





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Additions
Additions
Improvements
It's here, everyone! It's finally here! After months of working on it behind the scenes, I'm proud to announce that the elder life stage is finally part of Tiny Life! This is a pretty big update, as elders have a bunch of unique abilities, actions and personalities, so let's get right into it!
Additions
Additions
This update has a lot of quality-of-life improvements, especially for mod creators and modded players. It also introduces bathtubs and crying babies! Additions
Additions
Fixes
Hi everyone! Today, there's another Tiny Life update coming at you that features some cool new plants, as well as a new visual feature: emotion particles! It's a smaller update this time around, but I hope yall are still excited about it! I'm (finally) starting on my bachelor's thesis currently, I'm working on a paper, and I still have my research assistant job, lectures, and coursework going on - it's a lot, but I'm trying to save as much time as I can for Tiny Life development. Anyway, let's get into this update!
Additions
Hi everyone! It's been a while since the last devlog, but we've been hard at work on two major updates: this one, which features the Outright Pride 2024 set, and the next one, which will feature the elder life stage and death of old age. Let's get right into this one, though!
Hi everyone! We know it's been a while since the last major update, despite the fact that we usually try to stick to a monthly update schedule. However, we've been hard at work on two major things: the Outright Pride 2024 set and the elder life stage. So stay tuned for the next major update coming soon! Additions
Fixes
Additions
Improvements
Additions
Additions
Fixes
Fixes
Improvements
Additions
Hi everyone! It's been a little bit since the last devlog-worthy update, but we're back with a bunch of small features, small improvements, and important bug fixes! Let's get right into it.
Additions
Improvements
Additions
Hi everyone! It's been a minute, but we're back with more fun updates to Tiny Life, as well as fun updates related to Tiny Life. If you're not in the loop with the regular updates, you might be wondering why I'm starting to break Tiny Life's "one major update a month" stride. As discussed a few months ago, I'm a solo developer who, at the start of the year, got a part-time job alongside my uni studies. On top of that, I've now also been roped into a fun game development project at my uni, for which I'm creating art and helping out with various other things. It's not super-duper public yet, but once it is, you'll be able to hear from it through my personal website, should you be interested. Nevertheless, I'm still fully committed to working on Tiny Life, but updates will just be a little slower than they used to be. That being said, let's get into this one!
Additions
Additions
Hi everyone! It's that time of the month again where we go through all the changes, additions, and improvements in Tiny Life, and then let you try them out yourselves. Exciting! This time around, there are a lot of new features that haven't been worked on exclusively by me, so they deserve a massive shoutout to the people I collaborated with.
In yesterday's update, we made a last minute change to lot visitation behavior that we thought was minor but turned out to break a lot of things. Oops? Fixes
Hi cool Tiny Life enjoyers! There's an awesome new update out now, and it features a ton of improvements and fixes (seriously, check the changelog once you're done reading this devlog), but it also has some exciting new features and a whole new map to explore. Let's get into it!
Improvements
Hi Tiny Life community! It's been a minute since the last update that featured a devlog, but why that is, and why development speed will be a bit slower for a while, will be explained as part of this devlog. So don't worry, we're not ghosting on yall!! First, though: The fun stuff! This update mainly features various improvements and a lot of bug fixes, but it also has a very exciting new feature that was never really part of the public roadmap, but was always something we'd been wanting to add: Upgrades for your appliances!
Additions
Changes that weren't included in preview versions are written in bold. Improvements
Fixes
Additions
Hi everyone! It's been a minute since we released the last big update. Quite a bit has happened since then, both in the game and out! Let's dive right into it, (not really) as usual.
In preparation for the Steam Autumn Sale, here's a bugfix update that addresses a lot of common issues! Improvements
We've been making some changes to how tiles and wallpaper draw in the world, and it turns out that it caused a lot of issues that we neglected to test for. This is a really embarrassing one, though. Sorry everyone! Fixes
Fixes
Additions
Improvements
Hey gang! It's been a minute since the last update with a devlog, but that's for a good reason: We've been hard at work getting this very update ready for all of you! It's a big one, so strap yourselves in.
Improvements
We're taking a development break for a few weeks! This is a little bugfix update to tide yall over, though. Improvements
Hi friends and strangers alike! I'm excited today to share with you all an update that has been in the making for quite a while: the Retro Rarities Set! Along with this set, this update features a fair share of improvements, bug fixes (especially related to multi-world saves), and more. Let's get into it!
This one's a little embarrassing. Sorry everyone! Fixes
Fixes
Additions
Improvements
Hi everyone! Today, there's another super exciting update coming to you, which features a lot of improvements and two major new features, as well as some smaller stuff. So let's get right into it!
Hi everyone! We're coming at you today with some lovely Steam-specific news.
Since the last update, Tiny Life is now officially Steam Deck Verified
As you can see in the image, this means that Steam thinks Tiny Life is the best game ever made! N- oh, no, it doesn't mean that at all? Bummer.
What it actually means is that Steam thinks Tiny Life works well on Steam Deck, Valve's handheld console! Tiny Life has been compatible with Steam Deck and other controller-style input for a while now, but now we have official confirmation.
The little green Verified checkmark will now prominently display on the Steam store, and Tiny Life is more likely to be recommended to players who are browsing on their Steam Decks.
Yay!
Ell
Hi everyone! It's been a hot minute since the last proper devlog for an update, partly because so much stuff happened since the last one (the game's release and all that), but also because the last few updates didn't really feel devlog-worthy. This one is, though! We hope you agree. We put quite a bit of work into this update, but we also didn't have as much time as we maybe would've liked to work on it due to a bunch of outside factors. I don't want to drone on about that though, instead, I want to show you all the exciting improvements and additions, and then also talk about some other fun stuff surrounding Tiny Life!
Fixes
Read about this update in last week's post on itch or on Steam. Additions
Hi everyone! The Tiny Life Early Access launch, which was a few weeks ago at this point, was an unprecedentedly big success. Not only did we see a huge amount of sales, we also saw rave reviews and a ton of excited people and amazing-looking custom content in the Steam workshop and the Discord server. We'd like to take this post to thank everyone for their overwhelming support, and also show off some cool community creations that we've seen, and talk about the immediate plans for upcoming features.
Additions
Improvements
Additions
This is a small update to fix some major bugs people have reported since the Early Access release earlier today! Thanks so much for all the kind words and lovely feedback today, we're so grateful to have such a kind and loving community <3 Fixes
Hi everyone! I'll make this quick, so you can get right to it: Tiny Life has officially been released into Steam Early Access!! You can buy it now for \$14.99, or whatever the price ends up being in your local currency. If you buy the game and you enjoy playing it, please be sure to leave a Steam review for it as well! Reviews really help make the game more popular, and they obviously also help other players decide if the game is worth buying. If you haven't watched the trailer for the Early Access release yet, you can do so right now! [previewyoutube=dl4JCzOpnGE;full][/previewyoutube]
In twenty-four hours, all of your dreams will come true, everyone! Well, if you only have a single dream: for Tiny Life to be released into Steam Early Access!!
We hope you have more dreams than that, though.
If you haven't wishlisted the game already, you should do so now so that you get a little email in your inbox about the release tomorrow!
As this beautiful image says, the game is releasing tomorrow, May 3, at 11 AM EDT, which is 8 AM PDT, which is 4 PM BST, which is 17:00 CET.
Hi everyone!! Tiny Life is releasing into Steam Early Access in less than 48 hours, which is... honestly just crazy to us. The feedback for the demo, and the excitement you all expressed for the Early Access release, has been incredible, and we're equally excited to bring this game to you all.
We also made a new trailer for this occasion! It features some of the baby- and pregnancy-related content that is coming with the release, so if you haven't seen any of that already, now's your chance to!
[previewyoutube=dl4JCzOpnGE;full][/previewyoutube]
Hi everyone! This is a quick reminder that Tiny Life is releasing NEXT WEEK! Be sure to wishlist if you haven't already, and we hope you enjoy the release!!
The exact release time is May 3rd, 11 AM EDT, which is 8 AM PDT, 4 PM BST or 17:00 CET!
Hi, cool people! We'll make this quick, and then follow it up with some more in-depth info, as well as some cheesy emotional stuff, of course.
Before we get started: A super cool announcement is happening next week, so if you don't want to miss out, be sure to subscribe to the mailing list, follow us on Twitter, or join the Discord server!
Yesterday, we released what we lovingly called The Pronoun Update, which contains plenty of improvements and bug fixes and one important new feature: the ability to set custom pronouns for each Tiny you create.
A few days before that, we published a little twitter Thread about our intentions with this update, as well as our future plans in relation to this feature. Now, I'd like to take some time to expand on this a bit, and explain why this feature is only releasing now, and why it's so... lackluster in its current implementation.
