





Tiny Life is a fun simulation game that tries to capture the essence of games like The Sims, but in an isometric pixelart style.
In the game, you control a set of people that live together in a household. You take care of their daily needs, build their skills, forge new relationships... or just mess up their entire life in whatever way you can think of!
In the game, you control a set of people that live together in a household. You take care of their daily needs, build their skills, forge new relationships... or just mess up their entire life in whatever way you can think of!
0.47.4
Improvements
Fixes
API
Additions
- Added an option to disable eating and drinking sounds
- Added build mode sounds for rotation, copying and disallowed placement
- Added build mode UI buttons for the grid and lighting hotkeys
Improvements
- Allow fridges to get dirty, causing their food to lose quality over time
- Improved the fidelity of object selection in the world
- Also invoke the AI action cooldown when the player cancels an action
- Improve style choices on randomly generated Tinies
- Doors will now only open when people are going through them, not standing in front of them
- Moved all basegame furniture out of the "Other" tab in the furniture tool
- Recently failed actions started by the AI will now be repeated using a different object if possible
Fixes
- Fixed another action prompt collision causing the game to crash
- Fixed center notifications having a really light background
- Fixed an issue on Steam Deck causing external keyboards not to work
- Fixed Load Game menu buttons not displaying their tooltips when using a gamepad
- Fixed the woodlands set pants missing pixels in some poses
- Fixed an exception when the goal map of an action is removed
- Fixed being able to press B on a gamepad any time to return to the last selected clothing in the character creator
- Fixed a UI thread exception when uploading items to Steam workshop
- Fixed memories not being deserialized with their runtime type, causing some memories to lose their data
API
- Added various events to the RemoveTool
- Recently failed actions now use the memory system
- Hidden execution results now override non-hidden ones, allowing for objects to hide actions on them properly
[ 2025-04-29 19:32:59 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 16.04 or similar
- Processor: 2 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 256 MB Video Memory. OpenGL 2 Support
- Storage: 200 MB available space
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