ZEPHON Human Path Reveal
Your story follows the mandates of survival to start withgathering support from the other survivors, overcoming human rivals, and securing recurring sources of basic goods so that your base is stable enough to go further. During this, you encounter representatives of the three paths you will choose from, and determine how each is a threat to the continued survival of humanity on the planet.
Continuing down the human path will bring you closer to the human survivors. This is the path about struggle, human suffering, moral values, bloodthirstiness, greed and hesitancy. Your progress will be pragmatic and follow traditional military decree. Bulky tanks and troopers. A variety of transports, scouts and many versatile gadgets. You might even get your hands on a nuke.
Everyone who survived fought. Every one of us could have been a soldier. We called ourselves 'militants', though, because it reflected that we now fought for a purpose, political or social. The survival of mankind, whatever that took. The militants are the basic unit of human survivors. Six people equipped with light military equipment, theyre the mainstay of any Commanders early game, especially useful when confronting the Earths new diverse and hideous wildlife. They are fragile, though, so they need to mutually support each other.
Ex-military fast transports, driven by militants. Never designed to go toe-to-toe with the new enemies of mankind. But then nothing wasartillery, nukes, carriers, all had failed. At least in an Outrider, you had a chance of getting awaythat's why there were so many left. These seem like fast scout vehicles, familiar to players of many other strategy games. However, they have transport capacity as well as better armor and morale than the Militants. This enables them to take on a tanking role against enemies with low armor penetration, before speeding out of range when theyre too damagedand later on, they can leave mines behind them as they go, slowing pursuers.
Some had formal training, most didn't. Scientists, construction workers, technicians. The thing that distinguished the people we called engineers from everyone else was that they had the skills to get the job done, whatever the job. The ones who hadn't...? Well, they weren't around anymore. ZEPHON may take place in a destroyed world, but its not just about war. Your Engineers are the unit you look to when you want to do something more peacefulwhether thats create new cities, repair damaged mechanical units, or clear tile features. Later on, they also unlock the abilities to build bunkers and tune mechanical units, meaning that theyre a necessity throughout the game. If you enjoyed reading this, help us out and tell your friends to wishlist ZEPHONit's the only way we can encourage Steam to show ZEPHON to more people. https://store.steampowered.com/app/1481170/ZEPHON/ Dont forget to subscribe to our newsletter to receive regular reveals and exclusive closed betas to your inbox: https://newsletter.proxy-studios.com/
[ 2021-07-26 11:59:54 CET ] [ Original post ]
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ZEPHON: Paths
Your story follows the mandates of survival to start withgathering support from the other survivors, overcoming human rivals, and securing recurring sources of basic goods so that your base is stable enough to go further. During this, you encounter representatives of the three paths you will choose from, and determine how each is a threat to the continued survival of humanity on the planet.
Human Path
Continuing down the human path will bring you closer to the human survivors. This is the path about struggle, human suffering, moral values, bloodthirstiness, greed and hesitancy. Your progress will be pragmatic and follow traditional military decree. Bulky tanks and troopers. A variety of transports, scouts and many versatile gadgets. You might even get your hands on a nuke.
Militant
Everyone who survived fought. Every one of us could have been a soldier. We called ourselves 'militants', though, because it reflected that we now fought for a purpose, political or social. The survival of mankind, whatever that took. The militants are the basic unit of human survivors. Six people equipped with light military equipment, theyre the mainstay of any Commanders early game, especially useful when confronting the Earths new diverse and hideous wildlife. They are fragile, though, so they need to mutually support each other.
Outrider
Ex-military fast transports, driven by militants. Never designed to go toe-to-toe with the new enemies of mankind. But then nothing wasartillery, nukes, carriers, all had failed. At least in an Outrider, you had a chance of getting awaythat's why there were so many left. These seem like fast scout vehicles, familiar to players of many other strategy games. However, they have transport capacity as well as better armor and morale than the Militants. This enables them to take on a tanking role against enemies with low armor penetration, before speeding out of range when theyre too damagedand later on, they can leave mines behind them as they go, slowing pursuers.
Engineer
Some had formal training, most didn't. Scientists, construction workers, technicians. The thing that distinguished the people we called engineers from everyone else was that they had the skills to get the job done, whatever the job. The ones who hadn't...? Well, they weren't around anymore. ZEPHON may take place in a destroyed world, but its not just about war. Your Engineers are the unit you look to when you want to do something more peacefulwhether thats create new cities, repair damaged mechanical units, or clear tile features. Later on, they also unlock the abilities to build bunkers and tune mechanical units, meaning that theyre a necessity throughout the game. If you enjoyed reading this, help us out and tell your friends to wishlist ZEPHONit's the only way we can encourage Steam to show ZEPHON to more people. https://store.steampowered.com/app/1481170/ZEPHON/ Dont forget to subscribe to our newsletter to receive regular reveals and exclusive closed betas to your inbox: https://newsletter.proxy-studios.com/
ZEPHON
Proxy Studios
Proxy Studios
Late 2022
Strategy RPG Singleplayer Multiplayer Coop
Game News Posts 46
🎹🖱️Keyboard + Mouse
No user reviews
(0 reviews)
http://proxy.community
https://store.steampowered.com/app/1481170 
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Grimdark survival strategy from the creators of Warhammer 40,000: Gladius
Humanity emerges, hesitantly, into ruination. Almost nothing is left of the world as we knew it—settlements, forests, seas, mountains—all have been blasted into unfamiliarity. Horribly mutated animals hunt in packs through deformed woodland. Decrepit military robots stumble unknowingly through the ruins, sensors and logic centres blown. Alien soldiers, once impossibly powerful, cower in the wrecks of their ships, praying to heedless gods for rescue.On the planet Earth, that was once a cradle of life, the extinction of humanity is at hand.
What will you do to survive?
Next-generation survival wargame set on a destroyed world
Choose your past and wage war to ensure humanity’s survival between the abominations of the Voice and the automata of ZEPHON. Select a leader, gather your allies and choose your actions wisely—or suffer the consequences.Key features:
- Unique tactical battles. Let’s face it, 4X combat is often boring or shallow—not Proxy’s. Our complex, nuanced battle system means victory is a matter of skill, not brute numbers.
- A complete 4X. Diplomacy, research, exploration, city-building—we’ve taken the fundamentals of 4X and shaken them up. Drop the assumptions you have from other games in the genre.
- Post-apocalyptic horror survival. Drag your civilization through a grimdark future—survive unexpected events while eldritch horrors and cyberpunk monstrosities derail your progress. Because that’s the game we wanted to play.
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