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Battleground After The Apocalypse
[previewyoutube=Pw2FuQlYaQA;full][/previewyoutube]
In this video, Abkluth Dragoons are coming out of a sandstorm to surprise and kill a missile team.
The map in ZEPHON is split into 6 different climate types.
Each climate has unique visuals, ambient sounds, gameplay boni and special phenomena.
The permanent climate-wide terrain bonus is economically focusedincentivizing specialized build strategieswhile the phenomena are dynamic and shake up gameplay on the tactical level.
To mark each climate, region names will appear prominently on the mapalongside messages that someone is leaving for you
This month well be showing 3 of our 6 climates.
Desert
Open plains and stable weather made the desert a remarkably stable environment for generating electricity. But it gave our workers one hell of a hostile environment to work in. Dehydration could take down humans and aliens alike, and sandstorms did particularly nasty work to machines.
Properties:
+20% energy output
Sandstorms appear and travel across the region
+33% ranged damage reduction
+1 movement cost
Blocks line of sight
Region name examples: Maldean Wastes, Slumbering Sandridge, The Scoripus Ridgebacks.
Construct
ZEPHON must have needed an inconceivable amount of power to wage its war against the Acrin. The techs guessed that if fossil fuels or renewables were being quickly taken online, it would react by building zones like these to generate a new, power-efficient resource. If you got far enough into one of these zones, you'd start to think the planet was now one giant machine.
Properties:
+20% chips output
A segment of tiles have Arc Discharge on them
+10% damage output
5% self damage on attack
Region name examples: Point Upsilon, Elseif Assembly, Cerebumcore.
Swamp
All kinds of life made its home in the Swampsif you could handle the humidity, you'd be able to find plenty of food to keep your army on its feet. Experienced trackers knew to watch for muddy terrainif your feet sunk in too far, you were easy picking for any hunters on your trail.
Properties:
+20% food output
Chance for forest-adjacent tile to become forest
Cicadas appear for a limited time every 10 turns on all forest and adjacent tiles
+20% food output
-10% healing rate
Region name examples: Crookkiller Swamp, Falaya Basin, Siren Marsh.
What do you think? Let us know!
https://store.steampowered.com/app/1481170/ZEPHON/
[ 2023-04-24 11:04:09 CET ] [ Original post ]