
Before we start:
This version will have a lot of patches in the future,
like a lot. The reason why is because there will be bugfixes but especially new additions like new skins, hats, items, overhauling menus, adding leaderboards, changing levels, complex systems and etc to Beta 1.8.X versions!
You might notice that this update seems small, but it took me a long time to add big levels and the calendar, so to give it back to you guys, there will be patches and new additions to Beta 1.8.X
I also highly recommend
reading this first, because it explains Beta 1.8 a lot.
Be on the lookout for future patches of the game!
Features!
Main Menu
- Added the news button in the main menu
- Added current players counter
- Added credits multiplier, more players = more credits for everyone!
- New splash texts
- Added items in stats menu
- Changed EXP formula in stats
- Will add customizable splashtexts in the future
Main Game
- The king will now shrink before attempting to jump, telling the player that the king will jump.
- Balanced some levels a bit.
Level Editor
- Added ability to change level size from 32x22 blocks to 100x100 blocks!
- Added breakable blocks to level editor
- Added a new tag called "Big Level" when uploading big levels
Calendar
- Added the calendar, which contains 334 levels
- Each week (7 levels) are unlocked each week of the month, and when you beat a week then you get a reward.
- In each year, the calendar will have 12 skins, 12 hats, 12 items and tons of credits
Customizables
- Added a new skin (will add 11 new ones because of calendar in future patches)
- Added 6 new hats (will add 11 new ones in future patches)
- Added a new customizable option, and those are Items! (will add 11 new ones in future patches)
- Items can be also used in multiplayer
Other:
The game will automatically create the Calendar folder in local files/Save Files/Calendar
in there it will name a folder depending on which version of the calendar you are loading (2022 calendar, 2023 calendar etc)
In the 2022 calendar folder it makes 12 folders for each month
Finally in each folder it creates 4 files (one is for each week) which will be used to check if you have all of the levels beaten. The main point is that all of this is dynamic, no hardcoded values, so I don't have to write code for each year, month, week etc. The game is only provided info what it needs to create by itself :)
totally not a complicated system where it took me hours to make lol
Bugfixes!
- Fixed Spelling issues in narrator text
- Fixed troop xray
- Fixed level editor UI in big levels
- Fixed an issue where if you would set level height to 32x22 then upon loading the level wouldn't be as it is by default
- Slight Performance fixes
- Fixed impossible/extremely pixel perfect level in January Day 27 (thanks dha)
- Fixed decimal cost in wheel when you have more than 1X multiplier
- Fixed wheel cooldown infinite money glitch, when you open the wheel up and exit the game, the cooldown would be always 10 minutes, now it will only set itself to 10 minutes while the wheel is spinning
- Fixed blocks disappearing in big levels in level editor
- Fixed issues with settings displaying wrong info
- Fixed Local Multiplayer issues with skins and hats being locked.
- Fixed a ton of crashes (Fixed MAJOR crash in level editor where you would load a certain Beta 1.8 variable within a Beta 1.7.X instance.)
- Fixed breakable blocks in local multiplayer
- Fixed countdown timer in Funmode (was one day off)
- Fixed level verification issues
- Fixed difficulty up/down visual glitch in endless run
- Slightly better performance with collision
- Fixed "Press [40] to buy something" issue
- And more that I forgor myself
What will be done in future Beta 1.8.X versions:
- Working leaderboards
- New challenge
- Overhauling Challenges Screen
- Adding custom skins, hats and items
- Adding custom splash text
- Adding presets to custom endless run
- Finishing up calendar
- Adding more backgrounds for levels
- Further optimizing the game and fixing bugs!
[ 2021-12-31 19:12:02 CET ] [ Original post ]