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Hello Warp-engineers, Warp Factory has been released! This release heralds the end of the playtest and brings with it nearly a dozen new levels to rebalance the mid-game, integration with Steam Workshop, and utilities for dealing with saves and keybindings. Updates will likely be more gradual from here on out - though there are many ideas I still hope to bring into the game and will release as they become ready. As always, I invite you to join discussion of the game on our Discord (https://discord.gg/yWgEqynPYt) or on the Steam Community - and feedback and bug reports are always welcome to be emailed to warpfactory@themilobrandt.com . Thank you to everyone who provided feedback on the game - Warp Factory would not be as good as it is without the comments I have received from everyone. Major: - Reworked middle of campaign with many new levels and rearrangement of existing levels: - ...New: "Shuriken", "E", "Ladder" in Assembly II - ...New: "Red Fish" and "Snake" in Assembly III - ...New: "Consolidator", "Slowpoke", "Quality Control", "Quality Control II", "Planer" in Advanced Dynamics - ...Moved: "Spiral" and "Staircase" (previously in Assembly II) were swapped with "Lattice" and "Disco" (previously in Assembly III) - Added tutorials for more recent features... - ...Added tutorials for painting, duplicate, and cut features. - ...Fixed tutorial for resizing and updated "Nortal Detector" and "Alien Tech" to use a post v0.0.2-style tutorial. - Added Steam Workshop integration. Minor: - Added Keybinding editor. - Added tools to duplicate, rename, and delete save files. - The levels "Nortal Detector" and "Alien Tech" no longer use the old tutorial style. - The logo on the main menu is now rendered more smoothly. - Audio effects are now somewhat louder. Bugfixes: - It is no longer possible to wire a node to itself - and the game no longer crashes if you delete an object that has somehow been wired to itself. - Fixed a glitch with the music sometimes stuttering on startup.
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