Hi, cool people! Since the last demo update, Tiny Life has gone through Steam Next Fest, Plumbella's amazing video, and PAX East, the latter of which ended just a few days ago. This whole journey has been a blast, and if you missed any of it, you can check out the other devlogs for more information! Now, though, we'd like to introduce you to a cool new update for the demo, which also has a lot of backend changes in preparation for the Early Access release. This is the first update since 0.29.0 that actually includes these backend changes, which have been in development for quite a while now. Because of these changes, there might be more issues with existing interactions than you're used to, so please stay tuned for bug fix updates and report anything you find on the bug report form. Now let's get into the changes!
Let's get all the TL;DR out upfront, before we get all emotional on you.
The Tiny Life Demo will be playable at PAX East! Like, the PAX East! It's happening from March 23 to March 26, and the opening hours are 10:00am to midnight EDT. Once the convention starts, you'll also be able to check out a bunch of PAX-related stuff on Steam, where there'll be a digital PAX event happening.
Here's a little snippet of the map, so you know where to find the booth! As you can see, the booth number is 15093.
If you don't know, or just aren't from the US of A, PAX East is a big gaming convention in Boston, MA (apparently), and you can go there in person and play games, including the Tiny Life Demo! Our publisher Top Hat Studios have set the whole thing up with their own booth with computers that you can try out a bunch of fun games at. Other than Tiny Life, they're also showing off some other awesome games they're publishing, including Ova Magica, Elementallis and Athenian Rhapsody. It'll be a great time!
Now, just to be clear: We're not going. "Us" being any of the Tiny Life dev team members. No Ell (that's me), no Leiss, no... well, that's it, really. The reason for this is mainly that I have University stuff to do, and also I don't live anywhere close to the US, and Leiss probably also has important music-related stuff to do. We hope you don't miss us too much, though!
For Ell (that's me), this is honestly kind of a dream come true. I'm not the biggest fan of going to gaming conventions (social anxiety), but I went to Gamescom here in Germany many times when I was a teenager, and I met a lot of my cool online-met friends there. Though regardless, the idea of one of my games being available at a big convention, with people being able to walk up to the booth and straight up play it then and there is, like, honestly just crazy to me. I'd love to be able to be there in person, but I don't think I'd be able to cope with all the stress anyway.
All of that being said, I really hope you enjoy PAX East if you're going, as well as the Tiny Life Demo if you haven't tried it already. Also, if you do spot Tiny Life at PAX, please feel free to send us a photo on Twitter or in the Discord!
It's the 13th now, and Steam Next Fest has come to a close. As you may know, Tiny Life participated this time around, and the turnout was really incredible. We've seen a ton of videos, livestreams, new Discord members, feedback form submissions, and Steam wishlist additions. For all of that, I'd like to thank you from the bottom of my tiny heart! When I first started working on Tiny Life early into the Covid-19 pandemic, it was just a fun little side project for me. Over the years, it's expanded into something that I'm truly proud of, and that I'm hoping to be a fun and safe space for everyone who decides to play. Now, I find myself receiving positive and constructive feedback left and right, from people praising the gameplay to the art to the inclusivity and accessibility. Of course, I'm also taking in the criticisms, and subsequently improving the game with your help. Again, I'd like to thank you all for that as well. Tiny Life's next milestone will be the upcoming Early Access release later this Spring. We're not ready to announce the exact release date yet, but it's safe to say that Tiny Life will hit Early Access some time within the next three months. Until then, thanks so much for playing, giving feedback, and wishlisting the game on Steam. Keep it coming, everyone! Ell
Hi everyone! I'm Ell, the creator and lead developer of Tiny Life, and this is a new sort of series of devlogs that we're starting. We're calling it Tiny Technicalities, because it's meant to give you a little look behind the scenes of Tiny Life development, including explanations about the graphics, music, the AI, build mode, play mode and so on. If you think you'd be up for more Tiny Technicalities after reading this first edition, please let us know by liking this post, leaving a comment, or letting us know on Twitter or the Discord server.
Welcome to Steam Next Fest, everyone! Over the next couple of days, a ton of different games are being shown off to their soon-to-be players and fans, and Tiny Life is no exception!
For those of you who are new to Tiny Life, this post contains some information about fun stuff to try out in the game, how to report feedback, as well as what the future holds for Tiny Life and its release.
Hi everyone! It's been a wild ride for us since the demo released a while ago, and we've gotten some great feedback and some useful bug reports from yall. As we mentioned in our last post, the demo is here to stay throughout Tiny Life's Early Access release and onwards. It'll allow new players to try out the game before committing to purchasing the full game. There's something else we want to talk about today, though.
