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Development Update
Caves will be an important piece of the game's story with resources, creatures and other things to find. They are completely randomly generated using a voxel-type system, and so the resulting cave networks can truly be breathtaking. Just make sure you have enough fuel for your torch.
With the water in caves and a general need for this feature for a long time, swimming has finally been added, allowing you to access more areas both aboveground and below.
Something that has been on the list for a while, a grid-based inventory allows for more detailed inventory management with a greater ability to carry many small items with less large ones, rather than a one slot per item approach before.
Reworked the terrain generation to fully embrace large elevation changes to add more dramatic and realistic looking terrains.
Finally adding a proper fire starting system that needs the right amount kindling, tinder and fuel to make things more immersive.
More immersive item placement animations, small tree chopping animation, etc. make the game feel more alive.
These are just some of the new things added to the game. A lot of cool new features and content are planned for the Early Access release to make sure the game is as solid as can be for launch. Stay tuned for further updates and a final potential playtest round right before release! Get notified when the playtest is live again, sign up for the email list at the bottom of this page: https://thelastplague.com/
[ 2024-02-08 21:09:52 CET ] [ Original post ]
Hey everyone, It's been a while since the Co-op playtest update back in September last year and some of you have been wondering about the status of the game, so I wanted to provide a little update post to show what's been under development. Rest assured that the game is constantly being worked on and tons of new things are being added as it prepares for Early Access release!
Caves
Caves will be an important piece of the game's story with resources, creatures and other things to find. They are completely randomly generated using a voxel-type system, and so the resulting cave networks can truly be breathtaking. Just make sure you have enough fuel for your torch.
Swimming
With the water in caves and a general need for this feature for a long time, swimming has finally been added, allowing you to access more areas both aboveground and below.
Grid-based inventory
Something that has been on the list for a while, a grid-based inventory allows for more detailed inventory management with a greater ability to carry many small items with less large ones, rather than a one slot per item approach before.
More varied and interesting terrain features
Reworked the terrain generation to fully embrace large elevation changes to add more dramatic and realistic looking terrains.
Fire starting
Finally adding a proper fire starting system that needs the right amount kindling, tinder and fuel to make things more immersive.
Various animation improvements
More immersive item placement animations, small tree chopping animation, etc. make the game feel more alive.
These are just some of the new things added to the game. A lot of cool new features and content are planned for the Early Access release to make sure the game is as solid as can be for launch. Stay tuned for further updates and a final potential playtest round right before release! Get notified when the playtest is live again, sign up for the email list at the bottom of this page: https://thelastplague.com/
[ 2024-02-08 21:09:52 CET ] [ Original post ]
Blight
Original Studios
Developer
Original Studios
Publisher
Fall 2021
Release
Game News Posts:
91
🎹🖱️Keyboard + Mouse
Very Positive
(533 reviews)
Public Linux Depots:
- [0 B]
Blight is an extremely challenging and realistic single-player top-down perspective survival game.
The Blight
A mysterious new disease called the Blight has descended upon the land. You have managed to escape its devastating effects as it has consumed your village and left it to ruins - You now find yourself alone in the wilderness, tired and hungry. You've bought yourself some time, but for how long? The Blight grows larger every day, consuming everything in sight...
Realism
The game strives on providing a punishingly realistic and immersive experience with a ton of depth. Actions like chopping trees and cooking food take a lot of precious time. You can only carry a few things at a time. You need to boil water to make sure it's safe to drink. Water and other liquids need to be carried in bowls and other containers, and will spill out if not transported securely. You will need to scavenge numerous raw materials, many of which will need to be processed, combined, treated or hardened to make tools, items and structures.
Challenge
The Blight is just one of many threats to your existence in the unforgiving wilderness. After quickly setting up camp you will constantly need to keep yourself well fed and hydrated, replenish lost energy with sleep and short rests, defend yourself from the wild beasts that still inhabit the woods, heal your wounds, protect yourself from the harsh elements, and figure out a way to somehow end this terrible disease. Almost everything in the procedurally generated world can and will kill you if you aren't careful.
There are whispers of Druids in a far off land that may know more about the Blight...
MINIMAL SETUP
- Memory: 4 GB RAM
- Graphics: 2GB VRAM
- Storage: 4 GB available space
- Memory: 8 GB RAM
- Graphics: 8GB VRAM
- Storage: 8 GB available space
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