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Name

 ZEPHON 

 

Developer

 Proxy Studios 

 

Publisher

 Proxy Studios 

 

Tags

 Strategy 

 

RPG 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

Release

 Late 2022 

 

Steam

 € £ $ / % 

 

News

 37 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 n/a 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/1481170 

 


LINUX STREAMERS (0)




ZEPHON Missile Team


Join our Discord to follow each segment of a reveal as it happens every Monday.


[h3]Missile Team[/h3]

[previewyoutube=j06IUf3moRM;full][/previewyoutube]

Anti-armor infantry with a walking missile launcher.

Plenty of Militants were eager to pilot anti-armor bots far from the battlefield, but resentment grew quickly between the missile operators and front-line grunts. The solution? We docked rations every time the Missile Team pilots tripped their drones or missed a shot. It was better if they hated usnot each other.

[h3]Mechanics[/h3]



Human Unit

Attributes:
3 group members, 12 hitpoints, 4 armor, 6 accuracy, 6 morale, 3 movement.

Traits:
Biological: Category. Humans were always good at hurting other humans.
Mechanical: Category. Sometimes you just needed a bigger machine.

Weapons:
Missile Launcher: 6 damage, 5 armor penetration, 1 attack, 3 range.
Heavy: -50% accuracy if unit has moved.

I had a friend who treated the Missile Launcher like a sacred weapon. They waxed poetic about how standing still to properly aim one drew power from the earth itself. They died out in an open field, exposed to a snipers bullet.

Abilities:
Grounded Fire (Upgrade Tier 3): Attack with +2 accuracy. 5 turn cooldown.

Steady hands made for a steady shot. Same was true for the Missile Teams attack platforms. Digging your heels into the ground bracing yourself to absorb the shots recoil it was good enough for men and even better for mechs.

Cost:
30 production (5 turns), 16 food, 16 minerals.

Upkeep:
0.8 food, 0.8 minerals.

[h3]Voice Over Script[/h3]



Direction: [Masculine, nerdy, like Radar from M*A*S*H.]
Attack: Danger close. Get clear! Arming munitions. Youre just in time for the fireworks.
Move: Inputting coordinates. Ah thats still in range, right? Lets hoof it.
Hold Position: Fine, but were sitting ducks here.
Selected: What do you need scrapped? Munitions delivery, at your service. Dont let them get close.
Produced: Portable missile platform ready to deploy.
Damaged: [Spoken calmly, like the operator is watching from a distance.] The bots taking fire, requesting backup.
Enemy Killed: Nothing but rubble.
Grounded Fire: [Hold the first letter in and.] Holdandfire!
Poke: Im always worried about making this thing trip.

[h3]Design Commentary[/h3]



Happy Christmas to everyone!

As Command & Conquer made tradition, we think every game needs a rocket soldier. This is ours.

The unique twist is that the soldier isnt just carrying a rocket launcher on his shoulderhes accompanied by a small two-legged mech to fire guided missiles. Have you seen

A weapons range of 3 tiles with a focus against armored units makes this an early staple in a Human-centric army. The addition of Grounded Fire is especially useful to improve the mechs accuracy after moving.

It also symbolizes the Human paths continuous, but not full mechanization. Its one of only 4 units in ZEPHON to be both Biological and Mechanical.

What do you think? Let us know!

https://store.steampowered.com/app/1481170/ZEPHON/
Dont forget to subscribe to our newsletter to receive regular reveals and exclusive closed betas to your inbox: https://newsletter.proxy-studios.com/


[ 2022-12-26 12:59:45 CET ] [ Original post ]