- Updated Ren'Py engine to version 8.2.2
- Updated image caching limits to take advantage of higher minimum specs and use more RAM when available for improved image prediction, especially in the game's CG gallery. As a result, the game should perform better when loading large images and respond to some player actions faster.
- Reworked the time display in the save/load UI to better fit regional time-telling formats for each language. (adding the year, alternating 12-hour and 24-hour times, re-ordering elements, etc.)
- Updated some UI text to improve the text-to-speech accessibility mode. (English only)
- Updated Ren'Py engine to version 8.2.0
- Implemented Ren'Py "Deferred Translation Loading", which should significantly reduce loading times and slightly improve in-game performance.
- Added Brazilian Portuguese translation.
- Finished Polish language translation.
- Adjusted code for language setting on game startup. The game should automatically adjust to your chosen language in the Steam UI again.
- Updated Ren'Py engine to version 8.1.2
- Added translations for a yes/no prompt added in Ren'Py 8.1.0.
- Adjusted website links in Extras menus.
Trading Cards for Slimy Sextet have been approved! Everyone who has played the game for enough time should get their drops immediately, and cards that aren't already in your inventory should drop as you keep playing.
You can also see the game's newly-released Emojis and profile backgrounds in the Steam Points shop here: https://store.steampowered.com/points/shop/app/1189070/
It's out! it's ready! It's here!
I'm happy to say that Slimy Sextet is finally released and available for players to buy and play. It's been a long, bumpy road to get here, but I finally have a game to show you all, and its the biggest, most polished game I've made by a long shot.
Thank you to everyone who helped make the game, helped it reach its audience, and most importantly, thank you all for being so patient as this game went through development! I hope you all enjoy the resulting game, and have fun with Slimy Sextet!
With that said, there are a few things I'd like to announce alongside the game's release.
You might notice that the game costs $11.99 (or a regional currency equivalent) when I've previously said that it would cost more. I had a long discussion with my publisher before launch, and we both agreed that a lower price would be more appropriate for this game. I hope that this will encourage more people to experience the game and feel like they got their money's worth!
I am by no means a perfect human being, and this game is by no means a perfect one. I still plan to make patches, fixes, and improvements to the game even after launch. Translations to languages beyond English are one main target of this, as the Polish translations is still unfinished, and I've been contacted by some players that some of the other languages could use some extra attention as well.
If you have a problem or issue with the game as you play, I encourage you to visit the discussion forum and let me know what you think needs fixing or improvement. I also have some troubleshooting advice listed there, in case it might help some of you run the game better!
https://steamcommunity.com/app/1189070/discussions/0/3829792731672815530/
Beyond that, have fun with Slimy Sextet, and I hope you enjoy playing my game!
This will be the final patch before release, and the one that is available on launch day.
- Character voice volume adjustments for balancing
- Some progress on the Polish translation
- Typo fixes and text adjustments to fit the voice acting. For what should be the final time, hopefully.
- Adjusted voice volume blanace for harem scenes a bit.
- Adjusted code for character sprites' eyes blinking to work properly again after the engine update.
- Fixed more typos, made more edits.
- Removed some voice files that were being left unused.
- Updated credits list.
- Updated Ren'Py engine to 8.1.0, the latest version. This should hopefully fix some issues on Mac + Steam Deck. (Some audio volume mixing has also changed as a result.)
- Fixed a huge amount of typos and lines that were inaccurate to the voice acting.
- Finished Russian and Spanish translations. Progress on Polish.
- More typo fixes and edits to fit the voice acting.
- Nobody expects the Spanish WIP translation!
- Added Mahou Mating to the "More Games" section of the Extras gallery with new cover art.
After a long period of development, I'm finally at a point where I feel like I can announce a release date, and not have to dance around with estimates or potential delays. Thank you to everyone for your patience! Slimy Sextet will release on Steam on May 19th at 6pm PST. I am still going to push minor patches before launch, and I can't guarantee that I will have all languages fully translated by then, but I feel fairly certain that I will have all of the most important languages supported at that point, and the game will be just about as polished as I can possibly make it otherwise. I'm excited to share the full game in its final form with everyone, and I hope you'll all enjoy it!
- The Korean language is now complete!
- Fixed an issue where the game would crash if no language was selected from the menu in non-Steam versions.
- More typos, more capitalization, more edits to make the script better reflect the voice acting.
- Updated credits links slightly.
- Simplified Chinese is the first non-English language to be completed! The entire game should work in this language now.
- Two versions of Spanish (Spain + Latin America) now have UI and demo script translated.
- A few typo fixes and UI optimizations.
- Added Korean translation for demo content.
- Fixed typos, capitalization, grammar.
- Changed some lines to better fit the voice acting.
- Fixed a male slime voice line that played twice.
- Adjusted the looping moan audio to start later in Quinn's first sex scene.
- Fixed some audio balancing in the two full-harem CG scenes.
- Backend preparation for Ren'Py 8.1.0 (will eventually update to the new engine version when it's out of prerelease)
- Fixed typos.
- Adjusted gamepad control scheme very slightly.
- Added more of the Polish translation.
Hooray, we've hit the big Version 1.0! At this point, the English version of the game is basically done. The few things remaining to do before I pick a release date and launch Slimy Sextet are just going to be minor things like tweaking audio volume balance, improving performance, finishing the translation to other languages, and of course marketing. Shouldn't take too long at this point.
- Finished coding the second half of Ending 3. All of the story has now been coded.
- Added "Fast Skip" option to textbox buttons (right-click the skip button to skip to next choice)
- updated some music transitions to be less sudden
- fixed typos
- Updated some UI text translations
- Finalized coding for the first half of Endings 3.
- Added drafts of UI translation for Russian, Polish, Chinese, and Korean.
- Adjusted a bunch of the game's menus to better accommodate translation.
- Revised the in-game credits listing.
- Finalized coding for Endings 1 & 2.
- Added a protagonist gender toggle for the Scene Replay gallery in Extras.
- Finalized coding for all the optional scenes after the common route. Only the endings are left unpolished at this point, and once they're done, the English version of the game is basically done, and there will only be translations left before release.
- Small ui optimizations and fixes. Added a CTC icon to the textbox.
- Fixed some audio issues regarding panning for voice acting during sex scenes with multiple girls.
- Improved aspect ratio flexibility for Steam Deck when using external displays.
- Replaced voice files for female slime protagonist with edited versions, adjusted in-game balance to compensate.
- Rearranged slots on the save/load screens. There are now 3 more slots, and the thumbnail images for the slots are now smaller, reducing the filesize of save data.
- More coding progress for story scenes.
- Fixed a few minor issues caused by the last patch.
- made some adjustments to harem scene voice acting, including adjusting the climax volume and adding panning to voice lines.
- More coding progress for story scenes.
- Fixed the main menu causing error screens.
- Made a bunch of coding progress, extending the finalized content to the end of the 4th sex scene. About 15% of the game is now done.
- Added a bunch of new music tracks and reworked which tracks play where in the script. The OST is done now, hooray!
- Revised extras menus a bit, especially music section.
- More backend adjustments to prep for translations.
- Lots of audio additions throughout the story. New sound effects. Moan loops between dialogue during all sex scenes. A new music track for ending 1. Panning and mixing fixes.
- Fixed some issues with NVL-mode text. Made the transition between ADV and NVL faster. Revised the script to use NVL instead of ADV for lengthy description/exposition/monologue text.
- Adjusted visuals and code for demo content to work better in 16:10 aspect ratio.
- Adjusted flare's sprite to hide her mailbag for some scenes without being completely nude.
- Added even more tentacles to ending 1.
- Revised some lines to account for minor wording differences between the male and female slimes' voice acting.
- Updated the Ren'Py engine to the latest version (8.0.2)
- Make the last few music tracks to expand the soundtrack and arrange where they play in the story.
- Go over all scenes in order, tweaking visuals, adding character facial expression changes and movements to emote.
