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ZEPHON: Paths
Your story follows the mandates of survival to start withgathering support from the other survivors, overcoming human rivals, and securing recurring sources of basic goods so that your base is stable enough to go further. During this, you encounter representatives of the three paths you will choose from, and determine how each is a threat to the continued survival of humanity on the planet.
Human Path
Continuing down the human path will bring you closer to the human survivors. This is the path about struggle, human suffering, moral values, bloodthirstiness, greed and hesitancy. Your progress will be pragmatic and follow traditional military decree. Bulky tanks and troopers. A variety of transports, scouts and many versatile gadgets. You might even get your hands on a nuke.
Militant
Everyone who survived fought. Every one of us could have been a soldier. We called ourselves 'militants', though, because it reflected that we now fought for a purpose, political or social. The survival of mankind, whatever that took.
The militants are the basic unit of human survivors. Six people equipped with light military equipment, theyre the mainstay of any Commanders early game, especially useful when confronting the Earths new diverse and hideous wildlife. They are fragile, though, so they need to mutually support each other.
Outrider
Ex-military fast transports, driven by militants. Never designed to go toe-to-toe with the new enemies of mankind. But then nothing wasartillery, nukes, carriers, all had failed. At least in an Outrider, you had a chance of getting awaythat's why there were so many left.
These seem like fast scout vehicles, familiar to players of many other strategy games. However, they have transport capacity as well as better armor and morale than the Militants. This enables them to take on a tanking role against enemies with low armor penetration, before speeding out of range when theyre too damagedand later on, they can leave mines behind them as they go, slowing pursuers.
Engineer
Some had formal training, most didn't. Scientists, construction workers, technicians. The thing that distinguished the people we called engineers from everyone else was that they had the skills to get the job done, whatever the job. The ones who hadn't...? Well, they weren't around anymore.
ZEPHON may take place in a destroyed world, but its not just about war. Your Engineers are the unit you look to when you want to do something more peacefulwhether thats create new cities, repair damaged mechanical units, or clear tile features. Later on, they also unlock the abilities to build bunkers and tune mechanical units, meaning that theyre a necessity throughout the game.
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[ 2021-07-26 11:59:54 CET ] [ Original post ]