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Hello everyone, We've been getting a lot of questions about the future of ZEPHON, so today we're excited to share some news. We're deep in production on the first content pack and plan to release two DLCs in 2025: one in Q2 and another in Q4. The Q2 DLC is currently set for release on April 28. It's focused on the early-game and will include approximately:
We've just released an update with additional lore for each leader and some quality-of-life improvements. On top of that, we're running a 10% discount during the winter sale. Happy holidays! https://store.steampowered.com/app/1481170/ZEPHON/ ## New * Added unique story blurb for each leader that shows in the turn after founding the first city. * Added ability to buy and sell larger resource quantities with a single click. * Added ability to issue unit move / attack / capture orders through the minimap. * Added decline calls prompt before end turn if there are incoming calls (so that it's harder to miss them). * Added Edge Scroll setting. ## General * Fast forward is now activatable right after ending the turn if all active players are ready (instead of when the AI turn starts). * Concordat resource lists now scroll together. * The AI will now only attack capturable units if they can be captured by its enemies. ## Bug Fixes * Fixed Multi-Spectral Scattering tech being called Stealth. * Fixed game not starting due to outdated installation of Visual C++ Redistributable. * Fixed Atlas Tank Gauss Cannon actions consuming movement.
## Balance * Black Hole now damage adjacent tiles with half attacks per turn. * Seed of Extinction now damage adjacent tiles with half attacks. * Black Hole, Seed of Extinction and Tactical Nuclear Missile now have Ignores Cover trait. ## Bug Fixes * Fixed mutator unlocks not synchronizing with Steam achievements. * Fixed Black Hole showing multiple radiuses. * Fixed some typos.
## General * The video memory manager now budgets at least 2000 MB of video memory (the game's min requirements) when using auto-budgeting and relies on graphics drivers for cards that have less. ## Balance * NPCs can now get research from caches. ## Bug Fixes * Fixed armor hint showing damage reductions above 83%. * Fixed final battle future titan kills not being registered anymore when quests are disabled and the player reloads. * Fixed certain objectives not completing if units to kill were instead taken over. * Fixed a conversion bug that could result in the video memory amount specified in configuration (if not set to auto-detect) not matching the video memory amount budgeted. * Fixed some typos.
## Balance * Increased Modulated Harmony from +5 levels to +9 levels. * Reduced The Outsider influence cost from 80 to 60. * Reallocate can no longer be used on summons or decaying units. * Reduced Industrial Density production gain from +2 to +1. * Reduced Industrial Density energy upkeep from 2 to 1. * Changed Seed of Extinction from damage 4, armor penetration 4, attacks 3 to damage 32, armor penetration 10, attacks 1. ## Bug Fixes * Fixed Gladial Emanator still using the old Splash mechanics. * Fixed AI using the Vulkan R5's Power Spike at the wrong time. * Fixed Decoy Flares and Stealth Pods showing on the Hades Bomber model without having the upgrades researched. * Fixed Interceptor Missiles showing on the Phoenix Interceptor model without having the upgrades researched.
## General * Improved Nuke and Black Hole hints. * Made AI improvements concerning the usage of Interference Protocols, Cache of the Insensate, Candle of Glory, Chayot Crospect and Frenzy. * Killing Orin in The Pulled Thread now rewards the player with influence. ## Balance * Nomadic Life now costs 40 minerals and 40 influence for the second city, and 80 minerals and 80 influence when not controlled by the Chieftess. * Reduced Foundation of Blood production from +33% to +25% (and its upgrades from +17% to +8%). * Increased Profane Pilgrimage dimensional echoes cost from 1 to 3. * Reduced Abyssal Miasma attacks from 3 to 2. * Adjusted Tactical Nuclear Missile from 4 damage, 3 attacks and 4 armor penetration to 24 damage, 1 attack and 9 armor penetration. * Adjusted Black Hole from 4 damage, 3 attacks and 4 armor penetration to 32 damage, 1 attack and 10 armor penetration with 50% attacks on adjacent tiles. * Reduced Fusion Warhead and Event Horizon damage bonus from +33% to +25%. * Massive Splash now grants +100% instead of +75% attacks per additional enemy group member. * Reduced Shiraki Cruise Missile damage from 16 to 12. * Reduced Shiraki Cruise Missile armor penetration from 8 to 7. * Increased Industrial Density production gain from +1 to +2. ## Bug Fixes * Fixed Experimental Drugs and Dream Prison hint. * Fixed Buster playing Reaver animation when founding city. * Fixed being able to enqueue more buildings than a tile can hold. * Fixed floating damage display sometimes being off by 0.1, e.g. when dealing 8.04 damage with a Nuke. * Fixed Nuke and Black Hole damage estimate. * Fixed Orin not despawning after being captured in The Pulled Thread. * Fixed Gungnir consuming movement.
