Devlog #01
The new shield now has a more rounded shape and its reflection changes based on the camera view making it possible to have a smaller visual footprint.
Two Faces now also have the second set of animations (Scared, Winning, Losing).
The pilot head and the pin are now animated instead of a static image.
The information distribution of all popups has been improved and any effects applied to the element (cards, rooms, modifiers, etc) will now be displayed. In addition to that, you can access additional information about the element you are looking at by pressing the encyclopedia hotkey button (Defaults to F1/Right mouse button).
All challenges representations have been improved and simplified. The Swarm activation has also been moved out from the challenges (more on that on an upcoming devlog)
The new fire now uses a shader instead of particle emission. There is still work to do on the animation and variation, but so far we really like what we are achieving here.
Just some small texture changes here. This change also made the stars be affected by the bloom effect.
Yay, the first floor rooms are finally done ! We are still going to iterate on its looks but at least we dont have to use placeholders anymore.
And that's all for today! See you guys soon!
[ 2021-06-02 04:48:02 CET ] [ Original post ]
Hi Sailors, welcome to our first steam devlog. We previously called this devlog as Monthly Roundup, but due to our development schedule, sometimes we werent able to do a new post around the end of the month. Our goal is still to have at least one post per month, but that may vary depending on whats happening on the development. Speaking of what happened before the Steam reveal, we spent the last couple of weeks making sure everything would, at least, meet the minimum expectations. These are some of the most important changes we did:
Improved Shield Visuals
The new shield now has a more rounded shape and its reflection changes based on the camera view making it possible to have a smaller visual footprint.
New Animations - Two Faces
Two Faces now also have the second set of animations (Scared, Winning, Losing).
Improved Pilot Pins
The pilot head and the pin are now animated instead of a static image.
Improved Inspect Popups
The information distribution of all popups has been improved and any effects applied to the element (cards, rooms, modifiers, etc) will now be displayed. In addition to that, you can access additional information about the element you are looking at by pressing the encyclopedia hotkey button (Defaults to F1/Right mouse button).
Improved Challenges Visuals
All challenges representations have been improved and simplified. The Swarm activation has also been moved out from the challenges (more on that on an upcoming devlog)
New Room Fire Effect
The new fire now uses a shader instead of particle emission. There is still work to do on the animation and variation, but so far we really like what we are achieving here.
Improved Background Stars
Just some small texture changes here. This change also made the stars be affected by the bloom effect.
Rooms Artwork
Yay, the first floor rooms are finally done ! We are still going to iterate on its looks but at least we dont have to use placeholders anymore.
And that's all for today! See you guys soon!
Space Betrayers
Kalopsita Games
Kalopsita Games
2021
Indie Strategy Multiplayer Coop
Game News Posts 13
🎹🖱️Keyboard + Mouse
1 user reviews
(1 reviews)
https://store.steampowered.com/app/666170 
Linux 64 [760.44 M]Linux 32 [98.84 M]
You have just retrieved the ancient Star Relic from the hands of the Swarm, now you have to survive until you escape from their reach. Will you be able to succeed against betrayers and a relentless ancient force?
https://store.steampowered.com/app/666170
Who do you trust? How will you triumph?
https://store.steampowered.com/app/666170
https://store.steampowered.com/app/666170
Form Your Crew
- Play with 4-6 players.
- Eight different characters to choose from, each with their unique strengths, weaknesses and special cards.
Play cards and abilities to survive and betray
- Specialized skill decks to complement your role.
- Try to get away by playing cards with ambiguous effects.
- Play negative effects anonymously.
Use all tools at hand to succeed
- Rule as the Joker and tap into the Wild deck to control the fate of your mates as you see fit.
- Perform specialized actions through the ship facilities (Call for new elections, imprison players, control ships).
Team up to overcome challenges
- Play your cards as either buffs or debuffs.
- Use your skill cards to influence and control results.
Defend against the endless Swarm forces
- Manage your resources to stay alive, measure risks and diminish your losses.
- Maintain and repair your ships to keep fire from spreading.
- Pilot ships and take down the Swarm forces with the help of your combat cards.
Choose your escape route
- Be the Admiral and choose the jump destinations to lead the crew to victory (or not).
- Overthrow suspicious players and take their title.
Win and lose together
- No player removal mechanics.
- Players can be constrained but not put out of a match.
- Unique mechanics to revealed betrayers.
Who do you trust? How will you triumph?
https://store.steampowered.com/app/666170
MINIMAL SETUP
- OS: Ubuntu 18.04
- Processor: Core i3 / Ryzen 3Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 530 / GeForce GTX 650 / Radeon HD 6870Network: Broadband Internet connection
- Storage: 2 GB available space
- OS: Ubuntu LTS
- Processor: Core i5 / Ryzen 5Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GeForce GTX 660 / Radeon HD 7870Network: Broadband Internet connection
- Storage: 2 GB available space
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