ZEPHON Leader Reveal
The faction leader chosen at the start of the game is the character you play as, performing diplomatic actions, influencing your population, issuing building construction and giving military orders. Each leader has a unique set of personality traits and mechanical differences that break the standard flow of the game--one leader may only ever control a single settlement while another may make a combat unit temporarily invulnerable. Leader personality traits like scavenger, outsider, immoral or honor-bound grant additional powers, or passive bonuses or maluses. Moreover, choices made in response to events result in new traits being acquired over the course of the game. Other leaders will treat you differently based on how much your traits align or differ. The leader you choose will determine the look of your capital and the logos that appear on large units, buildings and flags as well as the UI. While it is not advised to have duplicate leaders, for players that wish to break through that level of immersion, there will be a setting for it. As a bonus were also looking to add a few special references when a leader interacts with their duplicate. One of eight playable leaders available in ZEPHON follows.
Bright stars shine so sweetbut bright stars die first. In the long tomb, , we felt the aria of the dark stars, who live forever. Now our only taste is for their harmonies.
Before the Earth died, the Tribunal were three peoplenot quite the mother, crone and maiden of poetic lore, but three people of differing backgrounds and beliefs. They barely knew each other and little liked what they knew. As the sky fell, the three entered the apocalypse bunker amongst their families, their friends, a small nation of loved ones. Only these three emerged, stained and blind. Of the three, only one ever talks. Of the bunker, they never talk. For the three, only one vision now prevails of a darkness that holds truth, an imprecise set of virtues that others damn as mysticism. The threes certaintytheir strange knowledgeattracts followers who need leaders, leaders who will lead, however arbitrary the rules they govern by. Once again, they are a nation.
The Furtive Tribunal has four unique mechanics. The first three are in effect from the start of the game while the elite mechanic is unlocked through a research upgrade. Each mechanic also has unique research upgrades that either make it stronger or more viable in different circumstances. Dark Omen: The Furtive Tribunals connection with the darkness allows them to see past what normal mortals see. Enemy units near your cities are revealed even when out of regular sight range. Whispers of the Voice: Spend influence to capture whispers of the future and accelerate research. Mysticism: The Three believe that spiritual apprehension precedes intellect, which does not aid in the scientific study of their faction. Research Laboratories have decreased output. The Outsider (Elite): The quintessence of communion with the Voice--the ability to summon a terrifying Voice unit from beyond this world.
The Furtive Tribunal was conceived from the tarot card of The High Priestess. The rule of three and hidden knowledge were their initial thematic focus. Likes: Imprecision, oracular knowledge. Dislikes: Materialism. Tendency: Voice. For this leader illustration we have three Russian women enveloped by complete darkness, interacting with each other silently, while the central one addresses the viewer. All three wear very similar, mysterious cloaks, but each has a distinct hair style to represent a part of a whole. Only the central figure ever speaks, but they are all blind.
What do you think of the Furtive Tribunal?? If you enjoyed reading this, help us out and tell your friends to wishlist ZEPHONit's the only way we can encourage Steam to show ZEPHON to more people. https://store.steampowered.com/app/1481170/ZEPHON/ Dont forget to subscribe to our newsletter to receive regular reveals and exclusive closed betas to your inbox: https://newsletter.proxy-studios.com/
[ 2021-11-30 10:40:25 CET ] [ Original post ]
[url=https://discord.gg/Kkm5DNesye]
Join our Discord to follow each segment of a reveal as it happens every Monday.
Leaders
The faction leader chosen at the start of the game is the character you play as, performing diplomatic actions, influencing your population, issuing building construction and giving military orders. Each leader has a unique set of personality traits and mechanical differences that break the standard flow of the game--one leader may only ever control a single settlement while another may make a combat unit temporarily invulnerable. Leader personality traits like scavenger, outsider, immoral or honor-bound grant additional powers, or passive bonuses or maluses. Moreover, choices made in response to events result in new traits being acquired over the course of the game. Other leaders will treat you differently based on how much your traits align or differ. The leader you choose will determine the look of your capital and the logos that appear on large units, buildings and flags as well as the UI. While it is not advised to have duplicate leaders, for players that wish to break through that level of immersion, there will be a setting for it. As a bonus were also looking to add a few special references when a leader interacts with their duplicate. One of eight playable leaders available in ZEPHON follows.