# Version 1.0.13 ## Balance * Reworked Splash, Large Splash and Massive Splash to now grant bonus attacks for each additional enemy group member. * Increased Anti-Armor Grenade damage from 2 to 3. * Reduced Anti-Armor Grenade armor penetration from 3 to 2. * Increased Fragmentation Grenade armor penetration from 0 to 1. * Reduced Saturation System attacks from 3 to 2. * Reduced Anti-Matter Grenade armor penetration from 6 to 5. * Reduced Power Spike cooldown from 3 to 1. * Concussive no longer works on Titans. * Increased Praetorians cost by 33%. * Incinerator now has Large Splash instead of Splash. ## Bug Fixes * Fixed Concussive not showing. * Fixed 0% total showing in the technology hints. * Fixed Interpolated Production not working. * Fixed Praetorians unit name being singular. * Fixed units under Dream Prison not counting towards the limit or cost scaling.
## Bug Fixes * Fixed Shoch'itris Lair not exerting control over outposts. * Fixed a potential bug with the same unit or tile being marked and used in more than one quest. * Fixed being able to Nuke and Black Hole allies. * Fixed a crash that could occur when cancelling building orders.
# Version 1.0.11 ## General * The Warden to be killed in Price of Honor is now leashed. ## Bug Fixes * Fixed Arsham's Satchel not working properly. * Fixed The Deep not triggering for non-host players in multiplayer. * Fixed an issue with quests potentially getting stuck because a quest stage being instantly completed. * Fixed Reaming Crodeus being able to transport titans. * Fixed Reaming Crodeus disembarking ground units on water when it dies.
# Version 1.0.8 ## General * Tweaked Cherubim Titan death explosion. * Tweaked Atlas Tank description. ## Balance * Adjusted escalation paces to have the finale happen on the turns 60/80/100/120/140 instead of 50/75/100/150/200. ## Bug Fixes * Fixed a quest progression issue with The Last Days of Earth in multiplayer. * Fixed an issue with running out of descriptor sets with too many units in the game. # Version 1.0.9 ## General * New save game name now defaults to the game name. * Added support for Steam Deck text input. * Added better default Steam Deck control layout. * Added advanced world setting for cache density. * Arrow keys now move scrollbars that are under the cursor. * Updated Russian translation. ## Balance * Increased the amount the AI will demand and is willing to pay for a deal. * Adjusted escalation paces to have the finale happen on the turns 67/80/100/120/150 instead of 60/80/100/120/140. ## Bug Fixes * Fixed a crash in Korean translation when selecting Destroy Shards in Under Observation. * Fixed Deflector Shield not being researchable with Seraphim Archangel unlocked. * Fixed Jump Pack not saying that it flies to target tile. * Fixed world seed in the in-game menu not copying the seed to the clipboard. * Fixed Ichor of Uzhodai being researchable without Sealed Hermitage. * Fixed Numinous Reveries requiring Masked Hymnal instead of Apotheosis. * Fixed being able to overspend resources under certain conditions. * Fixed a potential particle system crash. * Fixed items in the compendium quoting too many attacks. # Version 1.0.10 ## Bug Fixes * Fixed a crash that could occur when quitting to main menu in ironman mode. * Added additional diagnostics to track down a stubborn crash.
Hello everyone, We're thrilled with how the release has gone and are overwhelmed by the positive feedbacka huge thank you to everyone who bought and is playing ZEPHON! It's extremely motivating to see after working on the project for this many years. While during the first week we mainly focused on chasing down bugs and taking in feedback, rest assured that plans to further expand and enrich the universe of ZEPHON have already been set in motion. Stay tuned!
Were beyond excited to share that ZEPHON is now officially live on Steam for everyone! Thank you all so much for your amazing support throughout this journey. "The Voice knew things. Impossible things. Was it petty to simply use its premonitions to see our enemies? Or was that how the Voice drew people in? Did it show them knowledge, promise power, then offer more? The Whisperer knew. She didnt ever say." [previewyoutube=zZXl5I73vys;full][/previewyoutube] If you're looking for reviews, an excellent one is below: [previewyoutube=2axC82hpy4Y;full][/previewyoutube]
We bring you news of ZEPHON's official release date: November 8th at 6 AM PT / 1 PM GMT. Special thanks to everyone that's been helping us test the game: we squished a lot of bugs! See you soon! "It was all just an equation for ZEPHON. Reavers and Acrin had to scrap, steal, and fight like hell to keep their edge, but that machine was always plotting its way toward the end. Its machines' power just ticked, ticked, ticked upward carefully calculated to match our pace. It never ran ahead. Just watched. Followed. And observed." https://store.steampowered.com/app/1481170/ZEPHON/
We've decided to move ZEPHON's release from Q3 to Q4 2024. This will give us some breathing room to make sure everything is up to our standards before we send out builds for review. While gameplay is largerly complete, we're currently working hard on effects and the end game. Special thanks go to everyone that has played the demos and given their invaluable feedback. Stay sane.