- Revise the store page with new screenshots + trailer video
- Make Soundtrack DLC for the audiophiles and rich kids
- PICK AN ACTUAL RELEASE DATE (probably October/November-ish)
- Post marketing stuff on social media like gameplay sample videos, pics, etc.
- Add non-english languages (Still deciding which exactly. Probably chinese and russian. Maybe more.)
- Voice Acting lines for all characters are now implemented. Balancing and adjustments are still likely to happen in the future, though, as I start coding moan loops and Sound effects into sex scenes.
- More translation preparation, including an implementation of "Pig Latin" as a testing language.
- Updated the Ren'Py engine to version 8.0.1
- Added moving tentacle images to the section before the sex scenes in ending 1 to better portray the story event.
- The "Mute Protagonist Voice" setting should now work properly in ending 2.
- Adjusted achievement names/descriptions. Changed "completionist" achievement to unlock on seeing all sexy scenes, not all endings. It's still functionally the same unlock requirement, but now it more accurately show how much of the game a player has experienced when given a progress bar. (For example, "23/26 sex scenes seen" is probably more useful than "2/3 endings seen")
- Voice Acting lines for Quinn have been finished. Only the male protagonist is left unvoiced at this point.
- Backend fixes to make the game run smoother.
- Updated Ren'Py engine from 7.4 to 8.0.
Smaller update with new stuff.
- Voice Acting for Flare has been finished. Quinn is in progress.
- adjusted voice acting volume balance for some characters (I'll further refine this later).
- added support for 16:10 aspect ratio, and modified the UI to compensate. This will be automatically used by Steam Deck to utilize the full 1280x800 screen, but it may also be more fitting for other devices and screens. It's in the settings menu if you want to try it.
Here's a progress update for those of you who got early access to the game.
- Voice Acting lines for Yumi, Mary, Adalyn, Celeste, and Fem-slime have been added.
- character sprites are now tinted when the cave background is shown to match the tone/lighting of the location.
- UI has been modified, adding number values for settings bars, updating Moruno Creative's logo, and rewording some text.
- The main menu now uses a static image instead of an animation on Android devices, to prevent crashing issues for some users.
- addressed minor issues on Steam Deck after acquiring one for testing. In my experience, the game works very well on it, and I predict Valve will classify it as "Verified" after their own tests.
- various back-end fixes to prepare for future updates.
- add voice acting lines for Flare, Quinn, and Male-slime, fix any audio balancing issues that arise.
- add sound effects and vocal-noise loops between sex-scene dialogue lines.
- add more tracks to the game's soundtrack, reorganize which music plays for each in-game scene.
- make characters move around, change facial expressions, and generally emote instead of just standing still.
- organize translations into languages beyond English
What a wild day yesterday was, and I'm truly sorry about all of it. It was a result of my own stupidity, for certain, and I will definitely make sure nothing like this happens again. As stated in yesterday's announcement, the game was accidentally released in full instead of the demo version that was supposed to be released for the Steam Next Fest, and was made available for a low price of $2.69, which is much lower that I intended this game to be valued at. As of a few hours ago, Steam Support has stepped in and made the game unavailable for purchase, leaving only the demo version that I intended to release. They've also told me that that when the game is actually ready for its future release, they will give me a second wave of release visibility, so hopefully this will hurt the game's final release less that I had initially feared. I also very much appreciate the reception that I've gotten from those of you that have bought or seen the game in this embarrassing time. Those of you that have given positive reviews and let me know that you're willing to overlook this situation and reserve judgement for the final version, I can't thank enough. My worst fear in all of this was that the game would get a negative reputation for this, and thus lose out on a lot of its potential, and I'm very grateful that you're all so understanding and patient. I'm happy for those who are enjoying the game as it is now, and I'll work to make the final version even better. That said, the game sold about 2400 copies yesterday while it was available, and I have no power to forcefully refund or revoke those purchases. They were valid, and I can only accept that they happened and work to provide what I can for those customers in exchange for their business. I hold nothing against any of you who may have bought the game. Consider the low price an apologetic gesture of sorts for selling this unfinished product before it was ready. I'll be updating the game over time as it gets closer to being worthy of a REAL release, and I'll try to make sure you guys have access to the latest version over time. I've added a "disclaimer" to the game's current build, notifying anyone who plays it past the demo content that the game is unfinished past that point and hopefully letting them know what to expect. To answer some questions\comments I've seen:
- I don't have a release date scheduled for the final game yet. Recent events have shaken up a lot of my plans, and I'll have to announce the date later.
- I do plan to release a Soundtrack DLC for the game when it re-launches, which I haven't decided on a price for yet. It will not be a "donation DLC" for those who want to make up for the low price they paid for the game's early release, but you can treat it as such if you like, or alternately, you can buy the game on another platform such as itch.io.
- Despite everything that has already happened, I don't plan to change the game to an "early access" state. My intent is as before: to release the game in a finalized state once it's ready, and even though a lot of it is now leaked out to the world, I want the majority of players to experience the game for the first time once it's in its best state.
So uh... the game was not supposed to release today. And it DEFINITELY was not meant to go on sale for as low as $2.99. It was a major screwup on my part. My only intent was to release the game's demo today, and to participate in the February Steam Next Fest event. But I guess I clicked the wrong button by accident and now a ton of the game that was not ready for the public is on sale for a price that's not going to make much back. Unfortunately, I cannot do anything right now to fix things. I can't take the game down, halt sales, change the price, or do much of anything unless I contact Steam Support, which I have. Hopefully they'll let me salvage some of this disaster, but I don't think it'll happen quickly if it happens at all, as it's the weekend and they're likely not in the office to get back to me promptly. By the time things are corrected, it's likely that the game's reviews will be bad, and I'll have already sold lots of copies at a giant discount that likely won't recoup my development costs to make the thing. I'm sorry, guys. I screwed up this game's release, and I dunno how this mess is gonna end up, but it's likely not gonna be pretty, and it might just destroy my reputation while ruining me financially. If you want to support me, feel free to buy the game at the current price and in it's current state, but I'm frankly ashamed of myself for letting this happen and releasing things as they are. Right now, I can only ask forgiveness and hope Steam Support gets back to me before the damage is too large.
Slimy Sextet
Belgerum
Critical Bliss
TBA
Indie Casual Singleplayer
Game News Posts 31
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive
(154 reviews)
https://store.steampowered.com/app/1189070 
Slimy Sextet - Lib Linux [48.7 M]
The hero Quinn has slain the demon king and brought peace to the world with the help of Celeste, the great fairy of the forest. Now Quinn must repay Celeste for her aid with the promised cost: her firstborn child.
However, Quinn boasts that no man is worthy of being her husband, so she'll never have a firstborn child that Celeste can claim. Using this loophole, she plans to get out of ever paying what she owes.
Angered by Quinn's ungrateful arrogance, Celeste begins plotting her revenge. She'll make sure Quinn has a baby, but not with a normal husband... No, she'll create a monstrous, evil creature to sire the child. A slimy, tentacled beast made of mind-melting love potion will make the so-called "hero" and all of her companions regret leaving a debt unpaid.
Slimy Sextet is a visual novel where you play as Celeste's slime minion, helping her carry out revenge via tentacle sex! Do your job well by fucking all the girls silly, and who knows... maybe you can even turn the tables on the great fairy herself? Of course you can.
- Choose your slime's gender! Are you an alpha male or dominant diva?
- Wrap your tentacles around 6 sexy Heroines in 26 sex scenes!
- Find multiple endings! Will the girls be your slaves, or loving brides?
- Admire high-res art assets made for 4K!
- Treat your ears to full English voice acting, and an original soundtrack!
- OS: Linux x86/x86_64
- Processor: 1.2 GHzMemory: 1 GB RAMStorage: 500 MB available space
- Memory: 1 GB RAMStorage: 500 MB available space
- Storage: 500 MB available space
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