
Blight is an extremely challenging and realistic single-player top-down perspective survival game.
The Blight
A mysterious new disease called the Blight has descended upon the land. You have managed to escape its devastating effects as it has consumed your village and left it to ruins - You now find yourself alone in the wilderness, tired and hungry. You've bought yourself some time, but for how long? The Blight grows larger every day, consuming everything in sight...
Realism
The game strives on providing a punishingly realistic and immersive experience with a ton of depth. Actions like chopping trees and cooking food take a lot of precious time. You can only carry a few things at a time. You need to boil water to make sure it's safe to drink. Water and other liquids need to be carried in bowls and other containers, and will spill out if not transported securely. You will need to scavenge numerous raw materials, many of which will need to be processed, combined, treated or hardened to make tools, items and structures.
Challenge
The Blight is just one of many threats to your existence in the unforgiving wilderness. After quickly setting up camp you will constantly need to keep yourself well fed and hydrated, replenish lost energy with sleep and short rests, defend yourself from the wild beasts that still inhabit the woods, heal your wounds, protect yourself from the harsh elements, and figure out a way to somehow end this terrible disease. Almost everything in the procedurally generated world can and will kill you if you aren't careful.
There are whispers of Druids in a far off land that may know more about the Blight...
Hey everyone, back with another update with a bunch more fixes and enhancements. Thanks again for all the great bug reports and feedback! Hope you\'re enjoying all the new stuff!
Fixes
Fixed bad collision check for triangular wall that was preventing it from being placed in valid spots
[/*]Fixed plant rope having a condition that is normally never observed but would be set to a low value when recovering certain medical items. This would result in further crafted items like clothing having equally low condition
[/*]Fixed inventory controls hint popup being stuck on screen if you have the inventory open when dying
[/*]Fixed the medium-tier disinfectant\'s name so it\'s distinguishable from the strongest disinfectant
[/*]Fixed the \"transfer all\" context menu action not being available when interacting with a backpack placed on the ground
[/*]Fixed sleep window showing a large negative value for remaining fuel time when lying down near the cloaked figure\'s camp fire pit
[/*]Fixed lumber stockpile not stacking properly when there are enough lumber in the stockpile
[/*]Fixed stockpile layout of large stones and sticks to prevent floating
[/*]Fixed buildings like chests placed on multi-level floors not properly connecting to the floor. Now these buildings will properly hide when selecting a lower floor to show, and will be destroyed when the floor is destroyed rather than remaining floating in the air
[/*]Fixed instances of \"floating\" grass appearing the world when moving around the world quickly and/or with a slower computer that takes longer to generate all the grasses properly
[/*]Fixed certain building pieces like posts disappearing when built (but still interactable) in locations with very steep terrain (they were being tagged as being in the cave level in these cases so they would never be seen aboveground)
[/*]
Additions
Added new injury type: lacerations. They are a more serious bleeding injury that require more urgent care
[/*]Added new injury type: concussions. These are applied after taking heavy damage and affect your energy, potentially causing a loss of consciousness
[/*]
Balance
Greatly reduced garlic bulb/clove decay rate
[/*]Greatly increased durability of shovels and iron-tipped shovels. Existing shovels will be updated if they are close to 100% condition
[/*]
Other changes
Increased visibility of selected/hovered dropdown list items
[/*]Added a warning when moving a lit torch to a slot that would extinguish it
[/*]
Minimum Setup
- Memory: 4 GB RAM
- Graphics: 2GB VRAM
- Storage: 4 GB available space
Recommended Setup
- Graphics: 8GB VRAM
- Storage: 8 GB available space
[ 6372 ]
[ 5848 ]
[ 1991 ]
[ 1943 ]
[ 986 ]
















