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Data Modding
ZEPHON will continue Gladius tradition of easy and accessible modding.
All locally installed game files are stored unencrypted so players can inspect the gameplay data, rebalance stats, change graphics and sounds, modify the UI, add new units and much more.
Throughout development we put heavy emphasis on using standard, open file formats. Open formats are easier to inspect, understand and build on top of. Working with them is less expensive than paying for proprietary formats. And best of all, its more inclusive for modders, who can use a variety of tools to create or modify assets. Where there are no available open formats, well make sure to supply conversion scripts and tools to interact with our custom formats.
The cornerstone of ZEPHON modding is data-driven XML configuration files. They define gameplay stats, actions, traits, effects and conditions in a way that is easy to understand and change. Weve seen this being used to great success, and we have a couple of enhancements in store.
AI Modding
In Gladius it was only possible to mod the AI through XML in a few limited ways: faction resource pooling weights, research and production scores, and hero ability level up priorities.
A critical missing ingredient was the capability to change how and when the AI uses leader and unit abilities. This can now be modded in XML by specifying `
```
This would make the AI only use the healing action MendMatter on units that have less than 50% hitpoints.
We will be using the same system to implement the AI that comes with the gamemaking the behavior easy to modify and improve. Were aiming to have as much of the AI be XML data-driven as possible so that its available for you to tweak.
Action Blueprints
Modding actions has overall been enhanced, streamlined and simplified.
Previously it was necessary to reuse action tags because they were tightly coupled with the visualization. It wasnt possible to have a new action and have a new visualization for it. This is possible in ZEPHON by using the new `
```
Actions can now also be specified in blueprints, so that the same action only has to be written once
```Data/World/Blueprints/Actions/ClearTile.xml:
and reused across many units or buildings.
```Data/World/Buildings/Construction.xml:
Faction Modding
To enhance modability and implementation with ZEPHONs leader-focused mechanics, there are a few improvements to faction modding.
We can now specify `
ZEPHON
Proxy Studios
Proxy Studios
Late 2022
Strategy RPG Singleplayer Multiplayer Coop
Game News Posts 46
🎹🖱️Keyboard + Mouse
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http://proxy.community
https://store.steampowered.com/app/1481170 
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Grimdark survival strategy from the creators of Warhammer 40,000: Gladius
Humanity emerges, hesitantly, into ruination. Almost nothing is left of the world as we knew it—settlements, forests, seas, mountains—all have been blasted into unfamiliarity. Horribly mutated animals hunt in packs through deformed woodland. Decrepit military robots stumble unknowingly through the ruins, sensors and logic centres blown. Alien soldiers, once impossibly powerful, cower in the wrecks of their ships, praying to heedless gods for rescue.On the planet Earth, that was once a cradle of life, the extinction of humanity is at hand.
What will you do to survive?
Next-generation survival wargame set on a destroyed world
Choose your past and wage war to ensure humanity’s survival between the abominations of the Voice and the automata of ZEPHON. Select a leader, gather your allies and choose your actions wisely—or suffer the consequences.Key features:
- Unique tactical battles. Let’s face it, 4X combat is often boring or shallow—not Proxy’s. Our complex, nuanced battle system means victory is a matter of skill, not brute numbers.
- A complete 4X. Diplomacy, research, exploration, city-building—we’ve taken the fundamentals of 4X and shaken them up. Drop the assumptions you have from other games in the genre.
- Post-apocalyptic horror survival. Drag your civilization through a grimdark future—survive unexpected events while eldritch horrors and cyberpunk monstrosities derail your progress. Because that’s the game we wanted to play.
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