Hey everyone,
Things have been a bit quiet since the last few updates but rest assured the game continues to grow and gain exciting new features and content day by day. Major update v0.6 has been released just in time for Next Fest February 2023!
One of the biggest new features is the building system that's been in the works for a while. A lot of thought was put into it to make sure it's interesting and flexible enough to allow for a ton of creativity and unique designs, not restricted by rigid piece sizes or grid based systems. The shelter layouts use posts driven into the ground as the basic building blocks, allowing you to connect them together in any position to later build roofs and walls between the posts.
Hope you enjoy the demo!
New features:
- Building system that allows you to build shelters out of sticks, leaves, mud, planks and stones
- Intricate terrain modification system that complements the building system. A shovel was added to allow for digging, raising terrain, and leveling terrain for floor piece placement. Collecting clay is now a process that directly modifies the terrain rather than gathering from objects
- New terrain types, new nicer looking visuals, overhauled terrain generation to look even more natural and interesting
- Extended story content around combating the Blight that sets up things for the eventual full story in the Early Access release later this year
- New attack swing holding mechanic to allow for greater timing precision and damage output when fighting enemies
- New distillation process to extract essential oils using a copper alembic, created from copper molded into copper sheets and using new candles as a heat source
- Standing torches, candles, and lantern as new lighting options for your camp at night. Candles can be extinguished by the wind so building wind-blocking shelter is key to protect them
- A few new resources, a new smaller tree used primarily as a tall post for building shelters
- Various CPU and rendering performance improvements
- Bunch of new craftable items and structures
- Tons of bug fixes
[ 2023-02-06 19:50:05 CET ] [ Original post ]
- [0 B]
Blight is an extremely challenging and realistic single-player top-down perspective survival game.
The Blight
A mysterious new disease called the Blight has descended upon the land. You have managed to escape its devastating effects as it has consumed your village and left it to ruins - You now find yourself alone in the wilderness, tired and hungry. You've bought yourself some time, but for how long? The Blight grows larger every day, consuming everything in sight...
Realism
The game strives on providing a punishingly realistic and immersive experience with a ton of depth. Actions like chopping trees and cooking food take a lot of precious time. You can only carry a few things at a time. You need to boil water to make sure it's safe to drink. Water and other liquids need to be carried in bowls and other containers, and will spill out if not transported securely. You will need to scavenge numerous raw materials, many of which will need to be processed, combined, treated or hardened to make tools, items and structures.
Challenge
The Blight is just one of many threats to your existence in the unforgiving wilderness. After quickly setting up camp you will constantly need to keep yourself well fed and hydrated, replenish lost energy with sleep and short rests, defend yourself from the wild beasts that still inhabit the woods, heal your wounds, protect yourself from the harsh elements, and figure out a way to somehow end this terrible disease. Almost everything in the procedurally generated world can and will kill you if you aren't careful.
There are whispers of Druids in a far off land that may know more about the Blight...
- Memory: 4 GB RAM
- Graphics: 2GB VRAM
- Storage: 4 GB available space
- Memory: 8 GB RAM
- Graphics: 8GB VRAM
- Storage: 8 GB available space
[ 6089 ]
[ 3241 ]