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Post-Release Update

Hello everyone, We're thrilled with how the release has gone and are overwhelmed by the positive feedbacka huge thank you to everyone who bought and is playing ZEPHON! It's extremely motivating to see after working on the project for this many years. While during the first week we mainly focused on chasing down bugs and taking in feedback, rest assured that plans to further expand and enrich the universe of ZEPHON have already been set in motion. Stay tuned!

Changes from 1.0.0 to 1.0.7


General
  • Changing language or GUI scale can now only be done in the main menu to prevent crashes.
  • Slighty reduced priority for AI players to build loyalty buildings.
  • Improved performance of Tachyon explosions.
  • Growth hint now shows contribution from game speed.
  • Don't allow disbanding a transport if there are enemy units inside.
  • Color positive and negative standing effects of diplomatic actions in hints.
  • Renamed Windowed Undecorated to Borderless.
  • Tweaked alliance victory tip.
  • Tweaked Words of the Prophet AI to not use the ability if the target has very low hitpoints.
Balance
  • Arsham's Satchel now also affects the hero holding the item.
  • Increased Blighted, On Fire and Poisoned hitpoints loss each turn from 2 to 3.
  • Increased Causal Well enemy hitpoints loss each turn from 3 to 4.
  • Increased Causal Well allied hitpoints gain each turn from 3 to 4.
  • Increased Speciment Containment research from 2 to 3.
  • Words of the Prophet now requires the target to be below 50% hitpoints.
  • Decreased Words of the Prophet influence cost by 25%.
  • EMP Drones no longer work against titans.
  • Nightmare dying no longer causes any morale change.
Bug Fixes
  • Fixed the game crashing for certain Cicada Density values.
  • Fixed a crash in Under Observation quest with Russian or Korean language active.
  • Fixed a crash in Child of the New World for non-English language.
  • Fixed a crash that could occur in hot seat.
  • Fixed a potential crash when building the minimap.
  • Fixed interludes appearing too often.
  • Fixed auto-disable simultaneous turns advanced setting label not being hidden in single player.
  • Fixed Shoch'itris Lair not being revealed when under cover.
  • Fixed typo in auxiliary hud background.
  • Fixed Entomb not removing action points.
  • Fixed The Outsider and Quid Pro Quo scaling wrongly with game speed.
  • Fixed crash when ZEPHON city damage is reflected.
  • Fixed incorrect damage reflection.
  • Fixed auto-disable simultaneous turns not working if contact is not established.
  • Fixed a crash caused by taking control of Abkluth Dragoons with Words of the Prophet and losing the Toxic Spear upgrade.
  • Fixed Decoy Flares lasing forever.
  • Fixed auto-disable simultaneous turns disabling simultaneous turns right away.
  • Fixed potential threading issues when refreshing resources.
  • Fixed a potential race condition while loading the game.
  • Fixed Arsham's Satchel affecting non-allied units.
  • Updated Vulkan Memory Allocator with new version that avoids some race conditions.
  • Make sure we're using 48 kHz for the audio device output frequency so we match the buffers and don't need to resample. Also prevents preformance issues of someone setting 192 kHz in Windows.
  • Fixed several race conditions.
  • Fixed certain traits wrongly showing on outposts.
  • Fixed Machine Evolution applying multiple times due to acquired outposts.
  • Fixed growth setting in advanced parameters having no effect.
  • Fixed crash in the mods screen when the preview png had no alpha channel.
  • Fixed crash when selecting a very large save in the save or load screen.
  • Fixed crash that could occur if you have no friends on Steam.
  • Fixed several race conditions.
  • Improved audio thread safety and performance.
  • Fixed that the Honorable Aristocrat gets his Price of Honor achievement by retrieving the Cornucopia personally instead of sending his men.
  • The option to build Voice Acolytes in Meet Your Maker is no longer available if the mutator What Are You is active.
  • Fixed unit responses being placed at origin if it's still playing when the unit is dead.
  • Fixed Concordat item costs showing with too many decimals.
  • Fixed very long notifications being cropped.
  • Hide incoming call of a player that has been defeated.
  • Fixed a threading issue regarding the Chieftess unleashing her units to raid.
  • Fixed some typos.


[ 2024-11-15 11:56:23 CET ] [ Original post ]



ZEPHON
Proxy Studios
  • Developer

  • Proxy Studios
  • Publisher

  • Late 2022
  • Release

  • Strategy RPG Singleplayer Multiplayer Coop
  • Tags

  • Game News Posts 46  
    🎹🖱️Keyboard + Mouse
  • Controls

  • No user reviews

    (0 reviews)


  • Review Score

  • http://proxy.community
  • Website

  • https://store.steampowered.com/app/1481170 
  • Steam Store



  • [0 B]

  • Public Linux depots

  • Grimdark survival strategy from the creators of Warhammer 40,000: Gladius

    Humanity emerges, hesitantly, into ruination. Almost nothing is left of the world as we knew it—settlements, forests, seas, mountains—all have been blasted into unfamiliarity. Horribly mutated animals hunt in packs through deformed woodland. Decrepit military robots stumble unknowingly through the ruins, sensors and logic centres blown. Alien soldiers, once impossibly powerful, cower in the wrecks of their ships, praying to heedless gods for rescue.


    On the planet Earth, that was once a cradle of life, the extinction of humanity is at hand.

    What will you do to survive?

    Next-generation survival wargame set on a destroyed world

    Choose your past and wage war to ensure humanity’s survival between the abominations of the Voice and the automata of ZEPHON. Select a leader, gather your allies and choose your actions wisely—or suffer the consequences.


    Key features:
    • Unique tactical battles. Let’s face it, 4X combat is often boring or shallow—not Proxy’s. Our complex, nuanced battle system means victory is a matter of skill, not brute numbers.
    • A complete 4X. Diplomacy, research, exploration, city-building—we’ve taken the fundamentals of 4X and shaken them up. Drop the assumptions you have from other games in the genre.
    • Post-apocalyptic horror survival. Drag your civilization through a grimdark future—survive unexpected events while eldritch horrors and cyberpunk monstrosities derail your progress. Because that’s the game we wanted to play.
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