
Grimdark survival strategy from the creators of Warhammer 40,000: Gladius
Humanity emerges, hesitantly, into ruination. Almost nothing is left of the world as we knew it—settlements, forests, seas, mountains—all have been blasted into unfamiliarity. Horribly mutated animals hunt in packs through deformed woodland. Decrepit military robots stumble unknowingly through the ruins, sensors and logic centres blown. Alien soldiers, once impossibly powerful, cower in the wrecks of their ships, praying to heedless gods for rescue.On the planet Earth, that was once a cradle of life, the extinction of humanity is at hand.
What will you do to survive?
Next-generation survival wargame set on a destroyed world
Choose your past and wage war to ensure humanity’s survival between the abominations of the Voice and the automata of ZEPHON. Select a leader, gather your allies and choose your actions wisely—or suffer the consequences.Key features:
- Unique tactical battles. Let’s face it, 4X combat is often boring or shallow—not Proxy’s. Our complex, nuanced battle system means victory is a matter of skill, not brute numbers.
- A complete 4X. Diplomacy, research, exploration, city-building—we’ve taken the fundamentals of 4X and shaken them up. Drop the assumptions you have from other games in the genre.
- Post-apocalyptic horror survival. Drag your civilization through a grimdark future—survive unexpected events while eldritch horrors and cyberpunk monstrosities derail your progress. Because that’s the game we wanted to play.
Version 1.2.14
[h5]New[/h5]\n
- \n
- AI now uses transports.\n
- New and improved tutorial tips.\n
- \n
- Mass unit order key shortcuts now work even with a unit selected.\n
- Mark tile and mass unit orders now trigger on key press instead of key release to be more reactive.\n
- Notification list now scrolls to the bottom when a new notification is added.\n
- Left-clicking on a notification no longer removes it (right-clicking still does).\n
- In The Last Days of Earth, it is now possible to diplomatically interact with Anchorite and ZEPHON during the five preparation turns in order to improve relations with them.\n
- Added hint to duplicate items that they do not stack.\n
- The in-game pause menu no longer has a button to copy the world seed; both the world seed and world parameters string can be copied from the in-game game lobby.\n
- Improved overwatch action hint.\n
- Tweaked outpost text to say \"+X% for controlling city\" instead of \"+X% inside city\".\n
- Show attack area and show cliff highlights are now on by default.\n
- Introduction game difficulty is now set to easy instead of very easy, but only requires defeating the Heartless Artificer.\n
- Slightly tweaked the gameplay language across the game to be clearer where possible.\n
- \n
- Increased Ark of Goldrauch range from 1 to 2.\n
- Decreased Atmospheric Anchor chips from 1 to 0.5.\n
- \n
- Fixed a crash that could occur when canceling a building order.\n
- Fixed spacebar key closing tip panel.\n
- Fixed fly movement action validation.\n
- \n
- Affinities: Explains affinity benefits and researching outside your affinity.\n
- Area Order Units: Explains how to order all units in an area (Ctrl+Click).\n
- Caches: Explains collecting resource caches.\n
- Communications: Explains diplomacy and the communications screen.\n
- Damage Cap: Explains that damage is capped by a single group member\'s hitpoints.\n
- Debuff: Explains when a unit is suffering from a debuff.\n
- Engineers: Explains using Engineers to found new cities.\n
- Enter City: Explains how to enter a city by clicking its headquarters.\n
- Fallen Soldier: Explains the unique mechanics of the Fallen Soldier faction.\n
- Leader Abilities: Explains using leader abilities and their influence cost.\n
- Mass Order Units: Explains how to order all units or all idle units.\n
- Next Task: Explains the task button and interface hints.\n
- Operations: Explains map-wide operations, charges, and dismantling.\n
- Outposts: Explains capturing outposts and their bonuses.\n
- Overwatch: Explains overwatch mechanics and attack areas.\n
- Research Laboratory: Recommends building Research Laboratories for faster research.\n
- Tile Effect: Explains when a unit is standing on a tile with a status effect.\n
- Unit Levels: Explains unit experience and hero leveling.\n
- \n
- Acquire Tile: Clarified text and mentioned it takes turns.\n
- Alliance Victory: Clarified that NPCs will never agree to ally with one another.\n
- Close-Quarters Fire: Added Militant icon and improved clarity.\n
- Construct Barracks: Mentioned construction takes turns.\n
- Equip Item: Instruction to use Left Mouse Button.\n
- Found City: Mentioned that Engineers found cities.\n
- Movement: Added explanation of the green movement area and orange cliff lines.\n
- Recon: Specifically mentions Outriders and Sharpshooters and the 3-tile radius.\n
- Transports: Simplified text and added the Transport trait icon.\n
- Bleed, Enemy In City, Healing, Housing, Loyalty, NPCs, Population, Produce Units and Research: Improved clarity and consistency.\n
- \n
- Combat: Replaced by Damage Cap.\n
- Combat (Advanced): Renamed to Damage Calculation.\n
[ 2025-12-08 18:49:34 CET ] [Original Post]
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