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Update v0.6.10

Fixing a bunch of big and small issues in this update, some balance changes, and lastly enhancements in various areas to make the gameplay that much better. Thanks for playing and giving feedback! Hope you enjoy. Balance:

  • Greatly increased amount of quicklime produced by limestone burn piles
  • Increased generation chance of slime
  • Increased amount of slime oil distilled from slime
  • Reduced material requirements for leaf roof, stone floor and stone walls
  • Reduced burn time of oleander burn pile and made its clearing effect faster
Fixes:
  • Hopefully fixed cause of missing terrain chunks that some have reported. Please let me know if you still see it!
  • Fixed oleander burn pile not being destroyed after being burned
  • Fixed UI for oleander burn pile showing an empty "Produces" section
  • Fixed cleared areas of Blight coming back every day. The center of each Blight area needs to be cleared for it to stop growing
  • Fixed oleander burn pile clearing not working properly if the area is unloaded for the duration of the burn
  • Fixed toxic smoke particle effect not factoring in the fog when rendered
  • Updated water generation in newly generated chunks to reduce jagged shorelines
  • Fixed cases of the progress bar in the interaction UI (ex. "chopping...") from disappearing randomly
  • Fixed mid-air projectiles breaking when they are restored after a game load
  • Fixed lake/river container-filling to preserve initial click location when it starts so that mouse movement doesn't interrupt filling when the target point becomes too far
  • Fixed water not being tagged correctly internally which would prevent things like projectiles causing a splash when hitting it, code to check building placement in water not working correctly, and click-to-move mode not working correctly on water
  • Fixed thrown spears flying away too much after hitting the ground
  • Fixed Bloomery collider being too tall to fit under rafters/roof
Performance:
  • Disabling various physics-based checks for far away objects to slightly reduce CPU load
Visuals:
  • Reworked UI for active interactions like "chopping..." to look a bit better
Other changes:
  • Reworked throw attacks to feel a bit better: projectiles are much faster, the max range is a bit further, projectiles get launched at lower angles, and the spear throw animation orients the spear correctly during the throw
  • Reworked interactions in click-once interaction mode to greatly reduce the amount of accidental melee attacks happening when trying to interact with things while holding an axe
  • Allowed posts to be placed in shallow water
  • Added speed-up possibility to the level ground interaction


[ 2023-03-31 18:57:50 CET ] [ Original post ]

Blight
Original Studios Developer
Original Studios Publisher
Fall 2021 Release
Game News Posts: 91
🎹🖱️Keyboard + Mouse
Very Positive (533 reviews)
Public Linux Depots:
  • [0 B]


Blight is an extremely challenging and realistic single-player top-down perspective survival game.

The Blight
A mysterious new disease called the Blight has descended upon the land. You have managed to escape its devastating effects as it has consumed your village and left it to ruins - You now find yourself alone in the wilderness, tired and hungry. You've bought yourself some time, but for how long? The Blight grows larger every day, consuming everything in sight...

Realism
The game strives on providing a punishingly realistic and immersive experience with a ton of depth. Actions like chopping trees and cooking food take a lot of precious time. You can only carry a few things at a time. You need to boil water to make sure it's safe to drink. Water and other liquids need to be carried in bowls and other containers, and will spill out if not transported securely. You will need to scavenge numerous raw materials, many of which will need to be processed, combined, treated or hardened to make tools, items and structures.

Challenge
The Blight is just one of many threats to your existence in the unforgiving wilderness. After quickly setting up camp you will constantly need to keep yourself well fed and hydrated, replenish lost energy with sleep and short rests, defend yourself from the wild beasts that still inhabit the woods, heal your wounds, protect yourself from the harsh elements, and figure out a way to somehow end this terrible disease. Almost everything in the procedurally generated world can and will kill you if you aren't careful.

There are whispers of Druids in a far off land that may know more about the Blight...

MINIMAL SETUP
  • Memory: 4 GB RAM
  • Graphics: 2GB VRAM
  • Storage: 4 GB available space
RECOMMENDED SETUP
  • Memory: 8 GB RAM
  • Graphics: 8GB VRAM
  • Storage: 8 GB available space
GAMEBILLET

[ 6089 ]

3.43$ (14%)
9.62$ (68%)
16.57$ (17%)
16.97$ (15%)
6.54$ (67%)
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5.88$ (65%)
4.29$ (14%)
9.89$ (34%)
6.00$ (70%)
5.87$ (16%)
11.37$ (43%)
17.71$ (29%)
11.04$ (15%)
3.60$ (80%)
GAMERSGATE

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18.74$ (25%)
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0.68$ (83%)
0.94$ (81%)
2.55$ (83%)
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9.89$ (51%)
4.5$ (85%)
18.89$ (46%)
3.19$ (79%)
1.6$ (80%)
3.99$ (20%)
0.85$ (91%)
8.49$ (58%)
4.5$ (77%)
8.0$ (80%)
14.99$ (25%)
0.87$ (71%)
1.19$ (83%)
0.45$ (85%)
3.75$ (75%)
3.75$ (85%)
1.72$ (89%)
1.69$ (89%)
1.69$ (79%)
7.49$ (25%)
15.99$ (20%)
3.25$ (75%)
5.0$ (90%)

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