ZEPHON Ishim Enforcers
[previewyoutube=7fW8H5FVzgs;full][/previewyoutube] Laser cyborg that can heal itself. A soldiers broken body was just the foundation for a better weapon. Paralyzed? They shunted your spine. Missing limbs? They'd give you something better. Pretty soon they were standardizing the replacement parts and just outfitting the soldiers with them, whether they needed them or not.
Cyber Unit Tier 1 Attributes: 6 group members, 4 armor, 18 hitpoints, 6 accuracy, 8 morale, 3 movement Traits: Biological: Classification We had a lot in common with the monsters we faced. They bled like us, breathed like us, and died like us. Humans were always good at hurting other humans. It just took a little creativity to hurt our enemies in the same way. Mechanical: Classification You know whats funny? People make machines to solve complicated problems. But on the battlefield, a machine becomes a problem to solve. Sometimes it took special skills to bring them down. Sometimes you just needed a bigger machine. Shoulder Plate (Upgrade Tier 2): +17% cover damage reduction Our techs didn't hit on this armorthe Enforcers did. One of them kicked in the door on a strategy session and unceremoniously dumped a prototype version of the armor on our war table. "Make more of these" was all he said before leaving the room. Tactical Visor (Upgrade Tier 3): +2 accuracy when adjacent to another allied Ishim Enforcer. Ishim Enforcers were the first cyborgs we created with access to networked intelligence. Our techs cooked up visors that could triangulate enemy positions by pulling data from different Enforcers together. Only problem was, you needed your troops to be close to each other for reliable targeting metrics. Weapons: Laser Gun: 1.5 damage, 1 armor penetration, 1 attack, 2 range Laser +2 accuracy Applies Low Power to non-Low Power weapon for 1 turn -50% damage A laser gun fires in a straight line from A to B. Theres no bullet drop, no wind resistance, nothing. Soldiers used to complain that they took the art out of aiming. Luckily we were still students in the art of killing. In time these became some of our favorite tools of the trade. Abilities: Cauterize Wounds: Restore 50% hitpoints, 10 turn cooldown The first soldiers we augmented with cybernetic tech were still vulnerable to attacks on vital organs. With a little extra programming, our techs could numb their pain sensors, but they still needed to be patched up. If they already couldnt feel pain, there was no reason to not let them cauterize their own wounds. Cost: 30 production (5 turns), 8 food, 8 minerals, 16 chips Upkeep: 0.4 food, 0.4 minerals, 0.8 chips
Direction: [Masculine. Calm, unused to new strength] Attack: This is what I was made for. Youre going to die now. I hope this hurts. A lot. Move: I think I can do that. Thats in reach. Knew I should have stayed home today. Hold Position: Dont make me wait please. Select: Im hereor, whats left of me is. You said something? Ready for the human race. Appear: Cleared for combat. Endure High Damage: I thought that would hurt more. Kill: We can scavenge them for spare parts. Cauterize Wounds: I*grunts* I can still fight. [A nasty sizzling noise playing under this would help sell the cauterizing.] Poke: Killers arent born. Theyre made in a factory.
With Ishim Enforcers were starting the Cyber path with a sturdy front-line infantry unit. Especially after acquiring the Shoulder Plate upgrade, they can truly take a beating compared to other early-game units. Cauterize Wounds then allows them to recover their health so they can stay in prolonged fightsthis is such an essential element to the unit that we did not want to gate it behind an upgrade. Their armament introduces the Laser category of weaponsan accurate, but power hungry gun that needs to cool off between shots to do maximum damage. Weve found that this makes their use very tacticaland synergies beautifully with sacrificing an attack to use Cauterize Wounds. Aesthetically, Ishim Enforcers represent humans merging with machines. Initially the process is grotesque, replacing individual limbs and augmenting senses in a crude way. Still, the Ishim operate on a biological substrate and a human brain. You may have wondered about the inspiration for their naming. For earlier tier Cyber units were using a mix of religious connotations and basic technology. Later on, we delve deeper into transcendental and angelic themesthese wont be just simple robots after all. What do you think? Let us know! https://store.steampowered.com/app/1481170/ZEPHON/
[ 2023-02-27 12:03:51 CET ] [ Original post ]
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Ishim Enforcers
[previewyoutube=7fW8H5FVzgs;full][/previewyoutube] Laser cyborg that can heal itself. A soldiers broken body was just the foundation for a better weapon. Paralyzed? They shunted your spine. Missing limbs? They'd give you something better. Pretty soon they were standardizing the replacement parts and just outfitting the soldiers with them, whether they needed them or not.
