
Blight is an extremely challenging and realistic single-player top-down perspective survival game.
The Blight
A mysterious new disease called the Blight has descended upon the land. You have managed to escape its devastating effects as it has consumed your village and left it to ruins - You now find yourself alone in the wilderness, tired and hungry. You've bought yourself some time, but for how long? The Blight grows larger every day, consuming everything in sight...
Realism
The game strives on providing a punishingly realistic and immersive experience with a ton of depth. Actions like chopping trees and cooking food take a lot of precious time. You can only carry a few things at a time. You need to boil water to make sure it's safe to drink. Water and other liquids need to be carried in bowls and other containers, and will spill out if not transported securely. You will need to scavenge numerous raw materials, many of which will need to be processed, combined, treated or hardened to make tools, items and structures.
Challenge
The Blight is just one of many threats to your existence in the unforgiving wilderness. After quickly setting up camp you will constantly need to keep yourself well fed and hydrated, replenish lost energy with sleep and short rests, defend yourself from the wild beasts that still inhabit the woods, heal your wounds, protect yourself from the harsh elements, and figure out a way to somehow end this terrible disease. Almost everything in the procedurally generated world can and will kill you if you aren't careful.
There are whispers of Druids in a far off land that may know more about the Blight...
Hey all, as mentioned in the recent news post, the Q3 update will be a bit smaller today. Along with skills/proficiencies, there are a small number fixes and additions.
Skills
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/40600341/c8bea239b146e9450241cacb02ba44ec87cb7354.png\"][/img]
Skills are now finally in the game, showing up as a tab in the new \"Status\" window that combines skills with the existing injuries list as tabs.
The skills will show what they affect in a tooltip when hovered over. They increase every time the related action is performed, making your character slightly better at it the more it\'s done.
This is an initial list of skills, with plans for more to be added in the future. The current set of skills may require some balancing, so please feel free to provide feedback around them and which skills you\'d like to see. And also, I know there one of the most requested new structures is a an indoor fireplace for the new advanced building system, rest assured that this will come soon!
Hope you enjoy!
Additions
Skills - a list of actions that your character can become proficient in with more practice
[/*]Added the Outer Corner Lumber Rafters building piece to allow for more roof configurations
[/*]
Balance
Reduced default fire ignite chance for sticks and flint to better integrate new Firetending skill
[/*]
Fixes
Fixed \"click-to-move\" control type not working at all within caves, as well as greatly improving behavior on multi-level buildings
[/*]Fixed injuries not being prevented when fully blocking an attack from a hostile creature with a shield
[/*]Fixed game breaking when leaving a co-op game and then attempting to load a singleplayer save without restarting the game
[/*]
Minimum Setup
- Memory: 4 GB RAM
- Graphics: 2GB VRAM
- Storage: 4 GB available space
Recommended Setup
- Graphics: 8GB VRAM
- Storage: 8 GB available space
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