The fourth playable demo of ZEPHON will be available from October 25th (@ 12 pm CEST) to November 11th (@ 8 pm CEST) on Steam. The biggest changes in this demo are the additions of the ZEPHON NPC faction, 2 new neutral units and 3 new quests. See the full changes below. Come join us in celebration and let us know what you think of ZEPHON. https://store.steampowered.com/app/1481170/ZEPHON/ This is an early look at an in-development alpha version of the game. As such, there will be bugs, imbalances and missing assets. The demo is limited to single player against two opponents on a small map. 3 leaders are available for selection and 2 NPC factions are present. Research progress is limited to the first 3 tech tiers. The full version will contain co-op and pvp multiplayer, larger maps, advanced world generation parameters, 8 leaders, 3 NPC factions, over 50 units spread across 10 tiers of research, more terrain features and quests, an end-game grand finale, unlockable game modifiers, achievements, multiple languages as well as full workshop support.
Changes in Demo 4
## New * Added ZEPHON NPC faction: *Communication channel established to ZEPHON-3. How may I help you?* * Added Dreameater neutral unit: Large hovering creature that reduces enemy morale and takes control of low morale enemies. * Added Shoch'itris Lair neutral unit: Large biological structure that breeds Deformities. * Added The Great Hunt, Black Site and Who Was Thursday quests. * Show attack area when holding shift with unit selected, or when hovering over a weapon or weapon ability. Enable in settings to always show without holding shift. * Unit overlays now show darkened out bars for missing health and morale. * Added additional liked and disliked diplomacy dialogue. ## General * Units in transports are now cycled to like all other units. * Volcanos now block vision. * Reduced forest growth chance in swamp from 5% to 3%. * The tile acquisition radius of native cities now grows with their population. * Reduced AI attack score against summons. * Heartless Artificer AI now uses Foundation of Blood and Quench Resistance. * Improved diplomacy behavior for accepting gifts, paying tribute and paying for deals. * Diplomacy actions now show when instigated by a third party. * Unit groups with appear animations now no longer appear fully simultaneously. * Left click in empty space or right click anywhere to deselect player in the communications screen. * Researching technology can now be right clicked to show details in compendium. * Silence Between Tracks setting now goes in steps of 10 seconds from 0 to 240, defaulting to 120. * Moved Show Cliff Highlights and Show Grid to general settings. * Renamed Housing to Habitat. * Pathfinder performance improvements. * Minor GUI tweaks. ## Balance * Reduced Deformities group size from 6 to 5. * Increased Abkhan Bite damage from 8 to 12. * Increased Frost Breath damage from 2 to 3. * Increased Malakim Destroyers hitpoints from 12 to 18. * Changed Cicadas from +50% healing rate to max 0% healing rate. ## Bug Fixes * Fixed Undying healing the transport instead of the unit that has the trait. * Fixed Distorted Lens not working. * Fixed diplomacy deals not showing result when demanding payment for deal. * Fixed regen showing over units even when they are at full hitpoints. * Fixed building effects like smoke to not be removed instantly upon city destruction. * Fixed hero overlay being prevented from refresh when leveling up an ability (after getting a level from nearby enemy death) due to superfluous attribute updated messages. * Fixed an error in the calculation of light volumes. * Fixed dust not showing when units are moving. * Fixed dust showing when Aegyllan Worms are tunneling. * Fixed Chieftess headquarters having no lights.
ZEPHON
Proxy Studios
Proxy Studios
Late 2022
Strategy RPG Singleplayer Multiplayer Coop
Game News Posts 46
🎹🖱️Keyboard + Mouse
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http://proxy.community
https://store.steampowered.com/app/1481170 
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Grimdark survival strategy from the creators of Warhammer 40,000: Gladius
Humanity emerges, hesitantly, into ruination. Almost nothing is left of the world as we knew it—settlements, forests, seas, mountains—all have been blasted into unfamiliarity. Horribly mutated animals hunt in packs through deformed woodland. Decrepit military robots stumble unknowingly through the ruins, sensors and logic centres blown. Alien soldiers, once impossibly powerful, cower in the wrecks of their ships, praying to heedless gods for rescue.On the planet Earth, that was once a cradle of life, the extinction of humanity is at hand.
What will you do to survive?
Next-generation survival wargame set on a destroyed world
Choose your past and wage war to ensure humanity’s survival between the abominations of the Voice and the automata of ZEPHON. Select a leader, gather your allies and choose your actions wisely—or suffer the consequences.Key features:
- Unique tactical battles. Let’s face it, 4X combat is often boring or shallow—not Proxy’s. Our complex, nuanced battle system means victory is a matter of skill, not brute numbers.
- A complete 4X. Diplomacy, research, exploration, city-building—we’ve taken the fundamentals of 4X and shaken them up. Drop the assumptions you have from other games in the genre.
- Post-apocalyptic horror survival. Drag your civilization through a grimdark future—survive unexpected events while eldritch horrors and cyberpunk monstrosities derail your progress. Because that’s the game we wanted to play.
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