
Blight is an extremely challenging and realistic single-player top-down perspective survival game.
The Blight
A mysterious new disease called the Blight has descended upon the land. You have managed to escape its devastating effects as it has consumed your village and left it to ruins - You now find yourself alone in the wilderness, tired and hungry. You've bought yourself some time, but for how long? The Blight grows larger every day, consuming everything in sight...
Realism
The game strives on providing a punishingly realistic and immersive experience with a ton of depth. Actions like chopping trees and cooking food take a lot of precious time. You can only carry a few things at a time. You need to boil water to make sure it's safe to drink. Water and other liquids need to be carried in bowls and other containers, and will spill out if not transported securely. You will need to scavenge numerous raw materials, many of which will need to be processed, combined, treated or hardened to make tools, items and structures.
Challenge
The Blight is just one of many threats to your existence in the unforgiving wilderness. After quickly setting up camp you will constantly need to keep yourself well fed and hydrated, replenish lost energy with sleep and short rests, defend yourself from the wild beasts that still inhabit the woods, heal your wounds, protect yourself from the harsh elements, and figure out a way to somehow end this terrible disease. Almost everything in the procedurally generated world can and will kill you if you aren't careful.
There are whispers of Druids in a far off land that may know more about the Blight...
Bringing some more bug fixes and requested content in this update today. Improved roof building processes, and doors are finally here along with a nicer way to close doors/gates.
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Fixes:
Fixed roof pieces like rafters and clay tiles colliding with other nearby roof pieces, preventing placement
[/*]Fixed item and building placement not taking the current visible floor into account, making the green placement outline snap to a higher floor than you were on
[/*]Fixed raft collision calculation so that climbing on top of the raft out of the water is now possible in more cases
[/*]Fixed cases where some planted mushrooms would decay and disappear due to entering a new growth stage that places them slightly out of the trigger range of the roof above
[/*]Fixed bad calculation for the player character\'s active floor that would cause the 1st floor to be triggered when standing on the 2nd floor
[/*]Fixed bad distance calculation that would prevent stick rafters from being placed between very far apart (but still valid) stick posts
[/*]Fixed new games having a bunch of dried out plants in the starting area due to a bad temperature check in the first frame of the game
[/*]Fixed leaves not disappearing for co-op joining players when trees are felled
[/*]Dragging to medical items with controller no longer breaks health menu state
[/*]Clove poultice no longer infinitely duplicates itself when used
[/*]Knives no longer give a strange failure message when attempting to treat leeches through the item context menu
[/*]Fixed \"press key for attack mode\" setting not preventing attacks when clicking on terrain
[/*]Fixed \"no injuries\" text not disappearing when an injury appears in the health menu UI
[/*]Fixed a bunch of internal errors that could slow down performance
[/*]
Additions
Added door that can be placed in doorways
[/*]Added new \"close\" interaction for doors and gates that will close them automatically without needing to push them closed physically
[/*]Added straight stairs piece that aligns to the middle of beams, making stairs-to-doorway setups better
[/*]Added \"inner corner lumber rafters\" that can connect 3 higher points with one lower point to make a corner roof piece
[/*]Added stockpile support for lumber
[/*]Injury UI now shows progress bar based on medical action progress
[/*]Health information that was only viewable through tooltips is now viewable on controller
[/*]
Balance
Reworked hostile creature spawning to have a shorter default delay (5 minutes -> 2 minutes), and extra logic to prioritize spawning hostile creatures if all have despawned due to the player walking around the world quickly
[/*]Increased injury treatment rate and medical item effectiveness during sleep
[/*]Decreased injury dirtiness accumulation during sleep
[/*]
Other changes
Changed clay bowl making task so it can be skipped
[/*]Placing walls now stretches the mesh along the same vertical level instead of snapping to terrain further away from the camera
[/*]Added ability to burn spent pine leaf bandages
[/*]Added a change to the current shown floor when placing a roof above the floor you are on so that the new roof will immediately be interactable
[/*]
Minimum Setup
- Memory: 4 GB RAM
- Graphics: 2GB VRAM
- Storage: 4 GB available space
Recommended Setup
- Graphics: 8GB VRAM
- Storage: 8 GB available space
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