
Blight is an extremely challenging and realistic single-player top-down perspective survival game.
The Blight
A mysterious new disease called the Blight has descended upon the land. You have managed to escape its devastating effects as it has consumed your village and left it to ruins - You now find yourself alone in the wilderness, tired and hungry. You've bought yourself some time, but for how long? The Blight grows larger every day, consuming everything in sight...
Realism
The game strives on providing a punishingly realistic and immersive experience with a ton of depth. Actions like chopping trees and cooking food take a lot of precious time. You can only carry a few things at a time. You need to boil water to make sure it's safe to drink. Water and other liquids need to be carried in bowls and other containers, and will spill out if not transported securely. You will need to scavenge numerous raw materials, many of which will need to be processed, combined, treated or hardened to make tools, items and structures.
Challenge
The Blight is just one of many threats to your existence in the unforgiving wilderness. After quickly setting up camp you will constantly need to keep yourself well fed and hydrated, replenish lost energy with sleep and short rests, defend yourself from the wild beasts that still inhabit the woods, heal your wounds, protect yourself from the harsh elements, and figure out a way to somehow end this terrible disease. Almost everything in the procedurally generated world can and will kill you if you aren't careful.
There are whispers of Druids in a far off land that may know more about the Blight...
Hey everyone, as September is coming to an end and after having a detailed look at where the game is and where it\'s heading, I wanted to share my short and long term plans for the game.
Q3 Update
The Q3 update will be a bit smaller than originally planned unfortunately. Aiming to still get skills/proficiencies out, but NPC survivors and glass blowing need a bit more time to get right as its a lot larger of a feature than I was originally planning. The original plan was possibly a bit too ambitious, apologies for that.
Expect a smaller Q3 update with skills and a few other enhancements by the end of September.
Here is a quick preview of the new, often-requested outer corner roof piece coming in the Q3 update (was a lot harder to implement than the inner corner piece!)
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40600341/9e456877afae01cd6e8952c196942d2ad1858a1f.png\"][/img]
Q4 Update
Pushing NPC survivors and glass blowing to this update. Working and trading with NPCs will be critical to the game\'s story and the eventual curing of the Blight.
1.0 Release
Not planned out in detail yet, but I\'d like to get the 1.0 release out once all of the requisite features are in place (most features released this year as well as NPCs). I imagine this will for sure be in 2026, and ideally in the first half of the year.
The game was released into Early Access almost a full year ago now (wow!) and I\'m so appreciative of all the amazing feedback, support, and bug reports over this time. The list of content/feature requests is incredibly long now and I want everyone to know that I read every one. My goal is to find a good balance of what to include that improves the gameplay and experience the most while not pushing the 1.0 launch back too much.
But know that even after 1.0 release, I plan on continuing to work on the game and keep free updates coming many years into the future. There are so many cool things that can be added to the game to make it one of the most interesting realistic-focused survival games out there. Thank you for being here and being part of the The Last Plague\'s journey!
Minimum Setup
- Memory: 4 GB RAM
- Graphics: 2GB VRAM
- Storage: 4 GB available space
Recommended Setup
- Graphics: 8GB VRAM
- Storage: 8 GB available space
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