
Blight is an extremely challenging and realistic single-player top-down perspective survival game.
The Blight
A mysterious new disease called the Blight has descended upon the land. You have managed to escape its devastating effects as it has consumed your village and left it to ruins - You now find yourself alone in the wilderness, tired and hungry. You've bought yourself some time, but for how long? The Blight grows larger every day, consuming everything in sight...
Realism
The game strives on providing a punishingly realistic and immersive experience with a ton of depth. Actions like chopping trees and cooking food take a lot of precious time. You can only carry a few things at a time. You need to boil water to make sure it's safe to drink. Water and other liquids need to be carried in bowls and other containers, and will spill out if not transported securely. You will need to scavenge numerous raw materials, many of which will need to be processed, combined, treated or hardened to make tools, items and structures.
Challenge
The Blight is just one of many threats to your existence in the unforgiving wilderness. After quickly setting up camp you will constantly need to keep yourself well fed and hydrated, replenish lost energy with sleep and short rests, defend yourself from the wild beasts that still inhabit the woods, heal your wounds, protect yourself from the harsh elements, and figure out a way to somehow end this terrible disease. Almost everything in the procedurally generated world can and will kill you if you aren't careful.
There are whispers of Druids in a far off land that may know more about the Blight...
Got a ton of new fixes, quality of life changes and various other improvements in this update for everyone, thanks to all the great feedback and bug reporting!
Fixes
Fixed terrain flattening for building pieces tearing a hole in the terrain at chunk borders
[/*]Fixed foundation sole plate pieces not being rotatable
[/*]Fixed unbuilt building pieces losing their terrain flattening status on game load
[/*]Prevented the ability to place & attach shelter building pieces to other unbuilt pieces - ex. placing a lumber post on top of an unbuilt foundation sole plate
[/*]Fixed hand/carrying position for a few items
[/*]Fixed player corpses appearing as standing after a game reload
[/*]Fixed German translation for metalworking tasks mentioning mud brick kiln instead of clay brick kiln
[/*]Fixed stone floor not snapping to sole plates like plank floors
[/*]Fixed missing icons for poultice substances
[/*]Fixed lumber beam placement on 2nd floor (or any \"new\" floor) not being interactable until reload
[/*]Fixed non player related injuries (ex. for creatures) showing up as on-screen messages
[/*]Fixed issue where dragging potable water to dirtied wound in UI wasn\'t considered a valid action - apologies to those who were confused by this inconsistency
[/*]Creatures no longer receive fall damage related fractures to avoid an accumulation of creature corpses in the world
[/*]Body location infection percentages are now saved properly and aren\'t reset after a game load
[/*]Stackable treatment items can no longer be stacked while applied to an injury
[/*]Applied treatment items can no longer be used to heal an untreated injury via the heal button
[/*]Fixed hardened pine resin not appearing correctly for co-op players
[/*]Fixed a bunch of internal exceptions that may be reducing performance
[/*]
Balance
Reduced construction material requirements for new lumber-based shelter pieces
[/*]Greatly increased clove plant generation chance
[/*]Reduced dirt collection and sanitation loss rates of injuries across the board
[/*]Treated injuries collect dirt and grime at a slightly lower rate
[/*]Small increases to sanitation per unit of water and poultices
[/*]Sanitized injuries now heal faster
[/*]Reduced sanitation rate of polypore bandage
[/*]Slightly reduced cost of stick splint
[/*]Increased leech damage
[/*]
Quality of life
Fully treated injuries no longer collect dirt or increase bodily infection
[/*]Sanitation action has been given a more pleasant sound
[/*]New tooltips added to cleanliness and infection bars in injury UI to display current and max values
[/*]Improved injury tutorial text to be more clear about the system\'s mechanics
[/*]Switched injury heal button text to \"recover item\" once treatment is applied to make it clearer that the item can be retrieved after the item wears out or treatment completes
[/*]Removed spotted red mushroom and tall white mushroom caps from polypore bandage crafting recipes
[/*]
Other changes
Removed season progression restriction for new realistic mode games
[/*]
Minimum Setup
- Memory: 4 GB RAM
- Graphics: 2GB VRAM
- Storage: 4 GB available space
Recommended Setup
- Graphics: 8GB VRAM
- Storage: 8 GB available space
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