ZEPHON Sentries
[previewyoutube=hyej1Bd0AME;full][/previewyoutube] Guard bot. ZEPHON wanted nothing to do with us. It could have just told us that directly. Instead it posted up Sentries that looked to be guarding something. We learned really quickly that they could hold a grudge. If you were the kind of grunt who liked to stomp ants because they couldnt hit back, boy were these things a pain in the ass. More like an ant that would chew through your boot and try to take a few toes out before you put it down.
ZEPHON Unit Tier 2 Attributes: 3 group members, 5 armor, 18 hitpoints, 4 accuracy, 8 morale, 2 movement Traits: Mechanical: Classification Sentry Protocols: Always attacks if neutral (not ZEPHON-controlled) Machines that wandered the wasteland didnt care whose flag you marched under. They did care if you entered their line of sight and, if they were programmed to do so, theyd open fire without hesitation. You couldnt even squeeze in a friendly hello. Weapons: Armor-Piercing Minigun: 1.5 damage, 2 armor penetration, 3 attacks, 2 range Crippling Applies Crippled to non-Large units for 1 turn -67% movement Spraying a hailstorm of armor-piercing bullets was bad enough, but this piece of hardware crippled infantry and recon. Once your prey slowed down, you could just chew them up until there was nothing left. Abilities: Combat Routine: Usable if below 100% hitpoints, +2 accuracy for 3 turns, 10 turn cooldown. The first machines we encountered werent always fully ready for combatbut they would be once the shooting started. It was eerie how theyd become better shots once they took a hit. Some kind of triangulation subroutine or something. Cost: 30 production (5 turns), 16 minerals, 16 chips Upkeep: 0.75 minerals, 0.75 chips
The Sentry is a smaller cousin to ZEPHONs fearsome Warden. Sentry Protocols is an in-setting way for us to imbue neutral units with special AI behavior. Designed to protect key infrastructure, the Sentrys default behavior is to relentlessly shoot on sightwhich it will unless its synced to ZEPHONs main control shard. For contrast and to make this AI behavior less punishing, Combat Routine means the Sentry wont be able to dish out its full damage potential unless attacked first. Nonetheless, due to the Sentry's weapon possessing additional armor piercing capabilities, it is wise to exercise caution when deploying swift scouts on exploration missions. What do you think? Let us know! https://store.steampowered.com/app/1481170/ZEPHON/
[ 2023-03-27 11:18:53 CET ] [ Original post ]
[url=https://discord.gg/Kkm5DNesye]
Join our Discord to follow each segment of a reveal as it happens every Monday.
Sentries
[previewyoutube=hyej1Bd0AME;full][/previewyoutube] Guard bot. ZEPHON wanted nothing to do with us. It could have just told us that directly. Instead it posted up Sentries that looked to be guarding something. We learned really quickly that they could hold a grudge. If you were the kind of grunt who liked to stomp ants because they couldnt hit back, boy were these things a pain in the ass. More like an ant that would chew through your boot and try to take a few toes out before you put it down.
Mechanics
ZEPHON Unit Tier 2 Attributes: 3 group members, 5 armor, 18 hitpoints, 4 accuracy, 8 morale, 2 movement Traits: Mechanical: Classification Sentry Protocols: Always attacks if neutral (not ZEPHON-controlled) Machines that wandered the wasteland didnt care whose flag you marched under. They did care if you entered their line of sight and, if they were programmed to do so, theyd open fire without hesitation. You couldnt even squeeze in a friendly hello. Weapons: Armor-Piercing Minigun: 1.5 damage, 2 armor penetration, 3 attacks, 2 range Crippling Applies Crippled to non-Large units for 1 turn -67% movement Spraying a hailstorm of armor-piercing bullets was bad enough, but this piece of hardware crippled infantry and recon. Once your prey slowed down, you could just chew them up until there was nothing left. Abilities: Combat Routine: Usable if below 100% hitpoints, +2 accuracy for 3 turns, 10 turn cooldown. The first machines we encountered werent always fully ready for combatbut they would be once the shooting started. It was eerie how theyd become better shots once they took a hit. Some kind of triangulation subroutine or something. Cost: 30 production (5 turns), 16 minerals, 16 chips Upkeep: 0.75 minerals, 0.75 chips
Design Commentary
The Sentry is a smaller cousin to ZEPHONs fearsome Warden. Sentry Protocols is an in-setting way for us to imbue neutral units with special AI behavior. Designed to protect key infrastructure, the Sentrys default behavior is to relentlessly shoot on sightwhich it will unless its synced to ZEPHONs main control shard. For contrast and to make this AI behavior less punishing, Combat Routine means the Sentry wont be able to dish out its full damage potential unless attacked first. Nonetheless, due to the Sentry's weapon possessing additional armor piercing capabilities, it is wise to exercise caution when deploying swift scouts on exploration missions. What do you think? Let us know! https://store.steampowered.com/app/1481170/ZEPHON/
ZEPHON
Proxy Studios
Proxy Studios
Late 2022
Strategy RPG Singleplayer Multiplayer Coop
Game News Posts 46
🎹🖱️Keyboard + Mouse
No user reviews
(0 reviews)
http://proxy.community
https://store.steampowered.com/app/1481170 
[0 B]
Grimdark survival strategy from the creators of Warhammer 40,000: Gladius
Humanity emerges, hesitantly, into ruination. Almost nothing is left of the world as we knew it—settlements, forests, seas, mountains—all have been blasted into unfamiliarity. Horribly mutated animals hunt in packs through deformed woodland. Decrepit military robots stumble unknowingly through the ruins, sensors and logic centres blown. Alien soldiers, once impossibly powerful, cower in the wrecks of their ships, praying to heedless gods for rescue.On the planet Earth, that was once a cradle of life, the extinction of humanity is at hand.
What will you do to survive?
Next-generation survival wargame set on a destroyed world
Choose your past and wage war to ensure humanity’s survival between the abominations of the Voice and the automata of ZEPHON. Select a leader, gather your allies and choose your actions wisely—or suffer the consequences.Key features:
- Unique tactical battles. Let’s face it, 4X combat is often boring or shallow—not Proxy’s. Our complex, nuanced battle system means victory is a matter of skill, not brute numbers.
- A complete 4X. Diplomacy, research, exploration, city-building—we’ve taken the fundamentals of 4X and shaken them up. Drop the assumptions you have from other games in the genre.
- Post-apocalyptic horror survival. Drag your civilization through a grimdark future—survive unexpected events while eldritch horrors and cyberpunk monstrosities derail your progress. Because that’s the game we wanted to play.
GAMEBILLET
[ 5951 ]
GAMERSGATE
[ 3154 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB