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Version 1.0.12
[ 2024-11-26 17:29:42 CET ] [ Original post ]
## Bug Fixes * Fixed Shoch'itris Lair not exerting control over outposts. * Fixed a potential bug with the same unit or tile being marked and used in more than one quest. * Fixed being able to Nuke and Black Hole allies. * Fixed a crash that could occur when cancelling building orders.
[ 2024-11-26 17:29:42 CET ] [ Original post ]
ZEPHON
Proxy Studios
Developer
Proxy Studios
Publisher
Late 2022
Release
Game News Posts:
55
🎹🖱️Keyboard + Mouse
Very Positive
(722 reviews)
Public Linux Depots:
- [0 B]
Grimdark survival strategy from the creators of Warhammer 40,000: Gladius
Humanity emerges, hesitantly, into ruination. Almost nothing is left of the world as we knew it—settlements, forests, seas, mountains—all have been blasted into unfamiliarity. Horribly mutated animals hunt in packs through deformed woodland. Decrepit military robots stumble unknowingly through the ruins, sensors and logic centres blown. Alien soldiers, once impossibly powerful, cower in the wrecks of their ships, praying to heedless gods for rescue.On the planet Earth, that was once a cradle of life, the extinction of humanity is at hand.
What will you do to survive?
Next-generation survival wargame set on a destroyed world
Choose your past and wage war to ensure humanity’s survival between the abominations of the Voice and the automata of ZEPHON. Select a leader, gather your allies and choose your actions wisely—or suffer the consequences.Key features:
- Unique tactical battles. Let’s face it, 4X combat is often boring or shallow—not Proxy’s. Our complex, nuanced battle system means victory is a matter of skill, not brute numbers.
- A complete 4X. Diplomacy, research, exploration, city-building—we’ve taken the fundamentals of 4X and shaken them up. Drop the assumptions you have from other games in the genre.
- Post-apocalyptic horror survival. Drag your civilization through a grimdark future—survive unexpected events while eldritch horrors and cyberpunk monstrosities derail your progress. Because that’s the game we wanted to play.
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