Today is finally the day you've all been waiting for. Well, okay, it's not that day yet. It is, however, the day that we're releasing the official Tiny Life Demo, for free, for everyone, forever! The Tiny Life Demo will be replacing the public beta both on itch and on Steam for now, as we discussed in our previous post about our plans for the demo. You don't have to read that post if you missed it, though, because we'll be summarizing everything in as much detail as we can here. The most important thing that we want to say about the public beta is that you won't be able to download it on itch and Steam anymore. It also won't be receiving any more updates until the game's official Early Access release a little later this year. Since the Tiny Life Demo doesn't allow playing in Maple Plains City (more on that later in this post), we've decided to still allow players to download the last version of the public beta (0.28.0, specifically) for a little while, so that they can continue playing in their old saves until the Early Access release. When the Early Access version is released, you'll be able to continue playing in your old saves from the demo and the public beta as well, if you like. Anyway, let's get on with what we have for you today!
With the last ever beta update releasing at the end of last year, a sort of new era has started for Tiny Life and its development: The release era, if you will. Steam Next Fest is also coming up in February, and Tiny Life will be taking part in it. With all of these things happening, there are a few pieces of news we want to share with you to prepare you for what's ahead.
Hi everyone! We just released version 0.28.0 of Tiny Life, and with it, a bunch of cool new stuff. This is a pretty big update, and we think that this devlog definitely reflects that. Be sure to stay tuned until the end, since we also have a pretty big announcement to make!
Hi everyone! It's that time again where we share a lovely little update that we made for you all. We're still working hard on secret release features in the background, so this is another somewhat smaller update. It's still very nice, though, so get ready for some neat stuff.
Hi everyone! We've been busy recently working on a lot of things that won't be released for a while, so this update is a little smaller. Nevertheless, it still adds some cool features, and finally introduces music into the game, courtesy of our lovely musician Leiss!
Hi everyone! It's been a little over a month since the last update, which isn't really the update schedule we try to stick to, but it is what it is. We've been doing a lot of internal changes, as well as a lot of planning related to Tiny Life's Steam Early Access release, which is currently planned for the first quarter (Q1) of 2023. Of course, we'll keep yall updated about any changes and plans related to that. Anyway, let's get to the update!
At least for the ones of us who reside in Central Europe, it's been a tough couple of weeks with the constant, devastating heat. However, in our everlasting pursuit to give you new content to play with, the heat has not stopped us from working on this update. Granted, it took a lot longer than we would've liked, and it doesn't actually contain everything that we planned for it to contain, but here we are. Here's some of what we did do, though.
Hi everyone! Between our Twitter hot takes and a few smaller updates, it's been a while since the last devlog post. We apologize for that, but to make it up to you, here's a pretty big devlog for a pretty big update. Enjoy!
To celebrate two years of Tiny Life's development, and to finally relieve the tension that all of you have been feeling after over two months of new update, here's 0.21.0, which marks Tiny Life's move from alpha to beta, and comes with a ton of awesome new features. This devlog contains all the information you need, as well as a full changelog for this update.
Hello everyone! It's finally time for another devlog again. It's been a hot minute since the last one, but there's a good reason for that: We've been hard at work getting The Children Update finished for all of you! Let's walk you through what exactly that means, including some new promotional art, a new trailer, some new screenshots, and a whole heap of new content.
Happy new year, everyone! Unfortunately, over the holidays, and since the main developer (me, hi) is moving soon, development on Tiny Life has been a little slower than usual. This means that the update that adds children into the game is still not finished yet. What we do have, though, is a fun update that spices up a lot of the existing parts of the game. Take a tour with me!
Hey everyone! It's been a hot minute since the last update, but now we're back, and we're... more updated than ever. I still don't quite know how to introduce these posts. The 0.18.0 update features a ton of smaller things, and not so many bigger things. That's fine, though, because a lot of smaller things kind of amounts to a few big things, right? Let's get started.
Hello everyone! It's that time again where we release a Tiny Life update, and with it, a fun devlog post that features a bunch of descriptions and images of the new stuff. First though, some self-promotion.
I hope yall are excited, because this is a pretty big update. Not only do we have a ton of new features, we have an entire new Set for you to play around with, with art by the amazing faellynna! Let's check it out in detail.
It is that time again where we release an update for Tiny Life! This time around, we have some pretty cool stuff that I've been wanting to add for a long while now. This devlog shows and explains some of the new features, and, as always, you can download this update (or an older version of the game, if you really want) for free on itch or as a demo on Steam.
