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Missile Team
[previewyoutube=j06IUf3moRM;full][/previewyoutube]
Anti-armor infantry with a walking missile launcher.
Plenty of Militants were eager to pilot anti-armor bots far from the battlefield, but resentment grew quickly between the missile operators and front-line grunts. The solution? We docked rations every time the Missile Team pilots tripped their drones or missed a shot. It was better if they hated usnot each other.
Mechanics

Human Unit
Attributes:
3 group members, 12 hitpoints, 4 armor, 6 accuracy, 6 morale, 3 movement.
Traits:
Biological: Category.
Humans were always good at hurting other humans.
Mechanical: Category.
Sometimes you just needed a bigger machine.
Weapons:
Missile Launcher: 6 damage, 5 armor penetration, 1 attack, 3 range.
Heavy: -50% accuracy if unit has moved.
I had a friend who treated the Missile Launcher like a sacred weapon. They waxed poetic about how standing still to properly aim one drew power from the earth itself. They died out in an open field, exposed to a snipers bullet.
Abilities:
Grounded Fire (Upgrade Tier 3): Attack with +2 accuracy. 5 turn cooldown.
Steady hands made for a steady shot. Same was true for the Missile Teams attack platforms. Digging your heels into the ground bracing yourself to absorb the shots recoil it was good enough for men and even better for mechs.
Cost:
30 production (5 turns), 16 food, 16 minerals.
Upkeep:
0.8 food, 0.8 minerals.
Voice Over Script

Direction: [Masculine, nerdy, like Radar from M*A*S*H.]
Attack:
Danger close. Get clear! Arming munitions. Youre just in time for the fireworks.
Move:
Inputting coordinates. Ah thats still in range, right? Lets hoof it.
Hold Position:
Fine, but were sitting ducks here.
Selected:
What do you need scrapped? Munitions delivery, at your service. Dont let them get close.
Produced:
Portable missile platform ready to deploy.
Damaged: [Spoken calmly, like the operator is watching from a distance.]
The bots taking fire, requesting backup.
Enemy Killed:
Nothing but rubble.
Grounded Fire: [Hold the first letter in and.]
Holdandfire!
Poke:
Im always worried about making this thing trip.
Design Commentary

Happy Christmas to everyone!
As Command & Conquer made tradition, we think every game needs a rocket soldier. This is ours.
The unique twist is that the soldier isnt just carrying a rocket launcher on his shoulderhes accompanied by a small two-legged mech to fire guided missiles. Have you seen
A weapons range of 3 tiles with a focus against armored units makes this an early staple in a Human-centric army. The addition of Grounded Fire is especially useful to improve the mechs accuracy after moving.
It also symbolizes the Human paths continuous, but not full mechanization. Its one of only 4 units in ZEPHON to be both Biological and Mechanical.
What do you think? Let us know!
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[ 2022-12-26 11:59:45 CET ] [ Original post ]