
Grimdark survival strategy from the creators of Warhammer 40,000: Gladius
Humanity emerges, hesitantly, into ruination. Almost nothing is left of the world as we knew it—settlements, forests, seas, mountains—all have been blasted into unfamiliarity. Horribly mutated animals hunt in packs through deformed woodland. Decrepit military robots stumble unknowingly through the ruins, sensors and logic centres blown. Alien soldiers, once impossibly powerful, cower in the wrecks of their ships, praying to heedless gods for rescue.On the planet Earth, that was once a cradle of life, the extinction of humanity is at hand.
What will you do to survive?
Next-generation survival wargame set on a destroyed world
Choose your past and wage war to ensure humanity’s survival between the abominations of the Voice and the automata of ZEPHON. Select a leader, gather your allies and choose your actions wisely—or suffer the consequences.Key features:
- Unique tactical battles. Let’s face it, 4X combat is often boring or shallow—not Proxy’s. Our complex, nuanced battle system means victory is a matter of skill, not brute numbers.
- A complete 4X. Diplomacy, research, exploration, city-building—we’ve taken the fundamentals of 4X and shaken them up. Drop the assumptions you have from other games in the genre.
- Post-apocalyptic horror survival. Drag your civilization through a grimdark future—survive unexpected events while eldritch horrors and cyberpunk monstrosities derail your progress. Because that’s the game we wanted to play.
## General\n* Improved Acrin Spawnrider sound effects.\n* Added deploy Storm of Storms sound effect.\n* New The Deep options now always appear on top.\n* Pasting world seed and world string is now trimmed of leading and trailing whitespace.\n* Accept praise now plays the leader\'s praise audio response instead of the accept.\n* Accept condemn now plays the leader\'s condemn audio response instead of the accept.\n\n## Balance\n* Anashim Enforcers\' Functions now require (but do not consume) movement and action points.\n* Increased The Sure Thing minerals cost from 40/60/80 to 40/80/120 and minerals gain from 50/75/100 to 45/90/135.\n* Reduced Ore Tycoon and Market, Cornered minerals returned from +20% to +2.2%. This correctly increases the base interest by the intended +20%.\n* Increased Dark Caress hitpoints gain from 1 to 2.\n* Dark Caress now affects non-Biological units.\n* Hobbling no longer affects Large units.\n* Increased Clone Wave cost by 50%.\n* Increased Tactical Insertion cost by 50%.\n* Reduced Safety Disjunction energy from 4 to 3.\n* Reduced Quantum Economics singularity cores from 0.2 to 0.1.\n\n## Bug Fixes\n* Removed response sounds from quest units that should not have them.
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