Hello Warp engineers, A new update has arrived, featuring many improvements to quality of life as well as some new puzzles! Major Changes: * Revamped wiring menu now highlights connected networks and can be opened during simulation. * ...Now highlights network of connected wires. * ...Wires can be deleted between specified points by holding Ctrl. * ...Clicking and dragging while one node is selected can wire every node dragged over to the original one. * Added a new chapter "Gravity" as well as a new level "Sculpture" to Assembly III Minor Changes: * The front faces of conveyors, sensors, and magnets can no longer be welded to. The side faces of piston arms also cannot be welded to. * Various changes to modding: * ...Added after_level_setup and before_level_setup callbacks in standard Lua setup. * ...Wires and pins are properly copied by Lua. * ...By default, checkers trigger disposal on the whole right side of their disposal region. * ...Added an error screen in case level loading fails. * ...Added a search path in Library folder of mod. * ...Added a cursor to the console editor and allowed pasting to the console. * Added "No Cross Welding" achievement to Antenna. * Delete tool highlights cell it's pointed at. * Hovering over a portal with no tool selected highlights its pair. * Left clicking and dragging while having something selected now replaced the selection. * Right clicking and dragging now deletes an area. * Holding Ctrl while placing a single block also pins it in place. * Holding Shift while placing a single block also welds it to all of its neighbors. * Added a cursor to indicate unwiring. * Added redo Bug Fixes: * Fixed a fatal error occurring when cutting a portal, undoing, then placing the cut component. * Lua "print" only displays once now. * Any pair of welders will now function. The left/right distinction has been removed. * The unlock screen now shows a line break between a single chapter unlock and a single level unlock. * Fixed various bugs about cut/undo not properly handling joints through portals. * Disabled some assertions that caused random crashes. * Orphaned PortalOuts only select together if they are welded together. * Dragging with basic block placement tool now welds even existing neighbors together, as intended. * Welds that are newly created can no longer pass through portals that would split them. * The game's pointer for which level to reload to is deleted after it is used. * Achievement notifications are only sent once. * Made order of placement irrelevant to physical simulation on the half step. * Pistons can be pasted on top of existing blocks without losing their arm. * Fixed objects sometimes getting stuck in places where portals have repeatedly activated and deactivated in complex patterns. * Fixed resizing's interaction on "Copycat". * Fixed typo in description of "Memory". * Fixed miscalculated height of text rendering.
Warp Factory
Milo Brandt
Milo Brandt
Jun 2021
Simulation Singleplayer
Game News Posts 4
🎹🖱️Keyboard + Mouse
Positive
(43 reviews)
https://themilobrandt.com/warpfactory/
https://store.steampowered.com/app/1601860 
Warp Factory Linux [40.04 M]
Warp Factory is an automation puzzle game consisting of many varied challenges - produce intricate shapes one block at a time, build intelligent systems that process randomized input, carefully assemble strange pieces into larger segments.
- Use portals to move objects from place to place - or to transform them by rotations and reflections:
- Use welders to build big things from small ones:
- Use pistons and sensors to push things around:
- Use magnets to pick up tricky to reach items:
Features
- A unique physics engine, featuring welders, portals, pistons, sensors, magnets, and wires - and some more surprises here and there.
- A campaign of 90+ individual levels.
- Processor: 2 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.3 support required
- Storage: 100 MB available space
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