ZEPHON Build Cities For The Great War
[previewyoutube=N9GnzJNa1Ic;full][/previewyoutube] Lets build something great here. Cities in ZEPHON have a radius of control that can be expanded by acquiring tiles. Though not for free. Each tile under the citys command costs influence upkeep, but on these tiles you can construct buildingsthe ever-important backbone of the economy. Your Construction Yard needs several turns to finish construction of each building. Once complete, youll pay an energy upkeep to keep the building operationaland of course sacrifice a workers timebut only by scaling your war machinery can you stand a chance against the horrors of post-apocalyptic Earth. Familiar to players of Gladius, your production is split into different parallel queues under corresponding groups of buildingsso your city can create both Human infantry and Voice creatures simultaneously. One change to the formula is in the Construction Yard which can now produce Engineers to found cities; and to the Headquarters which trains heroes of all three branches. Each building in ZEPHON has an entirely unique model. So you can recognize their branch as well as their function. Lets take a look at some human buildings (The graphics are still work-in-progressby release well have city walls, faction flags, dynamic lights, and better illumination and reflections.)
You never won any war without the grunts. Before you cracked open any advanced technology or gave into The Voice, you needed armed bodies primed for death. Great soldiers could come out of the infantry ranksbut they had to survive first. The Barracks train Human infantry units and do not need to be researched. As a side-effect they increase the population limit and help keep the population loyal. It can produce: Militants, Missile Teams, Combat Medics, Assault Troopers and Praetorians. It can be upgraded with Itinerant Recruiters, boosting production of Militants and Missile Teams.
Now, this, I won't pretend to understand. I know the transuranic elements are unstable. I know that in that instability, there's huge amounts of latent energy. I don't know how the machines worked that stopped it escapingthat made those elements into something dense and unearthly strong. I don't know if there's anyone alive who understands, to be fair. Resources extracted from the ground arent enough for advanced units. The Transuranium Stabilizer converts minerals into transuraniumone requirement for high-end Human units.
The ground part of this system was familiar enougha set of high-powered transmitters and dishes. But what it was communicating with wasn'tthe wreck of the human satellite network mingled with the destroyed alien fleet. The clever bit was using the former to manipulate the latter for benefit on the ground. It mostly worked. Here operations for the Human path are constructed. Think of operations as stored-up abilities that can be used globally. As a side-effect the Orbital Uplink also increases research and influence for the player. As an example, it can produce Orbital Scans, allowing you to reveal when and which enemy troops are moving under the fog of war. Later on youll be able to create connections to Orbital Missile Silos floating since before the apocalypse and launch nuclear weapons. Maybe one apocalypse wasnt enough for us. What do you think? Let us know! https://store.steampowered.com/app/1481170/ZEPHON/ Dont forget to subscribe to our newsletter to receive regular reveals and exclusive closed betas to your inbox: https://newsletter.proxy-studios.com/
[ 2022-11-28 12:00:48 CET ] [ Original post ]
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Buildings
[previewyoutube=N9GnzJNa1Ic;full][/previewyoutube] Lets build something great here. Cities in ZEPHON have a radius of control that can be expanded by acquiring tiles. Though not for free. Each tile under the citys command costs influence upkeep, but on these tiles you can construct buildingsthe ever-important backbone of the economy. Your Construction Yard needs several turns to finish construction of each building. Once complete, youll pay an energy upkeep to keep the building operationaland of course sacrifice a workers timebut only by scaling your war machinery can you stand a chance against the horrors of post-apocalyptic Earth. Familiar to players of Gladius, your production is split into different parallel queues under corresponding groups of buildingsso your city can create both Human infantry and Voice creatures simultaneously. One change to the formula is in the Construction Yard which can now produce Engineers to found cities; and to the Headquarters which trains heroes of all three branches. Each building in ZEPHON has an entirely unique model. So you can recognize their branch as well as their function. Lets take a look at some human buildings (The graphics are still work-in-progressby release well have city walls, faction flags, dynamic lights, and better illumination and reflections.)
Barracks
You never won any war without the grunts. Before you cracked open any advanced technology or gave into The Voice, you needed armed bodies primed for death. Great soldiers could come out of the infantry ranksbut they had to survive first. The Barracks train Human infantry units and do not need to be researched. As a side-effect they increase the population limit and help keep the population loyal. It can produce: Militants, Missile Teams, Combat Medics, Assault Troopers and Praetorians. It can be upgraded with Itinerant Recruiters, boosting production of Militants and Missile Teams.
Transuranium Stabilizer
Now, this, I won't pretend to understand. I know the transuranic elements are unstable. I know that in that instability, there's huge amounts of latent energy. I don't know how the machines worked that stopped it escapingthat made those elements into something dense and unearthly strong. I don't know if there's anyone alive who understands, to be fair. Resources extracted from the ground arent enough for advanced units. The Transuranium Stabilizer converts minerals into transuraniumone requirement for high-end Human units.
Orbital Uplink
The ground part of this system was familiar enougha set of high-powered transmitters and dishes. But what it was communicating with wasn'tthe wreck of the human satellite network mingled with the destroyed alien fleet. The clever bit was using the former to manipulate the latter for benefit on the ground. It mostly worked. Here operations for the Human path are constructed. Think of operations as stored-up abilities that can be used globally. As a side-effect the Orbital Uplink also increases research and influence for the player. As an example, it can produce Orbital Scans, allowing you to reveal when and which enemy troops are moving under the fog of war. Later on youll be able to create connections to Orbital Missile Silos floating since before the apocalypse and launch nuclear weapons. Maybe one apocalypse wasnt enough for us. What do you think? Let us know! https://store.steampowered.com/app/1481170/ZEPHON/ Dont forget to subscribe to our newsletter to receive regular reveals and exclusive closed betas to your inbox: https://newsletter.proxy-studios.com/
ZEPHON
Proxy Studios
Proxy Studios
Late 2022
Strategy RPG Singleplayer Multiplayer Coop
Game News Posts 46
🎹🖱️Keyboard + Mouse
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https://store.steampowered.com/app/1481170 
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Grimdark survival strategy from the creators of Warhammer 40,000: Gladius
Humanity emerges, hesitantly, into ruination. Almost nothing is left of the world as we knew it—settlements, forests, seas, mountains—all have been blasted into unfamiliarity. Horribly mutated animals hunt in packs through deformed woodland. Decrepit military robots stumble unknowingly through the ruins, sensors and logic centres blown. Alien soldiers, once impossibly powerful, cower in the wrecks of their ships, praying to heedless gods for rescue.On the planet Earth, that was once a cradle of life, the extinction of humanity is at hand.
What will you do to survive?
Next-generation survival wargame set on a destroyed world
Choose your past and wage war to ensure humanity’s survival between the abominations of the Voice and the automata of ZEPHON. Select a leader, gather your allies and choose your actions wisely—or suffer the consequences.Key features:
- Unique tactical battles. Let’s face it, 4X combat is often boring or shallow—not Proxy’s. Our complex, nuanced battle system means victory is a matter of skill, not brute numbers.
- A complete 4X. Diplomacy, research, exploration, city-building—we’ve taken the fundamentals of 4X and shaken them up. Drop the assumptions you have from other games in the genre.
- Post-apocalyptic horror survival. Drag your civilization through a grimdark future—survive unexpected events while eldritch horrors and cyberpunk monstrosities derail your progress. Because that’s the game we wanted to play.
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