The last ninth playable demo of ZEPHON will be available from July 18th (@ 12 pm CEST) to July 29th (@ 12 pm CEST) on Steam. There are no big changes in this demoit's meant for one final round of testing and feedback before release. https://store.steampowered.com/app/1481170/ZEPHON/ This is an early look at an in-development alpha version of the game. As such, there will be bugs, imbalances and missing assets. The demo includes single player and multiplayer, but is limited to up to four players on a medium-sized map. 5 different leaders are available for selection and 3 NPC factions are present. Research progress is limited to the first 6 tech tiers. The full version will contain larger maps, advanced game setup options, 8 leaders, over 50 units spread across 10 tiers of research, more terrain features and quests, an end-game grand finale, unlockable game modifiers, achievements, multiple languages as well as full workshop support.
Rob and Drexy were able to speak with Rok and Lorenz from Proxy Studios about their in-development post-apocalyptic 4X game, ZEPHON, and learn about their future plans, the feedback theyve received, and much more. Listen: https://explorminate.org/zephon-interview-exclusive-insights-from-proxy-studios/ Also on Spotify: https://podcasters.spotify.com/pod/show/explorminate/episodes/ZEPHON-Interview-Exclusive-Insights-from-Proxy-Studios-e2kuk73
The eight playable demo of ZEPHON will be available until June 27th (@ 12 pm CEST) on Steam. The biggest change in this demo is the addition of tier 6 research, voiced leader reactions and diplomacy improvements. See the full changes below. Come join us in celebration and let us know what you think of ZEPHON. https://store.steampowered.com/app/1481170/ZEPHON/ This is an early look at an in-development alpha version of the game. As such, there will be bugs, imbalances and missing assets. The demo includes single player and multiplayer, but is limited to up to four players on a medium-sized map. 5 different leaders are available for selection and 3 NPC factions are present. Research progress is limited to the first 6 tech tiers. The full version will contain larger maps, advanced game setup options, 8 leaders, over 50 units spread across 10 tiers of research, more terrain features and quests, an end-game grand finale, unlockable game modifiers, achievements, multiple languages as well as full workshop support.
Come join us in celebration and let us know what you think of ZEPHON. https://store.steampowered.com/app/1481170/ZEPHON/
Come join us in celebration and let us know what you think of ZEPHON. https://store.steampowered.com/app/1481170/ZEPHON/
The seventh playable demo of ZEPHON will be available from May 13th (@ 12 pm CEST) to May 21st (@ 12 pm CEST) on Steam. The biggest change in this demo is the addition of tier 5 research. See the full changes below. Come join us in celebration and let us know what you think of ZEPHON. https://store.steampowered.com/app/1481170/ZEPHON/ This is an early look at an in-development alpha version of the game. As such, there will be bugs, imbalances and missing assets. The demo includes single player and multiplayer, but is limited to up to four player on a medium-sized map. 5 different leaders are available for selection and 3 NPC factions are present. Research progress is limited to the first 5 tech tiers. The full version will contain larger maps, advanced game setup options, 8 leaders, over 50 units spread across 10 tiers of research, more terrain features and quests, an end-game grand finale, unlockable game modifiers, achievements, multiple languages as well as full workshop support.
The sixth playable demo of ZEPHON will be available from April 4th (@ 12 pm CEST) to April 9th (@ 12 pm CEST) and from April 25th (@ 12 pm CEST) to April 30th (@ 12 pm CEST) on Steam. The biggest change in this demo is the additions of the Honorable Aristocrat leader. See the full changes below. Come join us in celebration and let us know what you think of ZEPHON. https://store.steampowered.com/app/1481170/ZEPHON/ This is an early look at an in-development alpha version of the game. As such, there will be bugs, imbalances and missing assets. The demo includes single player and multiplayer, but is limited to up to four player on a medium-sized map. 5 different leaders are available for selection and 3 NPC factions are present. Research progress is limited to the first 4 tech tiers. The full version will contain larger maps, advanced game setup options, 8 leaders, over 50 units spread across 10 tiers of research, more terrain features and quests, an end-game grand finale, unlockable game modifiers, achievements, multiple languages as well as full workshop support.
The fifth playable demo of ZEPHON will be available from February 12th (@ 12 pm CEST) to February 19th (@ 12 pm CEST) on Steam. The biggest changes in this demo are the additions of the multiplayer mode, Furtive Tribunal leader, Anchorite NPC faction and tier 4 technologies. See the full changes below. Come join us in celebration and let us know what you think of ZEPHON. https://store.steampowered.com/app/1481170/ZEPHON/ This is an early look at an in-development alpha version of the game. As such, there will be bugs, imbalances and missing assets. The demo includes single player and multiplayer, but is limited to up to four player on a medium-sized map. 4 different leaders are available for selection and 3 NPC factions are present. Research progress is limited to the first 4 tech tiers. The full version will contain larger maps, advanced game setup options, 8 leaders, over 50 units spread across 10 tiers of research, more terrain features and quests, an end-game grand finale, unlockable game modifiers, achievements, multiple languages as well as full workshop support.
