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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )



Name

 ZEPHON 

 

Developer

 Proxy Studios 

 

Publisher

 Proxy Studios 

 

Tags

 Strategy 

 

RPG 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

Release

 Late 2022 

 

Steam

 € £ $ / % 

 

News

 37 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 n/a 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/1481170 

 


LINUX STREAMERS (0)




ZEPHON Sound Effects Reveal


Join our Discord to follow each segment of a reveal as it happens every Monday.


[h3]Sound Effects[/h3]

[previewyoutube=ao63PPSc7JU;full][/previewyoutube]

This time were putting extra effort into creating custom sound effects for every ability.
But aural enhancements dont end there.

[h3]Weapon Sounds[/h3]

[previewyoutube=401Eb2SKF6o;full][/previewyoutube]

In Gladius we only used single-shot weapon soundseven for automatic weapons. This often decreased fidelity, overburdened the audio mix and decreased performance.

ZEPHON not only utilizes continuous-fire sounds where appropriate, but also supports wind-up/down sounds and delay firing of individual weapons.

The additional sounds let us create things like realistic whirring-up and cooling-down of machine cannons. Staggering when weapons fire adds drama and distinction to the attacks. The resulting experience is much more pleasant.

[h3]Algorithmic Variation[/h3]

[previewyoutube=qaLFjG3Kd94;full][/previewyoutube]

We also have a new computational technique: algorithmic sound variation.

Its common to vary the pitch of a sound effect each time its playedyou see this in sound effect tutorials all over the internet. We go a few steps further.

On top of randomizing the pitch and volume over the whole sound, were also using digital signal processing to take several randomized portions of the frequency spectrum and attenuating or amplifying them to varying amounts.

For looping sounds (like continuous weapon fire, movement and ambient), were additionally randomizing the offset at which point the sound starts playing.

All of this is to prevent listener fatigueto try to keep the feeling fresh, but familiar.

[h3]UI Ambiance[/h3]

[previewyoutube=PNJ5uycvjtI;full][/previewyoutube]

Immersion is of critical importance for us with ZEPHON. Thats why were creating unique ambiance clips for each different screen, leader and quest.

This is it for audio for the moment; well have more, exciting reveals about voice-overs later down the line.

What do you think of the improved audio systems?

https://store.steampowered.com/app/1481170/ZEPHON/
Dont forget to subscribe to our newsletter to receive regular reveals and exclusive closed betas to your inbox: https://newsletter.proxy-studios.com/


[ 2022-09-26 13:07:58 CET ] [ Original post ]