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Update v0.8.11

Hey everyone, pushing out probably the last update before the Early Access release. A few fixes, a new localization option: French, and one experimental new quality of life feature: auto pickup! New Features:

  • Added new auto pickup feature (default key T) - holding this button will have your character automatically move towards nearby items in a small radius to pick them up, only if they can fit in your inventory. Note that the check for making sure they fit will ignore the normal pickup process of auto-unequipping held items to make space for large items like firewood. This works best for picking sticks/leaves from freshly felled trees
  • French localization option!
  • Remaining time display for fire pits and other similar structures is tinted red if it starts to get low for more obvious hint
  • Any damaged buildings will now show orange labels if using "show nearby items" to help identify which need repair more easily
Fixes:
  • Fixed issue where fire pit and other fuel burning structures would show extra phantom fuel time to add that doesn't reflect what items are in the fuel inventory area
  • Fixed missing OpenGL shaders on Linux. If you have issues running the game normally (which uses Vulkan by default), you can add the launch option "-force-opengl" in Steam to start the game in OpenGL
  • Better fix for your character starting and suddenly stopping the pickup process of certain items if you ran towards them
  • Add missing deer meat cooking recipes
  • Fixed chamomile flower collection task not counting dried chamomile flowers
  • Fixed rare error that could happen during autosaves that would corrupt the list of discovered items/buildings in your journal catalogue
  • Fixed a bunch of uncaught errors. Thanks to everyone who opted in to anonymous usage statistics! Has helped a lot to isolate a lot weird and rare issues
Balance:
  • Reduced late game hostile creature amounts, removed weaker hostile creatures entirely in the late game to avoid cluttering. This will mostly apply to games started after this update
  • Increased stack size of dogbane stems from 1 to 4
Other Changes:
  • Reworked settings UI rows to have more consistent sizing regardless of the text label's length in different languages
  • Increased saturation of the different item label categories to help make them stand out more: green for plants, brown for burnable objects like sticks, red for clay, and blue for ore rocks


[ 2024-09-10 00:40:58 CET ] [ Original post ]



Blight
Original Studios
  • Developer

  • Original Studios
  • Publisher

  • Fall 2021
  • Release

  • Indie Adventure Simulation Singleplayer EA
  • Tags

  • Game News Posts 87  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (368 reviews)


  • Review Score

  • https://blightgame.net
  • Website

  • https://store.steampowered.com/app/1564600 
  • Steam Store



  • [0 B]

  • Public Linux depots



  • Blight is an extremely challenging and realistic single-player top-down perspective survival game.

    The Blight
    A mysterious new disease called the Blight has descended upon the land. You have managed to escape its devastating effects as it has consumed your village and left it to ruins - You now find yourself alone in the wilderness, tired and hungry. You've bought yourself some time, but for how long? The Blight grows larger every day, consuming everything in sight...

    Realism
    The game strives on providing a punishingly realistic and immersive experience with a ton of depth. Actions like chopping trees and cooking food take a lot of precious time. You can only carry a few things at a time. You need to boil water to make sure it's safe to drink. Water and other liquids need to be carried in bowls and other containers, and will spill out if not transported securely. You will need to scavenge numerous raw materials, many of which will need to be processed, combined, treated or hardened to make tools, items and structures.

    Challenge
    The Blight is just one of many threats to your existence in the unforgiving wilderness. After quickly setting up camp you will constantly need to keep yourself well fed and hydrated, replenish lost energy with sleep and short rests, defend yourself from the wild beasts that still inhabit the woods, heal your wounds, protect yourself from the harsh elements, and figure out a way to somehow end this terrible disease. Almost everything in the procedurally generated world can and will kill you if you aren't careful.

    There are whispers of Druids in a far off land that may know more about the Blight...
    MINIMAL SETUP
    • Memory: 4 GB RAM
    • Graphics: 2GB VRAM
    • Storage: 4 GB available space
    RECOMMENDED SETUP
    • Memory: 8 GB RAM
    • Graphics: 8GB VRAM
    • Storage: 8 GB available space
    GAMEBILLET

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