Additions
- Added dynamic lighting and two lamps, a ceiling and a floor one
- Added speech sounds and a way to change a person's voice pitch in the character creator
- Added skill requirements for job promotions
- Added information to skill levelup notifactions that lists what actions are now unlocked
- Added an option to increase the overall brightness of the world at night
- Added an option to hide objects attached to walls and ceilings
Fixes
- Fixed the ring menu breaking with a single action on the second page
- Fixed romantic actions displaying for family members if someone is too sad (yikes)
- Fixed incorrect furniture collisions between wall- and floor-based objects
- Fixed action prompts having close buttons when not exitable
- Fixed some visual inconsistencies with particles that are attached to objects
- Fixed held items being deleted when switching out of the Move tool
- Fixed corner-based furniture being able to connect incorrectly, especially counters
- Fixed a wall rendering inconsistency in some camera rotations
Improvements
- Overhauled the Move Lot tool, allowing for much easier lot movement and rotation
- Made it likelier for people to pay the bills if their needs are extremely low
- Improved performance of in-world rendering
- Require the "Allow AI Important Actions" option to be turned on for people to repair things automatically in the active household
- Made hints and loading screen info display the current keybind for actions, not the default one
- Made puddles evaporate and disallowed mopping on natural ground
- Improved the volume of in-world audio (temporarily, there are still more issues to fix)
A very exciting update for Tiny Life is dropping today: 0.13.0 adds camera rotation and a pretty major upgrade of the game's map! Check out the screenshots, explanations and additional features in this post! Before we start, though: I recently realized that you can rate the game on itch, which apparently helps with visibility and the like. If you've already played the game, and you enjoyed it, and you have an itch account, it would be great if you could do so! All you have to do is go to the game's itch page and press "Rate Game" in the top right. Thanks!
Additions
- Added camera rotation, which can be used using the C key or the rotation buttons in the top right
- Added a new, more commercial-looking area to the game's map that currently features a park and a new resident
- Added Steam cloud syncing when playing while Steam is open
- Added some more social actions, especially ones related to emotions and skill levels
- Added a proper logo to the game, created by Tector
- Added getting water and washing your hands at sinks
Improvements
- Improved action navigation by adding pages to the ring menu
- Added some more plant and wood color schemes
- Added an "are you sure" screen for map employment changes
- Made objects be worth less when sold after being used
- Improved the roofing tool by displaying what's going on
- Made people a little less fast when feeling energetic
- Handle more action-related issues gracefully by displaying a notification about them
- Improved the options menu by adding tabs to it
- Made all emotion modifiers have higher values by default to allow for more nuanced emotions
- Improved rendering performance
- Added more info about the progress of map loading to the loading screen
- Added food preview icons to the food creation menu
- Made people display emotes while practicing speech or jokes
- Order stuff in the buy menu ascending by price
- Added some error handling for loading broken save games
Fixes
- Fixed a crash if asexual people tried to start new relationships
- Fixed a crash when modded furniture is removed from the world
- Fixed people being able to "go here" into walls
- Fixed some furniture items always reverting to their default colors when loading a save
- Fixed people being able to place wall-hanging items like paintings on the ground
- Fixed placing computers on desks (and similar stuff) being difficult
- Fixed some depth inconsistencies with rugs and wall-hanging objects like paintings
Hey everyone! If you're interested in the development of Tiny Life, and you want to help to shape the game, please fill out this quick form. It goes through some of the upcoming features for the game and asks you how important you think each one of them is. Thanks so much for taking part if you do! <3 https://ell.lt/tinysurvey
Today marks the day that the first official set for Tiny Life is released. Now, you may be asking yourself: What is a set? How does it work? When did you become Electronic Arts? And how much money do I have to pay? And the simple answers are: A very cool thing, by downloading the update, I didn't, no money at all!
To sum up what sets are going to be, and what the first set is, have this lovely screenshot that explains it very well:
If you want to experience Tiny Life before it's released on Steam, you can play the public alpha, which includes this update, from the game's website for free right now!
With the first set comes a large amount of new content. Not only is there tons of new furniture and clothing items, there is also a whole new skill and gameplay element: Working out! To get a good overview of the new stuff, check out this neat trailer I made:
[previewyoutube=e86RRKPNLv0;full][/previewyoutube]
As stated several times already now, the art for this first set was created by Tector, who is a very lovely artist that I am excited to have been able to work with. He did some awesome work creating these items, and he helped me come up with some additional mechanics for the set. The whole process was a back and forth of ideas and suggestions, really, and I am very grateful that it all turned out so lovely. If you want to see more of Tector's art, check out his Instagram page.
