
Blight is an extremely challenging and realistic single-player top-down perspective survival game.
The Blight
A mysterious new disease called the Blight has descended upon the land. You have managed to escape its devastating effects as it has consumed your village and left it to ruins - You now find yourself alone in the wilderness, tired and hungry. You've bought yourself some time, but for how long? The Blight grows larger every day, consuming everything in sight...
Realism
The game strives on providing a punishingly realistic and immersive experience with a ton of depth. Actions like chopping trees and cooking food take a lot of precious time. You can only carry a few things at a time. You need to boil water to make sure it's safe to drink. Water and other liquids need to be carried in bowls and other containers, and will spill out if not transported securely. You will need to scavenge numerous raw materials, many of which will need to be processed, combined, treated or hardened to make tools, items and structures.
Challenge
The Blight is just one of many threats to your existence in the unforgiving wilderness. After quickly setting up camp you will constantly need to keep yourself well fed and hydrated, replenish lost energy with sleep and short rests, defend yourself from the wild beasts that still inhabit the woods, heal your wounds, protect yourself from the harsh elements, and figure out a way to somehow end this terrible disease. Almost everything in the procedurally generated world can and will kill you if you aren't careful.
There are whispers of Druids in a far off land that may know more about the Blight...
Further fixes and improvements in this update! Things are starting to look a lot more solid. I\'ve noticed some great feedback around hunting/combat being a bit lackluster and will continue to tackle addressing that over the next few updates. Appreciate your patience!
Fixes
Fixed fish that die in inventory losing their blight infection level
[/*]Fixed fish dying as soon as they are dropped
[/*]Fixed fish meat harvested from alive fish not being 100% condition
[/*]Fixed missing localization for body part buttons in the health status window
[/*]Fixed text in the buttons on each injury UI element overflowing the button bounds in certain languages
[/*]Fixed triangular walls not being able to connect with the bottom point of inner corner lumber rafters
[/*]Fixed the \"transfer all\" item action not respecting construction material requirement limits (would transfer more items than required for a building, potentially losing the extra items)
[/*]Fixed covered clay jar contents getting wet when held or dropped on the ground (not placed)
[/*]Fixed \"add materials\" button for building upgrades (ex. raft -> raft with storage) not doing anything due to a wrong calculation of current materials on the building
[/*]Fixed thick log -> short plank recipe not producing the stated amount of short planks (increase from 8 to 12)
[/*]Fixed \"planted\" versions of certain plants (with 4 stakes around them) being spawned randomly in the world
[/*]Fixed missing icon for melted pine resin in the journal catalogue
[/*]
Additions
Added search functionality to journal catalogue
[/*]
Other changes
Gameplay time text for saves is no longer capped to \"100+\" hours
[/*]Reworked placement of short planks sawed out of logs and thick logs to look nicer
[/*]
Minimum Setup
- Memory: 4 GB RAM
- Graphics: 2GB VRAM
- Storage: 4 GB available space
Recommended Setup
- Graphics: 8GB VRAM
- Storage: 8 GB available space
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