The fourth playable demo of ZEPHON will be available from October 25th (@ 12 pm CEST) to November 11th (@ 8 pm CEST) on Steam. The biggest changes in this demo are the additions of the ZEPHON NPC faction, 2 new neutral units and 3 new quests. See the full changes below. Come join us in celebration and let us know what you think of ZEPHON. https://store.steampowered.com/app/1481170/ZEPHON/ This is an early look at an in-development alpha version of the game. As such, there will be bugs, imbalances and missing assets. The demo is limited to single player against two opponents on a small map. 3 leaders are available for selection and 2 NPC factions are present. Research progress is limited to the first 3 tech tiers. The full version will contain co-op and pvp multiplayer, larger maps, advanced world generation parameters, 8 leaders, 3 NPC factions, over 50 units spread across 10 tiers of research, more terrain features and quests, an end-game grand finale, unlockable game modifiers, achievements, multiple languages as well as full workshop support.
The third playable demo of ZEPHON will be available from September 13th (@ 7 pm CEST) to September 16th (@ 6 pm CEST) on Steam as part of WASD x IGN. The biggest changes in this demo are the addition of the Emulated Mind leader and the Abkhan Drey arctic feature. We've also increased the map size and player limit for the demo. See the full changes below. Come join us in celebration and let us know what you think of ZEPHON. https://store.steampowered.com/app/1481170/ZEPHON/ This is an early look at an in-development alpha version of the game. As such, there will be bugs, imbalances and missing assets. The demo is limited to single player against two opponents on a small map. 3 leaders are available for selection and 1 NPC faction is present. Research progress is limited to the first 3 tech tiers. The full version will contain co-op and pvp multiplayer, larger maps, advanced world generation parameters, 8 leaders, 3 NPC factions, over 50 units spread across 10 tiers of research, more terrain features and quests, an end-game grand finale, unlockable game modifiers, achievements, multiple languages as well as full workshop support.
The second playable demo of ZEPHON will be available from August 18th (@ 9 am CEST) to September 4th (@ 7 pm CEST) on Steam as part of multiple festivals. The biggest changes in this demo are the addition of Volcanoes, Concordat resource trading, new Chieftess diplomacy options when not at war and 4 new technologies at tier 3. Based on popular demand, we've also removed the turn limit. See the full changes below. Come join us in celebration and let us know what you think of ZEPHON. https://store.steampowered.com/app/1481170/ZEPHON/ This is an early look at an in-development alpha version of the game. As such, there will be bugs, imbalances and missing assets. The demo is limited to single player against one opponent on a tiny map. 2 leaders are available for selection and 1 NPC faction is present. Research progress is limited to the first 3 tech tiers. The full version will contain co-op and pvp multiplayer, larger maps, advanced world generation parameters, 8 leaders, 3 NPC factions, over 50 units spread across 10 tiers of research, more terrain features and quests, an end-game grand finale, unlockable game modifiers, achievements, multiple languages as well as full workshop support.
The first playable demo of ZEPHON will be available from August 3rd (@ 6 pm WEST) to August 10th (@ 6 pm WEST) on Steam as part of the Tiny Teams Festival. Come join us in celebration of incredible small development teams and let us know your thoughts about ZEPHON. https://store.steampowered.com/app/1481170/ZEPHON/ This is an early look at an in-development alpha version of the game. As such, there will be bugs, imbalances and missing assets. The demo is limited to single player against one opponent on a tiny map. 2 leaders are available for selection and 1 NPC faction is present. Research progress is limited to the first 3 tech tiers and the game ends at turn 50. The full version will contain co-op and pvp multiplayer, larger maps, advanced world generation parameters, 8 leaders, 3 NPC factions, over 50 units spread across 10 tiers of research, more terrain features and quests, an end-game grand finale, unlockable game modifiers, achievements, multiple languages as well as full workshop support.
Get your first look at gameplay from Zephon, the upcoming 4X strategy game set in a post-apocalyptic world from Proxy Studios, the developers of Warhammer 40K: Gladius. [previewyoutube=5conx9rSKOc;full][/previewyoutube] The release date has been pushed back to 2024 to allow us to release a full version and give you the best experience possible. In the meantime, we'll have a public demo coming in August. Wishlist and follow on Steam so you stay up to date!
[url=https://discord.gg/Kkm5DNesye]
Join our Discord to follow each segment of a reveal as it happens every Monday.
[url=https://discord.gg/Kkm5DNesye]
Join our Discord to follow each segment of a reveal as it happens every Monday.
[url=https://discord.gg/Kkm5DNesye]
Join our Discord to follow each segment of a reveal as it happens every Monday.
[url=https://discord.gg/Kkm5DNesye]
Join our Discord to follow each segment of a reveal as it happens every Monday.
[url=https://discord.gg/Kkm5DNesye]
Join our Discord to follow each segment of a reveal as it happens every Monday.
[url=https://discord.gg/Kkm5DNesye]
Join our Discord to follow each segment of a reveal as it happens every Monday.
[url=https://discord.gg/Kkm5DNesye]
Join our Discord to follow each segment of a reveal as it happens every Monday.