Furtive Tribunal
Bright stars shine so sweetbut bright stars die first. In the long tomb, , we felt the aria of the dark stars, who live forever. Now our only taste is for their harmonies.
Biography
Before the Earth died, the Tribunal were three peoplenot quite the mother, crone and maiden of poetic lore, but three people of differing backgrounds and beliefs. They barely knew each other and little liked what they knew. As the sky fell, the three entered the apocalypse bunker amongst their families, their friends, a small nation of loved ones. Only these three emerged, stained and blind. Of the three, only one ever talks. Of the bunker, they never talk. For the three, only one vision now prevails of a darkness that holds truth, an imprecise set of virtues that others damn as mysticism. The threes certaintytheir strange knowledgeattracts followers who need leaders, leaders who will lead, however arbitrary the rules they govern by. Once again, they are a nation.
Mechanics
The Furtive Tribunal has four unique mechanics. The first three are in effect from the start of the game while the elite mechanic is unlocked through a research upgrade. Each mechanic also has unique research upgrades that either make it stronger or more viable in different circumstances. Dark Omen: The Furtive Tribunals connection with the darkness allows them to see past what normal mortals see. Enemy units near your cities are revealed even when out of regular sight range. Whispers of the Voice: Spend influence to capture whispers of the future and accelerate research. Mysticism: The Three believe that spiritual apprehension precedes intellect, which does not aid in the scientific study of their faction. Research Laboratories have decreased output. The Outsider (Elite): The quintessence of communion with the Voice--the ability to summon a terrifying Voice unit from beyond this world.
Design Commentary
The Furtive Tribunal was conceived from the tarot card of The High Priestess. The rule of three and hidden knowledge were their initial thematic focus. Likes: Imprecision, oracular knowledge. Dislikes: Materialism. Tendency: Voice. For this leader illustration we have three Russian women enveloped by complete darkness, interacting with each other silently, while the central one addresses the viewer. All three wear very similar, mysterious cloaks, but each has a distinct hair style to represent a part of a whole. Only the central figure ever speaks, but they are all blind.
What do you think of the Furtive Tribunal?? If you enjoyed reading this, help us out and tell your friends to wishlist ZEPHONit's the only way we can encourage Steam to show ZEPHON to more people. https://store.steampowered.com/app/1481170/ZEPHON/ Dont forget to subscribe to our newsletter to receive regular reveals and exclusive closed betas to your inbox: https://newsletter.proxy-studios.com/
ZEPHON
Proxy Studios
Proxy Studios
Late 2022
Strategy RPG Singleplayer Multiplayer Coop
Game News Posts 46
🎹🖱️Keyboard + Mouse
No user reviews
(0 reviews)
http://proxy.community
https://store.steampowered.com/app/1481170 
[0 B]
Grimdark survival strategy from the creators of Warhammer 40,000: Gladius
Humanity emerges, hesitantly, into ruination. Almost nothing is left of the world as we knew it—settlements, forests, seas, mountains—all have been blasted into unfamiliarity. Horribly mutated animals hunt in packs through deformed woodland. Decrepit military robots stumble unknowingly through the ruins, sensors and logic centres blown. Alien soldiers, once impossibly powerful, cower in the wrecks of their ships, praying to heedless gods for rescue.On the planet Earth, that was once a cradle of life, the extinction of humanity is at hand.
What will you do to survive?
Next-generation survival wargame set on a destroyed world
Choose your past and wage war to ensure humanity’s survival between the abominations of the Voice and the automata of ZEPHON. Select a leader, gather your allies and choose your actions wisely—or suffer the consequences.Key features:
- Unique tactical battles. Let’s face it, 4X combat is often boring or shallow—not Proxy’s. Our complex, nuanced battle system means victory is a matter of skill, not brute numbers.
- A complete 4X. Diplomacy, research, exploration, city-building—we’ve taken the fundamentals of 4X and shaken them up. Drop the assumptions you have from other games in the genre.
- Post-apocalyptic horror survival. Drag your civilization through a grimdark future—survive unexpected events while eldritch horrors and cyberpunk monstrosities derail your progress. Because that’s the game we wanted to play.
GAMEBILLET
[ 5951 ]
GAMERSGATE
[ 3154 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB