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Owning an item from steam inventory will now properly unlock that item (Thanks Sydew)
For my quest to code-refactor the entire game (well, it will take a while (25 years)), I have decided to code refactor one of the parts which is the skin menu, it is significantly faster for me to add skins, but other areas can still be improved. From now on, I'll include changelogs from github, you can contribute here: https://github.com/Infiland/TheColorfulCreature/issues For the todo list, see here: https://github.com/users/Infiland/projects/1/views/2 For the current progress, see here: https://github.com/Infiland/TheColorfulCreature/milestones
Patch 1: - Resolved #37 - Fixed troop earrape on troop death - Changed 'You use colors' quest from 50 to 20 - Fixed typo Gravition to Gravitation - Updated linux version of the game from Release 1.0.0 to Release 1.1.8 - Added a sound when you beat a quest
- Massive resource and old sprite cleanup, leading to -1MB reduction, also makes it easier to work on the game - Updated scribble text engine and Steamworks API - Fixed contributors in credits not showing properly
- Fixed infinite credits glitch Heads up, I plan to add a new challenge quite soon because there wasn't one in 2 years, hope you are ready :)
- Fullscreen will now save in settings - Borderless fullscreen is now on by default (game doesn't minimize if not focused) - Clicking the monophobia game icon will lead to the game's itch page - Time doesn't advance while in the hat merchant shop (Now you can normally buy hats when playing Yeah GL or Eternal suffering) - Added new levels in Calendar - Removed "Subreddit" button on "Support the Developer Section" - "Help Development" has been moved to the main menu - "NEWS" button has been moved below in main menu - Updated Spanish - Updated all troop voicelines - Nerfing World 7 Nerfing World 7 Nerfing World 7 Nerfing World 7 Nerfing World 7 - GAME UPDATES ARE DISCONTINUED FOR ANDROID [strike]- Added a new beta branch in TCC properties menu, DON'T TELL ANYONE[/strike]
Updated game engine to GM2024.2, which includes:
- Performance improvements
- Source control is now better, thus making "modding" the game somewhat easier
- Tilemaps are now compressed in game rooms (levels are more optimized)
- Fixed issues with building Extensions on case-sensitive operating systems
MODDING: MODS MUST BE CONVERTED TO THIS VERSION IN ORDER FOR THEM TO WORK
Other:
- Added Memory and Texture in the F3 debug menu, you can now see how much ram the game is using, as well as loaded textures in realtime.
- Added CTRL + Restart for restart challenges quicker - Fixed bugs related to achievements
- Added.... a toilet skin - Added a better way to display more pages for skins hats and items - Added new level to calendar - Changed Endless run randomness
- Made the Flag Guy achievement possible - Fixed a case where the pink bowtie hat was locked at all times - Fixed the World Wide Web achievement - Fixed Level editor not displaying "Restart" when a level is published, causing a game softlock
- Fixed crash when you enter in skin customization menu
Welcome to Release 1.1.0! It's focus is on progression and changes to all steam achievements!
Final Update of 2023!
I was going to leave this for Release 1.1 but I guess I'll push this early
ADDED - Controller Support for Local Multiplayer, making multiplayer have 5 different control schemes.
This is kinda like giving a corpse some makeup, but some people asked for it, so why not.
Some things might break so, invite your cousin or something to play this abomination of a gamemode, or don't.
Happy New Year everyone!
- Level select now updates for each level completed instead of each world completed - World 7 slightly nerfed in some parts
- Interact on controller is now on the right trigger - You can now look through different leaderboards with a controller - The narrator text now tells you exactly in game what buttons you have to press to shoot, interact etc.
- Fixed issue where interacting with spirals when on controller wouldn't work - Fixed controller rumble issues.
- Fixed issue where on some controllers jumping and interacting wouldn't work
Before you continue, you should read this news post, so you can gather more insight. This news post is just patch notes for TCC 1.0! It's not perfect, but all is explained there! Anyways, enjoy!
TCC Beta 1.9.2.4 - Added 6 new badges in the profile menu (their use will come shortly after) - Added a new button in the "gamemode" menu, I wonder what could that be? - Fixed W7-L1 being impossible in 60hz, also nerfed W7-L2 a bit. - Endless Run Balance Changes - Key drops are rarer if you already got a key before. 1.9.2.3 Patches: - Added a special badge in the profile menu once you obtain an item unlocked from the key - Fixed a very critical bug where the key drops was impossible to get. (LOL I'M SO SORRY FOR THAT!) - Increased Chance for key drop (as an apology) - Better cog increases key drop chance - Players can now receive multiple keys - You have a higher chance of obtaining the key if you have profile badges - Updated some languages
I really didn't think people would get so competitive over a golden cog, this is the irony of our society. All of the first 3 positions were taken very quickly with a very high score, where an average player would never get to, so I added a top 10 place. If it so happens that top 10 also becomes very hard to get to, I'll be adding top 25 as soon as when 25 people have tried to spin the cog. Features - Added a top 10 place cog - Cog will be updated instantly when switching through menus Bugs - Fixed "Wait few days" - Fixed many narrator texts (thank you frsik) - Fixed visual glitch in ending screen
Added a game achievement when the game crashes... lol
- Updated the credits screen (Special thanks to Lomany for this spectacular art)
- Fixed a couple of things.
Made by Lomany
Fixed steam API not loading leaderboards properly Fixed crash in credits menu
Fixed the game's YYC compiler which brings a huge performance boost again and Android Port
- Fixed graphical glitches with the king animations and settings menu text - Added the ability to enable cheats in gameplay - Added leaderboards for all worlds (should've done this earlier, but whatever)
- Fixed some bugs with zero gravity - Added [LITE EDITION] in betas, which removes music completely. The point of the lite version is to decrease file size for people who don't want to or can't listen to the soundtrack. Enjoy!
Updated text render to the most recent version, which previously caused a crash when leaving level editor
A NEW THE COLORFUL CREATURE EVENT STARTS!
JOIN NOW
-----What you do in the event-----
Beat the big room challenge as FAST AS POSSIBLE! Place your submissions in https://speedrun.com/tcc or in #videos to enter your submission!
-----Where's the challenge?-----
Go to start > funmode > challenges > big room challenge (BEAT WORLD 2 IF YOU HAVE IT LOCKED)
Fixed visual glitch with the torch in zero gravity Fixed difficulty rating in custom levels Updated like/dislike ratio in custom levels Added creator name in custom levels
This release isn't huge, but I had to fix this issue that very recent gamemaker versions have plagued this game for a few weeks now. It made the demo completely not work. But now it should be back to normal! Oh yeah, and happy easter!
Features:
- Fixed crashes (thanks Kaplan Beni 7) - Fixed hat stats
- Added rat hat in the game, costs 75 credits in hat merchant shop - Fixed crash with particles I released the android version a couple of days ago...
Tired of having 0 credits in your bank account? Tired of getting no rewards on the wheel? Well, TCC is currently not very profitable on steam, so I decided to add other methods in order to get more income.
In this post I will announce future updates of the game, and it's future support after the full release of the game. Let's get started.
Fixed burning reddie skin Added week 9 levels for calendar Added new song "Ahoy" in the game (and soundtrack) Fixed steamworks API (but not entirely)
Before we start, I have to tell you a story about a person that totally exists in this world, Mark, and the issues he was facing.
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- Fixed week 8 levels - Calendar levels in endless run are more frequent
- Added week 8 levels in calendar and endless run - All hat prices increased by 50% (50C -> 75C) - Hats will cost 33% more (75C -> 100C) if you started playing from level select menu - Hats in hardmode will have a deeper discount, the discounts are: Normal HM Difficulty - 5% discount (75C -> 71C) Difficult HM Difficulty - 10% discount (75C -> 68C) Insane HM Difficulty - 15% discount (75C -> 64C) Ridiculous HM Difficulty - 20% discount (75C -> 60C) Impossible HM Difficulty - 25% discount (75C -> 56C) Yeah GL HM Difficulty - 35% discount (75C -> 49C) Eternal Suffering HM Difficulty - 45% discount (75C -> 41C) - Other fixes
- Credits Multiplier now affects credits rewards in the calendar (so if the multiplier is 1.2X and you get 50 credits, you get 60 credits in total) - Fixed Week 6 levels (sorry for the trouble)
Fixed crash in hardmode, thanks toiletbread (mini leaderboards are trying to load but they dont exist for hardmode) Added more death messages when dying in hardmode
- Just like with custom levels, I added mini leaderboards at the end of each challenge and endless run mode. - Highscores in challenges and Endless run now give you 5 additional credits (+ more with multiplier) - Fixed bug where gordon reddie would be invisible in cuatomizable menu
Features:
Lowered Down Collision for spikes
Bugfixes:
Fixed level editor page buttons
Fixed crash when you visit a level
Fixed issue where the cursor would be invisible if you beat a custom level or challenge
- Added new setting that disables big level optimization to reduce crashes/bugs - Fixed grid in leveleditor - Changed Endless Run Difficulty - Fixed fog in leveleditor
This update is small but adds a useful feature.
Beta 1.8 update is now closer than ever! Only 9 days left until the next major update. So now it would be a good time for them to get the demo and buy the game during winter sale.
- Funmode music fades out again - Removed old useless code from 2018 related to sounds and music - Breakable Blocks should no longer crash the game in Custom Levels - Probably fixed featured star in custom levels
- Made buttons better in Custom Levels - Removed a hard level from easy difficulties in endless run - Banned levels can no longer be played
- Some stuff translated - Fixed slippery challenge - Fixed publishing bugs - Other bugs
- Visual Performance - Fixed some bugs - More compatible with the upcoming TCC Demo!
On 7th October this year, I'll host a event on my discord server which where I'll host an event, wait, 7th is today? Wow, time flies fast!
Prior to this version, workshop support was partial, because of the fact that you couldn't play workshop levels, but only upload/download them. Well now you can!
Welcome to the first regular update!
This is the first regular update on steam, no need to update stuff manually anymore! Steam does it all for you, anyway onto the release notes:
Features:
- New splash texts (9+10)
- Added level select screen, for now its extremely basic with only containing main game levels.
- Moved some buttons for less confusion
- Changed W5-L16 for balancing reasons
- Added invisible challenge (difficulty 1) and added it to endless run
- Added the credits wheel, every hour of playtime you get a free spin, however you can pay credits if you want the 1 hour of playtime cooldown to be gone, also the lower the cooldown is, the lower the payment is. (And as always, no in app purchases)
- Checkpoints will now appear on the last two levels in main game, however casual still has more checkpoints.
- Added new maps in local multiplayer.
- Expanded German Language (Settings Info and Skin Description translated)
- Added exit button in main menu, cuz why not
- Checkpoints now save if you had a gun
- The King can now receive a critical hit from bullets if the king is midair (or if it lands on bullets from above)
- Made D.Jump-L9 Easier.
- Added Local Multiplayer Skins and Hats
- Nerfed 2nd part of W5-L20 in Main Game.
- Updated "The End" screen.
- King will now die if berserk cheat is on
- Nerfed Troop Cannon, it will spawn a maximum of 2 armored troops.
- Game updated to GMS 2.3.4, may have improvements.
Bugfixes:
(Thanks dha)
- Fixed Player 3 in local multiplayer
- Fixed some rockets not destroying boxes properly or killing the player.
- A lot of checkpoint bugs
- Fix a crash when you beat the game on hardmode
- Fixed several music issues
- Fixed crash if you had berserk on (related to troops)
- You should no longer start at 24 ammo in boss 5 when you die in normal mode
- You won't get random coin achievements (+ some will be removed)
- Optimized + Fixed Boss 3 issue where you would pass through buttons.
