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Update v0.6.6

Another update with fixes and balance changes thanks to everyone's great feedback! Balance:

  • Greatly increased stick and long stick generation around groups of sparse trees
  • Increased generation of pine branch drops across all trees
  • Reduced starting infection level of all predators
Fixes:
  • Fixed backpacks placed on the floor not showing their inventory when used
  • Another attempt to fix fast-looking clouds in the water's reflection on some hardware
  • Fixed held items not being placeable on floors/bridge by clicking near the character
  • Hide toggled "show nearby items" labels during sleep
  • Finally fixed long-standing issue where felled trees infinitely fall underneath the ground in rare cases
  • Fixed large stones having shadows turned off when not that far from the camera
  • Fixed repairing not working for taken-apart buildings after the previous update's fixes to the damaged building repair process
  • Fixed missing hint text on the soaking basin to explain small stone or hammer requirement to take it apart
  • Fixed item repair window not refreshing button state of other repair options when the first repair is completed
  • Fixed leaf roof on four tall posts not protecting items on the ground from the rain
  • Fixed floor placement colliding with the posts it is snapped to
  • Fixed UI scale at 150% hiding the time control popup when the crafting UI is open
  • Fixed grinding wheel stand icon position issue in repair menu when the grind wheel stand is used
  • Prevented interactions like building or taking apart from damaging the held item if it's not a required tool, causing cases of a held small stone breaking when constructing a building that doesn't need it
Other changes:
  • Reduced max fuel for mud brick kiln and reduced max stack sizes for mud brick kiln slots
  • Added "can't pour" hint message for clay molds when holding molten copper
  • Changed up starting hint text around attack controls by further explaining how holding the key down affects the attack
  • Added new "Fires cast shadows" graphics setting that can turn off shadow casting from the fire pit to increase performance a decent amount
  • Removed "start stockpile..." option for non-player inventory slots to remove potential item duplication exploit
  • Stockpiles are now shown in the "highlight nearby items" state
  • More consistent water reflection rendering and potential performance increase when MSAA is used
  • Switched UI scale options to be in increments of 10% with a max of 150% instead of 175%
  • Added weights to a few of the heavier objects like iron ore, ingots, and large stone
  • New requirement for buildings like the fire pit to be only placeable on the terrain
  • Renamed "Post" to "Medium Post" to reduce confusion during the tutorial and added the tall post as an optional completion criteria for the first task
  • Updated shelter building tutorial task description to make tall post usage benefits more clear


[ 2023-02-22 01:59:38 CET ] [ Original post ]

Blight
Original Studios Developer
Original Studios Publisher
Fall 2021 Release
Game News Posts: 91
🎹🖱️Keyboard + Mouse
Very Positive (533 reviews)
Public Linux Depots:
  • [0 B]


Blight is an extremely challenging and realistic single-player top-down perspective survival game.

The Blight
A mysterious new disease called the Blight has descended upon the land. You have managed to escape its devastating effects as it has consumed your village and left it to ruins - You now find yourself alone in the wilderness, tired and hungry. You've bought yourself some time, but for how long? The Blight grows larger every day, consuming everything in sight...

Realism
The game strives on providing a punishingly realistic and immersive experience with a ton of depth. Actions like chopping trees and cooking food take a lot of precious time. You can only carry a few things at a time. You need to boil water to make sure it's safe to drink. Water and other liquids need to be carried in bowls and other containers, and will spill out if not transported securely. You will need to scavenge numerous raw materials, many of which will need to be processed, combined, treated or hardened to make tools, items and structures.

Challenge
The Blight is just one of many threats to your existence in the unforgiving wilderness. After quickly setting up camp you will constantly need to keep yourself well fed and hydrated, replenish lost energy with sleep and short rests, defend yourself from the wild beasts that still inhabit the woods, heal your wounds, protect yourself from the harsh elements, and figure out a way to somehow end this terrible disease. Almost everything in the procedurally generated world can and will kill you if you aren't careful.

There are whispers of Druids in a far off land that may know more about the Blight...

MINIMAL SETUP
  • Memory: 4 GB RAM
  • Graphics: 2GB VRAM
  • Storage: 4 GB available space
RECOMMENDED SETUP
  • Memory: 8 GB RAM
  • Graphics: 8GB VRAM
  • Storage: 8 GB available space
GAMEBILLET

[ 6089 ]

7.50$ (50%)
4.15$ (79%)
3.74$ (85%)
8.69$ (13%)
17.79$ (11%)
6.66$ (81%)
40.95$ (18%)
21.26$ (57%)
9.89$ (34%)
22.29$ (55%)
13.19$ (18%)
12.73$ (58%)
16.99$ (15%)
16.52$ (17%)
9.63$ (61%)
10.00$ (50%)
2.83$ (81%)
21.22$ (15%)
10.00$ (50%)
8.69$ (13%)
9.93$ (17%)
1.69$ (83%)
14.78$ (70%)
3.41$ (77%)
33.96$ (15%)
11.89$ (15%)
32.59$ (7%)
27.59$ (8%)
2.94$ (80%)
1.60$ (84%)
GAMERSGATE

[ 3241 ]

0.85$ (91%)
2.0$ (80%)
1.5$ (90%)
0.45$ (85%)
14.87$ (40%)
18.0$ (55%)
6.53$ (74%)
9.99$ (50%)
30.0$ (50%)
1.88$ (62%)
9.99$ (50%)
3.96$ (87%)
2.0$ (90%)
10.79$ (46%)
1.0$ (80%)
8.99$ (55%)
14.99$ (50%)
10.49$ (48%)
9.0$ (70%)
1.0$ (80%)
27.99$ (30%)
7.5$ (50%)
13.99$ (30%)
9.44$ (48%)
17.49$ (30%)
15.99$ (20%)
0.51$ (74%)
3.0$ (70%)
2.5$ (50%)
0.51$ (74%)

FANATICAL BUNDLES

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7 days, 11 hours, 28 minutes


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HUMBLE BUNDLES

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