[url=https://discord.gg/Kkm5DNesye]
Join our Discord to follow each segment of a reveal as it happens every Monday.
[url=https://discord.gg/Kkm5DNesye]
Join our Discord to follow each segment of a reveal as it happens every Monday.
Items
Heroes are upgradeable and customizable in more ways than just through leveling up their skills.
Items can be bought from The Concordat and equipped on hero unitsup to 6 items at a time. Each item comes from a path and rare items of a path can only be purchased after unlocking the appropriate research.
Unlike in Gladius, items can be bought from anywhere and transferred to a hero on the next turn. One-use items have categorically been replaced with cooldown-based items.
The Concordat
Everyone knew The Concordat. But no-one knew who they were. Maybe survivors on the surface, maybe a ZEPHON-fork, maybe an old Corp reaching outta the 20th centurys grave. They fed the rumor mill, hiding their truth under the chatter. All we did know was that they traded everything to everyoneand that they never made a loss.
Trauma Kit
Our medics well, they were amateurs. But theyd survived and they patched you up just enough to get back into the field. The Concordats kits, though, they were something else. The best of the old world mixed with whatever the AIs and aliens knew. They called it a trauma kit, but the real trauma was seeing that *thing* open you up and put you back together. If you could forget it, worth every cent.
Common item. Restore 33% hitpoints. Free action. Cooldown 10.
Rare Human items are unlocked for purchase from The Concordat by researching The Golden Pass.
Acrin Bone Whistle
At kirk, or at market, whene'er ye meet me,
Gang by me as tho' that ye car'd na a flie;
But steal me a blink o' your bonie black e'e,
Yet look as ye were na lookin' to me,
Yet look as ye were na lookin' to me.
O whistle an' I'll come, &c.
Robert Burns
Uncommon item. Summon a Dark Vassael for 3 turns. Free action. Cooldown 10.
Rare Voice items are unlocked for purchase from The Concordat by researching Amoetia's Embrace.
Pathcutter
A wide-beam AI array, mounted on a prototype drone. Useless for combat, as it takes an hour to warm up. You set it up, point it where you want to go, and flip the safety off. Then cover your ears to its howl and follow. It finds impossibly perfect way through the most tangled jungle, plant or urban, paths you can never find again.
Rare item. Gain +3 movement and ignore movement penalties of forests and ruins for 1 turn. Free action. Cooldown 5.
Rare Cyber items are unlocked for purchase from The Concordat by researching Ha'sharet Exchange.
What do you think of the new item mechanics?
https://store.steampowered.com/app/1481170/ZEPHON/
Dont forget to subscribe to our newsletter to receive regular reveals and exclusive closed betas to your inbox: https://newsletter.proxy-studios.com/
[url=https://discord.gg/Kkm5DNesye]
Join our Discord to follow each segment of a reveal as it happens every Monday.
Heroes
Heroes in ZEPHON are rare, powerful units that can manifest extraordinary abilities to vanquish their foes or protect their allies. They can equip items and increase the strength of their special abilities as they level up.
There are a total of six heroes, with two available from following each pathan early hero and a large mid-game hero. Unlike our previous game Warhammer 40,000: Gladius, these units are produced in the headquarters available to each city from the start instead of a special building.
One of our six heroes follows.
Erelim Assassin
[previewyoutube=cVPJz0hSgUA;full][/previewyoutube]
This creation looks to have been inspired by Dick's Second Varietyjust a normal looking human, until it gets near enough then everything just unfolds into blades upon blades upon blades.
The initial hero of the Cybernetica path. A synthetic machine designed for deceit and murder. Its combination of advanced technology, superior agility and precision enables it to infiltrate enemy lines and assassinate targets at will. Although innocent-looking, peering behind the mask reveals a mechanical monstrosity with blades sheathed inside synthetic skin. Being at the other end of these blades is fatal for anyone who is unlucky enough to be poorly armored. If the first strike does not end you, a critical thrust at your weak points will.
Attributes:
Group size: 1
Hitpoints: 32
Armor: 4
Movement: 3
Accuracy: 10
Morale: 12
Traits:
Agile: Not slowed by forests or ruins.
Hero: Category.
Mechanical: Category.
Stealth: Does not provoke overwatch attacks. Performs overwatch attacks with melee weapons.
Weapons:
Erelim Blades: 2 damage, 3 armor penetration, 3 attacks, Melee.
Levelable Abilities:
Assassinate: Inflict a critical strike on an injured unit. On kill, enemy units lose additional morale.
Ghost Walk: Ignore zone of control restrictions and walk through enemies.
Evasion Processor: Temporarily reduces incoming damage.
Dance of the Erelim (Elite): Damage all adjacent enemies.
Cost:
24 Minerals, 24 Chips, 48 Influence
Upkeep:
2 Minerals, 2 Influence
What do you think of the Erelim Assassin?
https://store.steampowered.com/app/1481170/ZEPHON/
Dont forget to subscribe to our newsletter to receive regular reveals and exclusive closed betas to your inbox: https://newsletter.proxy-studios.com/
[url=https://discord.gg/Kkm5DNesye]
Join our Discord to follow each segment of a reveal as it happens every Monday.
