ZEPHON Sound Effects Reveal
[previewyoutube=ao63PPSc7JU;full][/previewyoutube] This time were putting extra effort into creating custom sound effects for every ability. But aural enhancements dont end there.
[previewyoutube=401Eb2SKF6o;full][/previewyoutube] In Gladius we only used single-shot weapon soundseven for automatic weapons. This often decreased fidelity, overburdened the audio mix and decreased performance. ZEPHON not only utilizes continuous-fire sounds where appropriate, but also supports wind-up/down sounds and delay firing of individual weapons. The additional sounds let us create things like realistic whirring-up and cooling-down of machine cannons. Staggering when weapons fire adds drama and distinction to the attacks. The resulting experience is much more pleasant.
[previewyoutube=qaLFjG3Kd94;full][/previewyoutube] We also have a new computational technique: algorithmic sound variation. Its common to vary the pitch of a sound effect each time its playedyou see this in sound effect tutorials all over the internet. We go a few steps further. On top of randomizing the pitch and volume over the whole sound, were also using digital signal processing to take several randomized portions of the frequency spectrum and attenuating or amplifying them to varying amounts. For looping sounds (like continuous weapon fire, movement and ambient), were additionally randomizing the offset at which point the sound starts playing. All of this is to prevent listener fatigueto try to keep the feeling fresh, but familiar.
[previewyoutube=PNJ5uycvjtI;full][/previewyoutube] Immersion is of critical importance for us with ZEPHON. Thats why were creating unique ambiance clips for each different screen, leader and quest. This is it for audio for the moment; well have more, exciting reveals about voice-overs later down the line. What do you think of the improved audio systems? https://store.steampowered.com/app/1481170/ZEPHON/ Dont forget to subscribe to our newsletter to receive regular reveals and exclusive closed betas to your inbox: https://newsletter.proxy-studios.com/
[ 2022-09-26 11:07:58 CET ] [ Original post ]
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Sound Effects
[previewyoutube=ao63PPSc7JU;full][/previewyoutube] This time were putting extra effort into creating custom sound effects for every ability. But aural enhancements dont end there.
Weapon Sounds
[previewyoutube=401Eb2SKF6o;full][/previewyoutube] In Gladius we only used single-shot weapon soundseven for automatic weapons. This often decreased fidelity, overburdened the audio mix and decreased performance. ZEPHON not only utilizes continuous-fire sounds where appropriate, but also supports wind-up/down sounds and delay firing of individual weapons. The additional sounds let us create things like realistic whirring-up and cooling-down of machine cannons. Staggering when weapons fire adds drama and distinction to the attacks. The resulting experience is much more pleasant.
Algorithmic Variation
[previewyoutube=qaLFjG3Kd94;full][/previewyoutube] We also have a new computational technique: algorithmic sound variation. Its common to vary the pitch of a sound effect each time its playedyou see this in sound effect tutorials all over the internet. We go a few steps further. On top of randomizing the pitch and volume over the whole sound, were also using digital signal processing to take several randomized portions of the frequency spectrum and attenuating or amplifying them to varying amounts. For looping sounds (like continuous weapon fire, movement and ambient), were additionally randomizing the offset at which point the sound starts playing. All of this is to prevent listener fatigueto try to keep the feeling fresh, but familiar.
UI Ambiance
[previewyoutube=PNJ5uycvjtI;full][/previewyoutube] Immersion is of critical importance for us with ZEPHON. Thats why were creating unique ambiance clips for each different screen, leader and quest. This is it for audio for the moment; well have more, exciting reveals about voice-overs later down the line. What do you think of the improved audio systems? https://store.steampowered.com/app/1481170/ZEPHON/ Dont forget to subscribe to our newsletter to receive regular reveals and exclusive closed betas to your inbox: https://newsletter.proxy-studios.com/
ZEPHON
Proxy Studios
Proxy Studios
Late 2022
Strategy RPG Singleplayer Multiplayer Coop
Game News Posts 46
🎹🖱️Keyboard + Mouse
No user reviews
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http://proxy.community
https://store.steampowered.com/app/1481170 
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Grimdark survival strategy from the creators of Warhammer 40,000: Gladius
Humanity emerges, hesitantly, into ruination. Almost nothing is left of the world as we knew it—settlements, forests, seas, mountains—all have been blasted into unfamiliarity. Horribly mutated animals hunt in packs through deformed woodland. Decrepit military robots stumble unknowingly through the ruins, sensors and logic centres blown. Alien soldiers, once impossibly powerful, cower in the wrecks of their ships, praying to heedless gods for rescue.On the planet Earth, that was once a cradle of life, the extinction of humanity is at hand.
What will you do to survive?
Next-generation survival wargame set on a destroyed world
Choose your past and wage war to ensure humanity’s survival between the abominations of the Voice and the automata of ZEPHON. Select a leader, gather your allies and choose your actions wisely—or suffer the consequences.Key features:
- Unique tactical battles. Let’s face it, 4X combat is often boring or shallow—not Proxy’s. Our complex, nuanced battle system means victory is a matter of skill, not brute numbers.
- A complete 4X. Diplomacy, research, exploration, city-building—we’ve taken the fundamentals of 4X and shaken them up. Drop the assumptions you have from other games in the genre.
- Post-apocalyptic horror survival. Drag your civilization through a grimdark future—survive unexpected events while eldritch horrors and cyberpunk monstrosities derail your progress. Because that’s the game we wanted to play.
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