Mechanics
Cyber Unit Tier 1 Attributes: 6 group members, 4 armor, 18 hitpoints, 6 accuracy, 8 morale, 3 movement Traits: Biological: Classification We had a lot in common with the monsters we faced. They bled like us, breathed like us, and died like us. Humans were always good at hurting other humans. It just took a little creativity to hurt our enemies in the same way. Mechanical: Classification You know whats funny? People make machines to solve complicated problems. But on the battlefield, a machine becomes a problem to solve. Sometimes it took special skills to bring them down. Sometimes you just needed a bigger machine. Shoulder Plate (Upgrade Tier 2): +17% cover damage reduction Our techs didn't hit on this armorthe Enforcers did. One of them kicked in the door on a strategy session and unceremoniously dumped a prototype version of the armor on our war table. "Make more of these" was all he said before leaving the room. Tactical Visor (Upgrade Tier 3): +2 accuracy when adjacent to another allied Ishim Enforcer. Ishim Enforcers were the first cyborgs we created with access to networked intelligence. Our techs cooked up visors that could triangulate enemy positions by pulling data from different Enforcers together. Only problem was, you needed your troops to be close to each other for reliable targeting metrics. Weapons: Laser Gun: 1.5 damage, 1 armor penetration, 1 attack, 2 range Laser +2 accuracy Applies Low Power to non-Low Power weapon for 1 turn -50% damage A laser gun fires in a straight line from A to B. Theres no bullet drop, no wind resistance, nothing. Soldiers used to complain that they took the art out of aiming. Luckily we were still students in the art of killing. In time these became some of our favorite tools of the trade. Abilities: Cauterize Wounds: Restore 50% hitpoints, 10 turn cooldown The first soldiers we augmented with cybernetic tech were still vulnerable to attacks on vital organs. With a little extra programming, our techs could numb their pain sensors, but they still needed to be patched up. If they already couldnt feel pain, there was no reason to not let them cauterize their own wounds. Cost: 30 production (5 turns), 8 food, 8 minerals, 16 chips Upkeep: 0.4 food, 0.4 minerals, 0.8 chips
Voice Over Script
Direction: [Masculine. Calm, unused to new strength] Attack: This is what I was made for. Youre going to die now. I hope this hurts. A lot. Move: I think I can do that. Thats in reach. Knew I should have stayed home today. Hold Position: Dont make me wait please. Select: Im hereor, whats left of me is. You said something? Ready for the human race. Appear: Cleared for combat. Endure High Damage: I thought that would hurt more. Kill: We can scavenge them for spare parts. Cauterize Wounds: I*grunts* I can still fight. [A nasty sizzling noise playing under this would help sell the cauterizing.] Poke: Killers arent born. Theyre made in a factory.
Design Commentary
With Ishim Enforcers were starting the Cyber path with a sturdy front-line infantry unit. Especially after acquiring the Shoulder Plate upgrade, they can truly take a beating compared to other early-game units. Cauterize Wounds then allows them to recover their health so they can stay in prolonged fightsthis is such an essential element to the unit that we did not want to gate it behind an upgrade. Their armament introduces the Laser category of weaponsan accurate, but power hungry gun that needs to cool off between shots to do maximum damage. Weve found that this makes their use very tacticaland synergies beautifully with sacrificing an attack to use Cauterize Wounds. Aesthetically, Ishim Enforcers represent humans merging with machines. Initially the process is grotesque, replacing individual limbs and augmenting senses in a crude way. Still, the Ishim operate on a biological substrate and a human brain. You may have wondered about the inspiration for their naming. For earlier tier Cyber units were using a mix of religious connotations and basic technology. Later on, we delve deeper into transcendental and angelic themesthese wont be just simple robots after all. What do you think? Let us know! https://store.steampowered.com/app/1481170/ZEPHON/
ZEPHON
Proxy Studios
Proxy Studios
Late 2022
Strategy RPG Singleplayer Multiplayer Coop
Game News Posts 46
🎹🖱️Keyboard + Mouse
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https://store.steampowered.com/app/1481170 
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Grimdark survival strategy from the creators of Warhammer 40,000: Gladius
Humanity emerges, hesitantly, into ruination. Almost nothing is left of the world as we knew it—settlements, forests, seas, mountains—all have been blasted into unfamiliarity. Horribly mutated animals hunt in packs through deformed woodland. Decrepit military robots stumble unknowingly through the ruins, sensors and logic centres blown. Alien soldiers, once impossibly powerful, cower in the wrecks of their ships, praying to heedless gods for rescue.On the planet Earth, that was once a cradle of life, the extinction of humanity is at hand.
What will you do to survive?
Next-generation survival wargame set on a destroyed world
Choose your past and wage war to ensure humanity’s survival between the abominations of the Voice and the automata of ZEPHON. Select a leader, gather your allies and choose your actions wisely—or suffer the consequences.Key features:
- Unique tactical battles. Let’s face it, 4X combat is often boring or shallow—not Proxy’s. Our complex, nuanced battle system means victory is a matter of skill, not brute numbers.
- A complete 4X. Diplomacy, research, exploration, city-building—we’ve taken the fundamentals of 4X and shaken them up. Drop the assumptions you have from other games in the genre.
- Post-apocalyptic horror survival. Drag your civilization through a grimdark future—survive unexpected events while eldritch horrors and cyberpunk monstrosities derail your progress. Because that’s the game we wanted to play.
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