Along with the fitness set, there are some more fun changes and improvements to the game. The most notable one of these is the addition of two new properties that a person can have: Asexuality and aromance. As I discussed in the last post, being part of the LGBTQ+ community also means that it is very important to me to represent it properly, and asexuality and aromance are a very big part of that.
Here's a quick rundown of what these two properties do. Since the relationship system is fairly simple in general right now, these two properties are also fairly straightforward:
- Added the Fitness Set, with art by Tector, which includes a fitness skill and several new furniture and clothing items:
- Five new hairstyles
- One new pair of pants and shoes
- Three new tops
- 11 new furniture items, including a treadmill, a standing desk, a protein shaker and some decorative items
- Added aromance and asexuality, both of which can be set in the character creator
- Added two additional windows and one additional door
- Added an outfit system that allows you to create multiple outfits for a person and switch between them anywhere
- Made social actions less likely to be executed by the AI if they've been done recently
- Made people mop more puddles after mopping a puddle automatically
- Made people more likely to do the dishes, so that they actually do the dishes
- Fixed a few memory leaks that caused more RAM to be used the more saves were loaded/exited in one session
- Improved map rendering performance
- Fixed some visual inconsistencies with the in-game ui
- Fixed held items being on a lower layer, causing them to look incorrect
- Fixed negative social actions taking away from relationships too little
- Fixed the ability to place ground objects on other ground objects
- Fixed the position of the coffee table being slightly off in one rotation
- Fixed covered tiles not being included in a lot's covered area
- Fixed people going to weird locations when visiting non-residential lots
It's that time again where Ellpeck lets Tiny Life run for hours in the background to see if there are any major issues, like crashes or people being unable to take care of themselves on their own. This time around, it turned out that there were quite a few of these issues, all of which have (in theory) been fixed. Yay!
This update introduces quite a few miscellaneous things that, put together, create quite the lovely content update for the game. If you just want the juicy details in short, the full changelog can be found at the bottom of this post, or in the game's main menu on the bottom right.
If you want to experience Tiny Life before it's released on Steam, you can play the public alpha, which includes this update, from the game's website for free right now!
First off, I'd like to wish each and every one of you a happy Pride! As a gay person with a pansexual boyfriend, it's important to me to get LGBTQ+ things right, which is something you might've been able to notice in the game so far. For example: There is no gender in the game, and there won't ever be gender in the game, either. Once pregnancy and children get introduced into the game, you'll naturally be able to select what reproductive abilities each person has, but it won't be bound to gender at all. More to the point of this update, though: I added some Pride flags into the game as wall decorations to celebrate the season! These flags can be hung up and admired, causing people to, occasionally, feel inspired to create some art of their own.
Sadly, I was unable to introduce every single Pride flag into the game, for two reasons: One, there's just so many. Two, after talking to an LGBTQ+ flag expert friend I have, there are some issues with the creators of some of the more notable flags that caused controversy a while ago, and so I have decided to omit those flags from the game. However, you'll be able to admire seven different flag designs that should span the basic breadth of the community.
Next up (for everyone who hasn't left yet), there are some fun new personality types in this update. I won't go over them in the greatest of detail, but I'll quickly list them off here, as most of them are not really that screenshot-worthy, to be honest.
- Added a lot more social actions in various categories
- Added Introverted, Extroverted and Thinker personality types
- Added a Gaming skill and associated actions
- Added an Angry emotion
- Added doors, and the ability to lock them
- Added several LGBT flags as wall decorations
- Added multiple TV stations which each have their own effects
- Added Brazillian Portuguese localization (PinguinAnimation)
- Added a Credits menu
- Added the ability for people to put items on the ground
- Made using the same social actions over and over get boring
- Made people hold a mop when mopping floors
- Made people display emotes when waking someone up
- Made people's current emotions be displayed under their portrait
- Replaced all frames on new saves with doors
- Slightly rebalanced Writing royalties
- Fixed people making group meals too often
- Fixed people using objects in different rooms if they're technically closer
- Fixed people cleaning up in-progress food automatically
- Fixed being unable to move objects if the furniture storage contains furniture
- Fixed people getting up from chairs for one frame inbetween actions
- Fixed smelly particles appearing below objects
- Fixed hair changing colors when selecting a different hairstyle
- Fixed multiple invalid game states which could cause crashes
[ 5971 ]
[ 1959 ]
[ 1817 ]