- Fixed Crash in Local Multiplayer where it would crash if a player teleported
- Fixed Pirate Skin and Gordon Skin
- Steam wouldn't launch the game properly on Linux, specifically Arch (Thanks Monou and Sydew)
- And more!
Final Thing
Thank you for 50 sales within 2 weeks, I never launched a game on steam and I honestly expected worse, but I hope that I can continue to work on the game as much as I hope for you guys to continue to play The Colorful Creature. Lots more awesome stuff is coming, such as proper workshop support :)
Oh and also, prepare for 2022, and save up those god damn credits!
Bugfixes: - Game will no longer crash when you press start - You won't get random coin achievements (+ some will be removed) - Fixed Hardmode button visual
TCC Giveaway!
I've decided to launch a giveaway which you can enter in the official TCC Discord Server: https://discord.gg/BpzkuDu96a
We'll be giving one key away and the winner is randomly chosen. Read instructions in #announcements to know more about it.
So join and have chance to get the game for free! The giveaway lasts until 3rd September so hurry!
July 2021 TCC News!
Hello everyone, it's about time that I'll finally show you guys one of the things I've been working on July, and there are even things that I planned on doing in beta 1.8 but were added in this version instead!
Before we get started, reminder that the game will most likely come out in September!, so keep an eye out!
Level Editor Improvements
During June and especially July I was working on the Level Editor, if you don't know the Level Editor in the game let's you create levels however you like! And the goal of this tool is to make it as close to make main-game levels as possible, and I think it's pretty close at doing that.
If you've played the free version of the game, you might've noticed quite a bit of new things, and you would be correct.
When you load the level editor, you'll first notice these "arrows", those are button pages (very creative name) and they let you go through the tools that the Level Editor offers!
Button Pages not only let me add more tools, but they also fixed the problem where I don't have to clump everything together in one bar.
In the second page, the first button is a background changer, it lets you change between backgrounds (just like how you change music).
The second button lets you change the angle direction of the stars at any angles, I had to rewrite star functionality to be able to do to that.
The third button lets you change diamond medal time. And finally, the fourth button lets you publish your level to the Steam Workshop!
Steam Workshop Support
That's right! We're adding Steam Workshop to The Colorful Creature, which is crazy because I wasn't planning on doing it in the first place, nobody asked me to do it in the first place, yet I did it and here I am. If you think I'm lying, just check the workshop itself.
So how does it work? Well before you can publish your level, you have to do the following things:
- Be connected on Steam and have it's API enabled.
- Have the player and the door placed.
- Don't make a change of the level after you've beaten it.
- Have diamond time be higher or the same than the time you completed the level.
- The level has to have a name.
- Cheats must be disabled.
Once you've fulfilled all of these requirements, you're now ready to publish!
Before publishing, you have to read the rules and agree to the Steam Subscriber Agreement (For Legal Reasons).
If you've done everything correctly, your level will be published, and visible within the next minute! Congratulations for contributing in the future of gaming!
Custom Levels Menu
Custom Levels is a way to play your own Local Level Editor levels and your online Workshop levels. You basically click "Play Custom Levels", and you will immediately have a list of levels that you subscribed to and ready to play!
Achievement Menu Overhaul
In July I've overhauled the entire achievements menu, which brought confusion, was hard to work with, and it had tons of issues. So I've changed the entire look by adding a achievement icon, better progress bar, better title and description, and so on!
Thank You!
Well that's all for this month, see ya next month for the early access release of the game!
Make sure you guys wishlist the game on steam!
The Speedrunning Ladder Event is over:
Winners:
1. Dha - 36.37
2. Monst2r - 36.79
3. Scotrian - 37.27
Congrats to all of the winners! Their reward is a TCC steam key, which they can give away to the community or their friends (or just keep them)
Join this discord server to participate in future events: https://discord.gg/EDMURqsx
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