious new disease called the Blight has descended upon the land. You have managed to escape its devastating effects as it has consumed your village and left it to ruins - You now find yourself alone in the wilderness, tired and hungry. You've bought yourself some time, but for how long? The Blight grows larger every day, consuming everything in sight...
Realism
The game strives on providing a punishingly realistic and immersive experience with a ton of depth. Actions like chopping trees and cooking food take a lot of precious time. You can only carry a few things at a time. You need to boil water to make sure it's safe to drink. Water and other liquids need to be carried in bowls and other containers, and will spill out if not transported securely. You will need to scavenge numerous raw materials, many of which will need to be processed, combined, treated or hardened to make tools, items and structures.
Challenge
The Blight is just one of many threats to your existence in the unforgiving wilderness. After quickly setting up camp you will constantly need to keep yourself well fed and hydrated, replenish lost energy with sleep and short rests, defend yourself from the wild beasts that still inhabit the woods, heal your wounds, protect yourself from the harsh elements, and figure out a way to somehow end this terrible disease. Almost everything in the procedurally generated world can and will kill you if you aren't careful.
There are whispers of Druids in a far off land that may know more about the Blight...
- Memory: 4 GB RAM
- Graphics: 2GB VRAM
- Storage: 4 GB available space
- Memory: 8 GB RAM
- Graphics: 8GB VRAM
- Storage: 8 GB available space
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