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August 13th Minor Update

Changes: * Clicking and dragging with MMB pans the screen (except while placing objects). * The menu animation speed can be increased in Settings. * Compound regions can be selected by holding shift with a region selected and dragging to add a region. * Undo/redo interacts sensibly with cut/paste. * Added a "Duplicate with Wires" action (can be bound in Settings) * Key bindings can now include the modifier keys Shift and Ctrl, if desired. * Allowed save selection menu to span multiple pages when necessary. * Fixed the background generation for larger levels, keeping proper parallax effect. * Various improvements to the Lua API: * ...Added are .step_count and .step_time properties in CollectorHandle * ...Added a new class "ElectricStatus" which accurately tracks the state of pistons and such. * ...Added a new class "MouseInfo" for state:on_interface_update callbacks * ...Added game:track(...) which allows Lua to track an object. * ...setup_utility.lua allows achieve_main to be a table and has the new user_block_indices key * ...Added .input_extra and .output_extra properties to the CreatePortal interaction. * ...Added :neighbor and :meeting methods to physics side. * ...Resizing the top portion of the map now works properly.


[ 2021-08-13 15:39:03 CET ] [ Original post ]


Quality of Life and "Gravity" Update

Hello Warp engineers, A new update has arrived, featuring many improvements to quality of life as well as some new puzzles! Major Changes: * Revamped wiring menu now highlights connected networks and can be opened during simulation. * ...Now highlights network of connected wires. * ...Wires can be deleted between specified points by holding Ctrl. * ...Clicking and dragging while one node is selected can wire every node dragged over to the original one. * Added a new chapter "Gravity" as well as a new level "Sculpture" to Assembly III Minor Changes: * The front faces of conveyors, sensors, and magnets can no longer be welded to. The side faces of piston arms also cannot be welded to. * Various changes to modding: * ...Added after_level_setup and before_level_setup callbacks in standard Lua setup. * ...Wires and pins are properly copied by Lua. * ...By default, checkers trigger disposal on the whole right side of their disposal region. * ...Added an error screen in case level loading fails. * ...Added a search path in Library folder of mod. * ...Added a cursor to the console editor and allowed pasting to the console. * Added "No Cross Welding" achievement to Antenna. * Delete tool highlights cell it's pointed at. * Hovering over a portal with no tool selected highlights its pair. * Left clicking and dragging while having something selected now replaced the selection. * Right clicking and dragging now deletes an area. * Holding Ctrl while placing a single block also pins it in place. * Holding Shift while placing a single block also welds it to all of its neighbors. * Added a cursor to indicate unwiring. * Added redo Bug Fixes: * Fixed a fatal error occurring when cutting a portal, undoing, then placing the cut component. * Lua "print" only displays once now. * Any pair of welders will now function. The left/right distinction has been removed. * The unlock screen now shows a line break between a single chapter unlock and a single level unlock. * Fixed various bugs about cut/undo not properly handling joints through portals. * Disabled some assertions that caused random crashes. * Orphaned PortalOuts only select together if they are welded together. * Dragging with basic block placement tool now welds even existing neighbors together, as intended. * Welds that are newly created can no longer pass through portals that would split them. * The game's pointer for which level to reload to is deleted after it is used. * Achievement notifications are only sent once. * Made order of placement irrelevant to physical simulation on the half step. * Pistons can be pasted on top of existing blocks without losing their arm. * Fixed objects sometimes getting stuck in places where portals have repeatedly activated and deactivated in complex patterns. * Fixed resizing's interaction on "Copycat". * Fixed typo in description of "Memory". * Fixed miscalculated height of text rendering.


[ 2021-07-09 00:07:05 CET ] [ Original post ]


Patch Notes for June 24th

Minor Changes: * Placing a wire and holding shift will now allow you to create multiple wires to the same endpoint. * When pasting an object, it is now allowed for sensors, pistons, nodes, welders, or magnets to overlap pre-existing structures that match the pasted object. * Added option to have mods check for weld structure. Accessed by calling set_weld_checking(checker_index). * An object's painting is preserved when replacing a basic block with an active one. * The audio buffer size can be adjusted in settings (default: 2048). Smaller values will give less latency at the cost of possible stuttering. Bug fixes: * Fixed a fatal error occurring when a block which is adjacent to itself is deleted. * Fixed a fatal error occurring when a portal closes on an extended piston then moves in a certain way. * Fixed a fatal error occurring when a portal closes, opens, then closes again on an extended piston. * Fixed a fatal error occurring when the user cuts a region which is welded to itself through a portal not in the cut region. * Pistons no longer apply force to their arm when extended through a closed portal. * Copying and cutting then pasting without moving at all now works properly. * It is no longer possible to undo while the game is running. * Vertically resizing a level with width zero can no longer break protected areas of the level. There were some tiny patches prior to this one; these patches have been in place for a week, but for completeness, they fixed the following bugs: * The game now stops listening for typing after renaming a save file. * Resizing a level to zero width no longer loses track of the level's user region. * The level "Locksmith" has appropriate resize information now. * The default audio buffer size was changed from 512 to 2048.


