At kirk, or at market, whene'er ye meet me, Gang by me as tho' that ye car'd na a flie; But steal me a blink o' your bonie black e'e, Yet look as ye were na lookin' to me, Yet look as ye were na lookin' to me. O whistle an' I'll come, &c. Robert Burns In the ruins of a seaside hotel, between two unmade beds, I found it. A small whistle, six inches of bone ringed with bronze. Absentmindedly I took it, though I was looking for supplies. The pantry was immediately more fruitfulliterally, as it was stocked to the ceiling with tinned peaches. I pictured an old Antiquarian or Colonel, whod planned to live out his days here, at the end of Empire, dining every night on peaches and cream. I returned to the camp and we dined on ancient peaches, sweet and vinous with rot. An old sailor looked at the sky and claimed, through amber-juice stained lips, that it was hurricane season. Later in my slip tent, I happened upon the whistle as I was undressing for the day. It was inscribed deeply with a language in dead tongues. Not dead a generation ago, of course, but then the Acrin. I found myself furiously cleaning the thing later, refusing to think of that. Of her. Of the dread wisdom they had brought. Of what wed learned. (When I sleep, I see her. As she was.) Before I knew it, the thing was clean, dust and grit off it. It was distinctly-shaped, though a fair bit longer than a mans, and the holes were so nearly bored as to be grown there. The bronze ring fit it loosely, but it was impossible to remove. In this new world, it was a disturbing sight, frankly. Seeing it bare, I just wanted rid of it, especially after that moment of strange compulsion. I resolved to trade it away the following dayI could get food (not peaches!) for this, a tool or even a favor. As I went to sleep, I tucked it under my pillow (my jacket) for safekeeping. In the night, the wind blew hard. Hard enough that it pushed its way through the zipped tent flap. Hard enough I could hear a gentle trill from the whistle as the air passed over it. Shadows of the ruined seaside town wavered crazily in the night watchs lantern-light, shifting as they were cast on the tent wall, and I remembered the shape of. I slept fitfully, at best. In the morning, I went on the usual rounds over breakfast, seeing who had what swag left from the evenings bartering. No-one would touch the whistle though. No-one wise at least. They told me to take it back, throw it in the sea. But I couldnt, though. I dont know why. Felt I had to get something out of it. I took it to the fool at the camps edge. Voice knows how he survived out there, gaunt and dumb, day and night with everything roving and starving, but he did. Til that day, at least. As I approached, he was dancing with a broom hed found, waltzing on the ruined pier. When he saw the whistle in hand, he stopped his capering, though. He didnt look at it again, just took it from me. Put it to his lips. And blew it, of course he did. I dont know why I didnt stop him. And he dropped it and ran. (I do know why. I knew what it was. I knew what would come.) The whistle rose in volume, until I realised it was the wind blowing, the long-promised hurricane here in a moment. I ran crazily, lost my way back. Fell, in the dust. Felt my hands clasp around a white finger bone. And then she was there. With friends, now. All of them together, returned as one. A mess of limbs and organs and skin, but still mine. In that moment, I relaxed. Wed gone in together, into the dead universe, into the Voice. Shed never quite understood. And only Id come back. But now shed found a way to follow. Shed just needed help. I took her handthe Vassaels handone of their many handsand told myself, as Id heard in the depths of space, where the unsleeping dark, when Id let everything go. I told myself, its whats inside that counts. And she, my Vassael, had plenty inside. -- Written by: Daniel Griliopoulos Subscribe to our newsletter to receive regular reveals and exclusive closed betas to your inbox: https://newsletter.proxy-studios.com/
ZEPHON
Proxy Studios
Proxy Studios
Late 2022
Strategy RPG Singleplayer Multiplayer Coop
Game News Posts 46
🎹🖱️Keyboard + Mouse
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https://store.steampowered.com/app/1481170 
[0 B]
Grimdark survival strategy from the creators of Warhammer 40,000: Gladius
Humanity emerges, hesitantly, into ruination. Almost nothing is left of the world as we knew it—settlements, forests, seas, mountains—all have been blasted into unfamiliarity. Horribly mutated animals hunt in packs through deformed woodland. Decrepit military robots stumble unknowingly through the ruins, sensors and logic centres blown. Alien soldiers, once impossibly powerful, cower in the wrecks of their ships, praying to heedless gods for rescue.On the planet Earth, that was once a cradle of life, the extinction of humanity is at hand.
What will you do to survive?
Next-generation survival wargame set on a destroyed world
Choose your past and wage war to ensure humanity’s survival between the abominations of the Voice and the automata of ZEPHON. Select a leader, gather your allies and choose your actions wisely—or suffer the consequences.Key features:
- Unique tactical battles. Let’s face it, 4X combat is often boring or shallow—not Proxy’s. Our complex, nuanced battle system means victory is a matter of skill, not brute numbers.
- A complete 4X. Diplomacy, research, exploration, city-building—we’ve taken the fundamentals of 4X and shaken them up. Drop the assumptions you have from other games in the genre.
- Post-apocalyptic horror survival. Drag your civilization through a grimdark future—survive unexpected events while eldritch horrors and cyberpunk monstrosities derail your progress. Because that’s the game we wanted to play.
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