Quests
High replayability and an immersive world are two key aspects for us in ZEPHON. Quests directly enhance both.
All but one final quest will semi-randomly occur during a playthrough. At predetermined time intervals, your chosen leader and your actions in the worldanything from your discoveries, communications, combat or economywill determine which quest triggers.
At the core of each quest is a large illustration with custom ambient audio and meaningful player choices. Some choices may have an immediate consequence, but many will chain into further tasks.
Choices
Choices will reflect on the world, units and features on the map, your leader traits or what you can subsequently do and how you can interact with others. A number of choices will be locked behind special conditions, come with a cost, or be based on reputation as in other classic role-playing games.
To enforce the survival aspect, replayability and atmosphere, results wont be shown until a choice is made. Choices also come with a risk of failure. Surviving in the world of ZEPHON is hardno victory is guaranteed
The Dream
Design Commentary
You have a weird dream. Grotesque beings are feasting on your soul. What does it mean? Is it a warning? Or are the demons of your past coming for revenge? You can't explain it yourself and no one around you has a meaningful answer.
The ask options only appear if you've met the corresponding leader. And the Ask your sisters option is exclusive to when youre playing as the Furtive Tribunal.
A prime example of interacting with other NPC leaders of the world and getting answers based on who they are. The Fluid Anchorite might teach you how to handle your mind with more prowess. Otherwise ZEPHON might be able to decrypt the enigma. But if these polemicizing NPCs arent to your taste, asking the manic Hesitant Reaver is bound to help somehow surely?
https://store.steampowered.com/app/1481170/ZEPHON/
Dont forget to subscribe to our newsletter to receive regular reveals and exclusive closed betas to your inbox: https://newsletter.proxy-studios.com/
Get a peek at the story for ZEPHON in this cinematic intro trailer for the upcoming 4X strategy game from the creators of Warhammer 40,000: Gladius. [previewyoutube=_h6-kUihhQA;full][/previewyoutube] Smash the like button! For mankind.
4X Game Development, ZEPHON, Warhammer 40,000: Gladius | Proxy AMA #3 Wishlist ZEPHON: https://store.steampowered.com/app/1481170/ZEPHON/ Wishlist and follow it to be notified of betas and release dates! Thanks for everyone that tuned in and asked questions. For everyone else, enjoy the recording. [previewyoutube=yxRw85oEU3M;full][/previewyoutube] Stay great!
[url=https://discord.gg/Kkm5DNesye]
Join our Discord to follow each segment of a reveal as it happens every Monday.
Data Modding
ZEPHON will continue Gladius tradition of easy and accessible modding.
All locally installed game files are stored unencrypted so players can inspect the gameplay data, rebalance stats, change graphics and sounds, modify the UI, add new units and much more.
Throughout development we put heavy emphasis on using standard, open file formats. Open formats are easier to inspect, understand and build on top of. Working with them is less expensive than paying for proprietary formats. And best of all, its more inclusive for modders, who can use a variety of tools to create or modify assets. Where there are no available open formats, well make sure to supply conversion scripts and tools to interact with our custom formats.
The cornerstone of ZEPHON modding is data-driven XML configuration files. They define gameplay stats, actions, traits, effects and conditions in a way that is easy to understand and change. Weve seen this being used to great success, and we have a couple of enhancements in store.
AI Modding
In Gladius it was only possible to mod the AI through XML in a few limited ways: faction resource pooling weights, research and production scores, and hero ability level up priorities.
A critical missing ingredient was the capability to change how and when the AI uses leader and unit abilities. This can now be modded in XML by specifying `
```
This would make the AI only use the healing action MendMatter on units that have less than 50% hitpoints.
We will be using the same system to implement the AI that comes with the gamemaking the behavior easy to modify and improve. Were aiming to have as much of the AI be XML data-driven as possible so that its available for you to tweak.
Action Blueprints
Modding actions has overall been enhanced, streamlined and simplified.
Previously it was necessary to reuse action tags because they were tightly coupled with the visualization. It wasnt possible to have a new action and have a new visualization for it. This is possible in ZEPHON by using the new `
```
Actions can now also be specified in blueprints, so that the same action only has to be written once
```Data/World/Blueprints/Actions/ClearTile.xml:
and reused across many units or buildings.
```Data/World/Buildings/Construction.xml:
Faction Modding
To enhance modability and implementation with ZEPHONs leader-focused mechanics, there are a few improvements to faction modding.
