## General * Improved Nuke and Black Hole hints. * Made AI improvements concerning the usage of Interference Protocols, Cache of the Insensate, Candle of Glory, Chayot Crospect and Frenzy. * Killing Orin in The Pulled Thread now rewards the player with influence. ## Balance * Nomadic Life now costs 40 minerals and 40 influence for the second city, and 80 minerals and 80 influence when not controlled by the Chieftess. * Reduced Foundation of Blood production from +33% to +25% (and its upgrades from +17% to +8%). * Increased Profane Pilgrimage dimensional echoes cost from 1 to 3. * Reduced Abyssal Miasma attacks from 3 to 2. * Adjusted Tactical Nuclear Missile from 4 damage, 3 attacks and 4 armor penetration to 24 damage, 1 attack and 9 armor penetration. * Adjusted Black Hole from 4 damage, 3 attacks and 4 armor penetration to 32 damage, 1 attack and 10 armor penetration with 50% attacks on adjacent tiles. * Reduced Fusion Warhead and Event Horizon damage bonus from +33% to +25%. * Massive Splash now grants +100% instead of +75% attacks per additional enemy group member. * Reduced Shiraki Cruise Missile damage from 16 to 12. * Reduced Shiraki Cruise Missile armor penetration from 8 to 7. * Increased Industrial Density production gain from +1 to +2. ## Bug Fixes * Fixed Experimental Drugs and Dream Prison hint. * Fixed Buster playing Reaver animation when founding city. * Fixed being able to enqueue more buildings than a tile can hold. * Fixed floating damage display sometimes being off by 0.1, e.g. when dealing 8.04 damage with a Nuke. * Fixed Nuke and Black Hole damage estimate. * Fixed Orin not despawning after being captured in The Pulled Thread. * Fixed Gungnir consuming movement.
[ 2024-11-29 13:09:53 CET ] [ Original post ]
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Grimdark survival strategy from the creators of Warhammer 40,000: Gladius
Humanity emerges, hesitantly, into ruination. Almost nothing is left of the world as we knew it—settlements, forests, seas, mountains—all have been blasted into unfamiliarity. Horribly mutated animals hunt in packs through deformed woodland. Decrepit military robots stumble unknowingly through the ruins, sensors and logic centres blown. Alien soldiers, once impossibly powerful, cower in the wrecks of their ships, praying to heedless gods for rescue.On the planet Earth, that was once a cradle of life, the extinction of humanity is at hand.
What will you do to survive?
Next-generation survival wargame set on a destroyed world
Choose your past and wage war to ensure humanity’s survival between the abominations of the Voice and the automata of ZEPHON. Select a leader, gather your allies and choose your actions wisely—or suffer the consequences.Key features:
- Unique tactical battles. Let’s face it, 4X combat is often boring or shallow—not Proxy’s. Our complex, nuanced battle system means victory is a matter of skill, not brute numbers.
- A complete 4X. Diplomacy, research, exploration, city-building—we’ve taken the fundamentals of 4X and shaken them up. Drop the assumptions you have from other games in the genre.
- Post-apocalyptic horror survival. Drag your civilization through a grimdark future—survive unexpected events while eldritch horrors and cyberpunk monstrosities derail your progress. Because that’s the game we wanted to play.
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