ZEPHON Missile Team
[previewyoutube=j06IUf3moRM;full][/previewyoutube] Anti-armor infantry with a walking missile launcher. Plenty of Militants were eager to pilot anti-armor bots far from the battlefield, but resentment grew quickly between the missile operators and front-line grunts. The solution? We docked rations every time the Missile Team pilots tripped their drones or missed a shot. It was better if they hated usnot each other.
Human Unit Attributes: 3 group members, 12 hitpoints, 4 armor, 6 accuracy, 6 morale, 3 movement. Traits: Biological: Category. Humans were always good at hurting other humans. Mechanical: Category. Sometimes you just needed a bigger machine. Weapons: Missile Launcher: 6 damage, 5 armor penetration, 1 attack, 3 range. Heavy: -50% accuracy if unit has moved. I had a friend who treated the Missile Launcher like a sacred weapon. They waxed poetic about how standing still to properly aim one drew power from the earth itself. They died out in an open field, exposed to a snipers bullet. Abilities: Grounded Fire (Upgrade Tier 3): Attack with +2 accuracy. 5 turn cooldown. Steady hands made for a steady shot. Same was true for the Missile Teams attack platforms. Digging your heels into the ground bracing yourself to absorb the shots recoil it was good enough for men and even better for mechs. Cost: 30 production (5 turns), 16 food, 16 minerals. Upkeep: 0.8 food, 0.8 minerals.
Direction: [Masculine, nerdy, like Radar from M*A*S*H.] Attack: Danger close. Get clear! Arming munitions. Youre just in time for the fireworks. Move: Inputting coordinates. Ah thats still in range, right? Lets hoof it. Hold Position: Fine, but were sitting ducks here. Selected: What do you need scrapped? Munitions delivery, at your service. Dont let them get close. Produced: Portable missile platform ready to deploy. Damaged: [Spoken calmly, like the operator is watching from a distance.] The bots taking fire, requesting backup. Enemy Killed: Nothing but rubble. Grounded Fire: [Hold the first letter in and.] Holdandfire! Poke: Im always worried about making this thing trip.
Happy Christmas to everyone! As Command & Conquer made tradition, we think every game needs a rocket soldier. This is ours. The unique twist is that the soldier isnt just carrying a rocket launcher on his shoulderhes accompanied by a small two-legged mech to fire guided missiles. Have you seen A weapons range of 3 tiles with a focus against armored units makes this an early staple in a Human-centric army. The addition of Grounded Fire is especially useful to improve the mechs accuracy after moving. It also symbolizes the Human paths continuous, but not full mechanization. Its one of only 4 units in ZEPHON to be both Biological and Mechanical. What do you think? Let us know! https://store.steampowered.com/app/1481170/ZEPHON/ Dont forget to subscribe to our newsletter to receive regular reveals and exclusive closed betas to your inbox: https://newsletter.proxy-studios.com/
[ 2022-12-26 11:59:45 CET ] [ Original post ]
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Missile Team
[previewyoutube=j06IUf3moRM;full][/previewyoutube] Anti-armor infantry with a walking missile launcher. Plenty of Militants were eager to pilot anti-armor bots far from the battlefield, but resentment grew quickly between the missile operators and front-line grunts. The solution? We docked rations every time the Missile Team pilots tripped their drones or missed a shot. It was better if they hated usnot each other.
Mechanics
Human Unit Attributes: 3 group members, 12 hitpoints, 4 armor, 6 accuracy, 6 morale, 3 movement. Traits: Biological: Category. Humans were always good at hurting other humans. Mechanical: Category. Sometimes you just needed a bigger machine. Weapons: Missile Launcher: 6 damage, 5 armor penetration, 1 attack, 3 range. Heavy: -50% accuracy if unit has moved. I had a friend who treated the Missile Launcher like a sacred weapon. They waxed poetic about how standing still to properly aim one drew power from the earth itself. They died out in an open field, exposed to a snipers bullet. Abilities: Grounded Fire (Upgrade Tier 3): Attack with +2 accuracy. 5 turn cooldown. Steady hands made for a steady shot. Same was true for the Missile Teams attack platforms. Digging your heels into the ground bracing yourself to absorb the shots recoil it was good enough for men and even better for mechs. Cost: 30 production (5 turns), 16 food, 16 minerals. Upkeep: 0.8 food, 0.8 minerals.
Voice Over Script
Direction: [Masculine, nerdy, like Radar from M*A*S*H.] Attack: Danger close. Get clear! Arming munitions. Youre just in time for the fireworks. Move: Inputting coordinates. Ah thats still in range, right? Lets hoof it. Hold Position: Fine, but were sitting ducks here. Selected: What do you need scrapped? Munitions delivery, at your service. Dont let them get close. Produced: Portable missile platform ready to deploy. Damaged: [Spoken calmly, like the operator is watching from a distance.] The bots taking fire, requesting backup. Enemy Killed: Nothing but rubble. Grounded Fire: [Hold the first letter in and.] Holdandfire! Poke: Im always worried about making this thing trip.
Design Commentary
Happy Christmas to everyone! As Command & Conquer made tradition, we think every game needs a rocket soldier. This is ours. The unique twist is that the soldier isnt just carrying a rocket launcher on his shoulderhes accompanied by a small two-legged mech to fire guided missiles. Have you seen A weapons range of 3 tiles with a focus against armored units makes this an early staple in a Human-centric army. The addition of Grounded Fire is especially useful to improve the mechs accuracy after moving. It also symbolizes the Human paths continuous, but not full mechanization. Its one of only 4 units in ZEPHON to be both Biological and Mechanical. What do you think? Let us know! https://store.steampowered.com/app/1481170/ZEPHON/ Dont forget to subscribe to our newsletter to receive regular reveals and exclusive closed betas to your inbox: https://newsletter.proxy-studios.com/
ZEPHON
Proxy Studios
Proxy Studios
Late 2022
Strategy RPG Singleplayer Multiplayer Coop
Game News Posts 46
🎹🖱️Keyboard + Mouse
No user reviews
(0 reviews)
http://proxy.community
https://store.steampowered.com/app/1481170 
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Grimdark survival strategy from the creators of Warhammer 40,000: Gladius
Humanity emerges, hesitantly, into ruination. Almost nothing is left of the world as we knew it—settlements, forests, seas, mountains—all have been blasted into unfamiliarity. Horribly mutated animals hunt in packs through deformed woodland. Decrepit military robots stumble unknowingly through the ruins, sensors and logic centres blown. Alien soldiers, once impossibly powerful, cower in the wrecks of their ships, praying to heedless gods for rescue.On the planet Earth, that was once a cradle of life, the extinction of humanity is at hand.
What will you do to survive?
Next-generation survival wargame set on a destroyed world
Choose your past and wage war to ensure humanity’s survival between the abominations of the Voice and the automata of ZEPHON. Select a leader, gather your allies and choose your actions wisely—or suffer the consequences.Key features:
- Unique tactical battles. Let’s face it, 4X combat is often boring or shallow—not Proxy’s. Our complex, nuanced battle system means victory is a matter of skill, not brute numbers.
- A complete 4X. Diplomacy, research, exploration, city-building—we’ve taken the fundamentals of 4X and shaken them up. Drop the assumptions you have from other games in the genre.
- Post-apocalyptic horror survival. Drag your civilization through a grimdark future—survive unexpected events while eldritch horrors and cyberpunk monstrosities derail your progress. Because that’s the game we wanted to play.
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