We can now specify `
February 23rd @ 18:00 CET we will be running a 60 minute live AMA on Discord. You are very welcome to join us, to hang out and ask any questions you may have. About ZEPHON, Warhammer 40,000: Gladius, game development in general or anything else. If you can't make it, or would like to ask your question ahead of time, please use the #ama-questions channel. Please note that the AMA will be recorded. We'll be sending it to our newsletter subscribers after the event, so youll be able to listen to it at a later date if you aren't available at the time of the AMA: https://newsletter.proxy-studios.com/. You can listen to the previous AMA on YouTube: https://www.youtube.com/watch?v=79gDK3u9Kqw
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From the literal use of grimdark to the fact that the environments (if not the units) look like theyve been inspired by the terrain of Gladius, is Zephon some kind of vision of your previous game freed from the shackles of a restrictive license?
While we are big fans of the Warhammer universe, it is definitely refreshing and complementing to work on something in parallel where we have full creative freedom. In Gladius, you build up your war machinery and battle it out with all the amazing units and factions of the 40K universe. ZEPHON is more involved: you will struggle to survive in a post-apocalyptic world, manage a more sophisticated economy, negotiate with others leaders, traverse a vast research tree, make complex ethical choices and, of course, go to war with rivals by utilizing a sophisticated mix of three distinct technological paths (conventional troops, cold-hearted machines, and eldritch horrors). A new IP allows us to express all the ideas that weve been accumulating over the last 6 years.
Proxy wants to go it alone with this oneany particular reason? Youve historically partnered with Slitherine before now but there are plenty of self-publishing successes out there as well.
ZEPHON is co-funded by the Creative Europe MEDIA program of the European Union, so from a financial point of view there is no need for a publisher. We might decide to team up closer to release for marketing purposes, but we want to engage with players directly and react to their feedback with new game versions in a matter of minuteswhich people are loving on our Discord.
Lets face it, 4X combat is often boring or shallowItd be remiss of me to not want to explore this furtherhow does Zephon solve this proposed problem with 4X combat?
4X games often give combat the back seat. Its not necessarily an issue, but its a question of focus. We feel that these games, after the economic infrastructure is created, most of the time end up being decided by combat anyway. We can do the whole experience more justice by going beyond simplistic combat. Thats done primarily by giving each unit a very distinct role through unique weapons, skills and upgrades. Weve been inspired to bring RTS elements into 4X combat and believe it works excellently.
Considering Proxy has spent a lot time recently making a game thats been famously devoid of any kind of diplomacy (there is only war in the grimdark, after all), how do you plan on shaking up those mechanics specifically with Zephon?
With ZEPHON we really want to emphasize the roleplay aspects when you talk to other leaders. So in order to feel as immersive and interactive as possible, they will react pronouncedly to actions you perform or choices you have made in the past. You will be able to influence leaders to perform any diplomatic action on third parties, and all leaders will have fully unique dialogue lines to bring their respective character traits to life. Its important to us that none of this detracts from the combat experience, but rather augments it. Being able to decide with who youre at war will ultimately give you more control over the combat than a free for all.
Your steam page also mentions shaking up other 4X foundations as wellwhat other innovations are you proud of?
Some are still in the experimental design stage, but two important foundations that we can mention now can be split into gameplay and visual. Gameplay-wise, were doing an involved economic model where resources combine to create more powerful resources (think Settlers or a simpler Factorio), but also where you pay for production ahead of time instead of your resources ticking down each turn. That means youll have to think about your build orders and resource allocation ahead of time if you want to play optimally. On the visual aspect, weve recently been seeing an influx of 4X games that try to appeal to a large mass with casual graphics. We want to go into the other direction, be more realistic and show the gritty and the dark. On top of that we are going to uniquely model every unit upgrade and also every distinct type of building in your city--so you know what kind of city it is just from looking at it.
From Pandora, to Gladius, and now your work on Zephon, what do you think is Proxys defining or enduring legacy on 4X strategy games?
The relentless pursuit of creating a great combat experience. And were doubling down on it by making it more visceral and immersive.
If you enjoyed reading this, help us out and tell your friends to wishlist ZEPHONit's the only way we can encourage Steam to show ZEPHON to more people.
https://store.steampowered.com/app/1481170/ZEPHON/
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[url=https://discord.gg/Kkm5DNesye]
Join our Discord to follow each segment of a reveal as it happens every Monday.
[url=https://discord.gg/Kkm5DNesye]
Join our Discord to follow each segment of a reveal as it happens every Monday.
Thanks to everyone that dropped by the AMA last week! If you couldnt make it, have a listen to the recording below. [previewyoutube=79gDK3u9Kqw;full][/previewyoutube] QUESTIONS [olist]
November 10th @ 18:00 CET we will be running a 60 minute live AMA on Discord. You are very welcome to join us, to hang out and ask any questions you may have. About game development, ZEPHON, Warhammer 40,000: Gladius, or anything else. Please note that the AMA will be recorded. We'll be sending it to our newsletter subscribers after the event, so youll be able to listen to it at a later date if you aren't available at the time of the AMA: https://newsletter.proxy-studios.com/. You can listen to the previous AMA on YouTube: https://www.youtube.com/watch?v=WRr3zxxDKgo Looking forward to chatting with you! https://discord.com/invite/h9XRXJ5Smg
[url=https://discord.gg/Kkm5DNesye]
Join our Discord to follow each segment of a reveal as it happens every Monday.
