The third playable demo of ZEPHON will be available from September 13th (@ 7 pm CEST) to September 16th (@ 6 pm CEST) on Steam as part of WASD x IGN.
The biggest changes in this demo are the addition of the Emulated Mind leader and the Abkhan Drey arctic feature. We've also increased the map size and player limit for the demo. See the full changes below.
Come join us in celebration and let us know what you think of ZEPHON.
https://store.steampowered.com/app/1481170/ZEPHON/
This is an early look at an in-development alpha version of the game. As such, there will be bugs, imbalances and missing assets.
The demo is limited to single player against two opponents on a small map. 3 leaders are available for selection and 1 NPC faction is present. Research progress is limited to the first 3 tech tiers.
The full version will contain co-op and pvp multiplayer, larger maps, advanced world generation parameters, 8 leaders, 3 NPC factions, over 50 units spread across 10 tiers of research, more terrain features and quests, an end-game grand finale, unlockable game modifiers, achievements, multiple languages as well as full workshop support.
Changes in Demo 3
## New
* Added Emulated Mind leader: *Dont KNOCK. Solitude. Until youve-been-DRAGGED. In. To. Existence by in-vasive d-i-g-i-t-a-l. Mind. Worms. All s-cream-ing their. Own. Tedious. Name... No, ITS. Not a-metaphor.*
* Added Abkhan Drey to the arctic terrain; killing the respawning Abkhan creature gives a reward.
* Added Incendiary Grenades to Busters.
* Added Undersupplied trait that decreases the accuracy of units for which there are not enough resources to meet their upkeep. The accuracy decreases by 10% each turn, down to -50%.
## General
* Small map size can now be selected in the demo.
* Up to 2 AI leaders can now be added in the demo.
* Reaver Immigration is now a player trait that results in continuous praise from the Chieftess.
* Engineer's construct road, remove road and clear tile actions are now in the terraform submenu.
* Unit abilities that require close contact (like the Engineer's Repair or Tune) now have the unit move into the tile.
* Can now trade energy at the Concordat.
* Renamed population limit to housing.
* Neutral units now show a leashed or unleashed trait.
* Reduced Volcano and Sandstorm density by 20%.
* AI leaders no longer offer gifts to leaders they are at war with.
* Economic Bubble quest now can only start after turn 50.
* Reduced Splenetics level from 6 to 5.
* The player changed effect on units no longer renders over any ability effects.
* NPCs no longer show in the lobby.
* Made timing tweaks to units dying in combat.
* GUI visual tweaks.
## Balance
* Reduced city penalties for The Plague.
* Doubled Concordat price for algae and chips.
## Bug Fixes
* Fixed Fire feature not stopping movement.
* Fixed old floating text showing over the unit after they move from the fog of war.
* Fixed Outrider minelayer animation not being played.
* Fixed hint of researching technology.
* Fixed diplomacy language missing descriptions for responses to actions on third parties.
* Fixed a pathing issue related to unseen units blocking a unit's path.
* Fixed no standing being displayed when relationship is at max.
* Roads do not provide movement cost reduction on tiles with fire.
* Roads can't be built on tiles with fire.
* Units no longer rotate to the bottom right when using a targetable ability on themselves.
[ 2023-09-11 05:18:40 CET ] [ Original post ]