[ 2021-06-25 03:14:38 CET ] [ Original post ]


Warp Factory released!

Hello Warp-engineers, Warp Factory has been released! This release heralds the end of the playtest and brings with it nearly a dozen new levels to rebalance the mid-game, integration with Steam Workshop, and utilities for dealing with saves and keybindings. Updates will likely be more gradual from here on out - though there are many ideas I still hope to bring into the game and will release as they become ready. As always, I invite you to join discussion of the game on our Discord (https://discord.gg/yWgEqynPYt) or on the Steam Community - and feedback and bug reports are always welcome to be emailed to warpfactory@themilobrandt.com . Thank you to everyone who provided feedback on the game - Warp Factory would not be as good as it is without the comments I have received from everyone. Major: - Reworked middle of campaign with many new levels and rearrangement of existing levels: - ...New: "Shuriken", "E", "Ladder" in Assembly II - ...New: "Red Fish" and "Snake" in Assembly III - ...New: "Consolidator", "Slowpoke", "Quality Control", "Quality Control II", "Planer" in Advanced Dynamics - ...Moved: "Spiral" and "Staircase" (previously in Assembly II) were swapped with "Lattice" and "Disco" (previously in Assembly III) - Added tutorials for more recent features... - ...Added tutorials for painting, duplicate, and cut features. - ...Fixed tutorial for resizing and updated "Nortal Detector" and "Alien Tech" to use a post v0.0.2-style tutorial. - Added Steam Workshop integration. Minor: - Added Keybinding editor. - Added tools to duplicate, rename, and delete save files. - The levels "Nortal Detector" and "Alien Tech" no longer use the old tutorial style. - The logo on the main menu is now rendered more smoothly. - Audio effects are now somewhat louder. Bugfixes: - It is no longer possible to wire a node to itself - and the game no longer crashes if you delete an object that has somehow been wired to itself. - Fixed a glitch with the music sometimes stuttering on startup.


[ 2021-06-10 19:06:40 CET ] [ Original post ]



Warp Factory
Milo Brandt
  • Developer

  • Milo Brandt
  • Publisher

  • Jun 2021
  • Release

  • Simulation Singleplayer
  • Tags

  • Game News Posts 4  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Positive

    (43 reviews)


  • Review Score

  • https://themilobrandt.com/warpfactory/
  • Website

  • https://store.steampowered.com/app/1601860 
  • Steam Store



  • Warp Factory Linux [40.04 M]

  • Public Linux depots

  • Unleash your inner engineer and build factories to produce objects of every shape and size! Use a powerful system of portals to reconfigure the very nature of space itself to conform to your desires!

    Warp Factory is an automation puzzle game consisting of many varied challenges - produce intricate shapes one block at a time, build intelligent systems that process randomized input, carefully assemble strange pieces into larger segments.
    • Use portals to move objects from place to place - or to transform them by rotations and reflections:

    • Use welders to build big things from small ones:

    • Use pistons and sensors to push things around:

    • Use magnets to pick up tricky to reach items:
    Invent the machinery to make use of the twisting geometry of portals and apply it to a collection of challenges designed to explore every facet of an unfamiliar world of factories.

    Features

    • A unique physics engine, featuring welders, portals, pistons, sensors, magnets, and wires - and some more surprises here and there.
    • A campaign of 90+ individual levels.
    MINIMAL SETUP
    • Processor: 2 GHzMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.3 support required
    • Storage: 100 MB available space
    GAMEBILLET

    [ 5951 ]

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    17.39$ (30%)
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    GAMERSGATE

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    17.99$ (40%)
    0.75$ (92%)
    14.99$ (50%)
    2.25$ (89%)
    0.75$ (92%)
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    15.99$ (20%)
    17.49$ (30%)
    1.05$ (85%)
    0.68$ (89%)
    3.6$ (82%)
    5.0$ (75%)
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    4.75$ (81%)
    0.23$ (92%)

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