[url=https://discord.gg/Kkm5DNesye]
Join our Discord to follow each segment of a reveal as it happens every Monday.
At kirk, or at market, whene'er ye meet me, Gang by me as tho' that ye car'd na a flie; But steal me a blink o' your bonie black e'e, Yet look as ye were na lookin' to me, Yet look as ye were na lookin' to me. O whistle an' I'll come, &c. Robert Burns In the ruins of a seaside hotel, between two unmade beds, I found it. A small whistle, six inches of bone ringed with bronze. Absentmindedly I took it, though I was looking for supplies. The pantry was immediately more fruitfulliterally, as it was stocked to the ceiling with tinned peaches. I pictured an old Antiquarian or Colonel, whod planned to live out his days here, at the end of Empire, dining every night on peaches and cream. I returned to the camp and we dined on ancient peaches, sweet and vinous with rot. An old sailor looked at the sky and claimed, through amber-juice stained lips, that it was hurricane season. Later in my slip tent, I happened upon the whistle as I was undressing for the day. It was inscribed deeply with a language in dead tongues. Not dead a generation ago, of course, but then the Acrin. I found myself furiously cleaning the thing later, refusing to think of that. Of her. Of the dread wisdom they had brought. Of what wed learned. (When I sleep, I see her. As she was.) Before I knew it, the thing was clean, dust and grit off it. It was distinctly-shaped, though a fair bit longer than a mans, and the holes were so nearly bored as to be grown there. The bronze ring fit it loosely, but it was impossible to remove. In this new world, it was a disturbing sight, frankly. Seeing it bare, I just wanted rid of it, especially after that moment of strange compulsion. I resolved to trade it away the following dayI could get food (not peaches!) for this, a tool or even a favor. As I went to sleep, I tucked it under my pillow (my jacket) for safekeeping. In the night, the wind blew hard. Hard enough that it pushed its way through the zipped tent flap. Hard enough I could hear a gentle trill from the whistle as the air passed over it. Shadows of the ruined seaside town wavered crazily in the night watchs lantern-light, shifting as they were cast on the tent wall, and I remembered the shape of. I slept fitfully, at best. In the morning, I went on the usual rounds over breakfast, seeing who had what swag left from the evenings bartering. No-one would touch the whistle though. No-one wise at least. They told me to take it back, throw it in the sea. But I couldnt, though. I dont know why. Felt I had to get something out of it. I took it to the fool at the camps edge. Voice knows how he survived out there, gaunt and dumb, day and night with everything roving and starving, but he did. Til that day, at least. As I approached, he was dancing with a broom hed found, waltzing on the ruined pier. When he saw the whistle in hand, he stopped his capering, though. He didnt look at it again, just took it from me. Put it to his lips. And blew it, of course he did. I dont know why I didnt stop him. And he dropped it and ran. (I do know why. I knew what it was. I knew what would come.) The whistle rose in volume, until I realised it was the wind blowing, the long-promised hurricane here in a moment. I ran crazily, lost my way back. Fell, in the dust. Felt my hands clasp around a white finger bone. And then she was there. With friends, now. All of them together, returned as one. A mess of limbs and organs and skin, but still mine. In that moment, I relaxed. Wed gone in together, into the dead universe, into the Voice. Shed never quite understood. And only Id come back. But now shed found a way to follow. Shed just needed help. I took her handthe Vassaels handone of their many handsand told myself, as Id heard in the depths of space, where the unsleeping dark, when Id let everything go. I told myself, its whats inside that counts. And she, my Vassael, had plenty inside. -- Written by: Daniel Griliopoulos Subscribe to our newsletter to receive regular reveals and exclusive closed betas to your inbox: https://newsletter.proxy-studios.com/
[url=https://discord.gg/Kkm5DNesye]
Join our Discord to follow each segment of a reveal as it happens every Monday.
ZEPHON is being featured in 2021 Gamescom Awesome Indies from IGN with a short exclusive teaser! The segment is set to air TODAY, August 26th, at 12:28 PT / 21:28 CEST on IGN's Twitch channel: https://twitch.tv/ign
[url=https://discord.gg/Kkm5DNesye]
Join our Discord to follow each segment of a reveal as it happens every Monday.
They know their 4Xs so they asked all the good questions! [previewyoutube=LnL-37Zqlzc;full][/previewyoutube] We had a blast doing it! Let us know what you think by chatting with us on the Discord.
Our first Discord AMA blew way past our expectations! Simultaneous, we also revealed the Steam page of our upcoming full-blown 4X strategy game: https://store.steampowered.com/app/1481170/ZEPHON/ Wishlist and follow it to be notified of betas and release dates! Thanks to everyone that tuned in and asked questions. We extended the AMA to almost an hour, but still didnt get to all of you. For everyone else, enjoy the recording. We will do this again soon! [previewyoutube=WRr3zxxDKgo;full][/previewyoutube] Stay great! Rok
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