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Development update July 2021
Now, when an element (unit, structure, etc...) is hit by any weapon, there are particles coming out at every hit and also a bigger explosion when the element is destroyed.
Unfortunately the GIF compression reduces the video quality and frame rate a lot, but I can assure you that this looks much better in game!
Now defensive towers can shoot enemies when in range.
My work on defensive towers is far from finished as they can't be selected or upgraded yet, but that's something that I am going to implement soon.
Action buttons used to control units are now toggle buttons, which means they stay selected until the action is completed or cancelled.
They are also disabled while an action is in progress and the cancel button now works with all actions.
The new faction selection screen highlights a faction when selected.
Probably a minor change, but it makes the screen more polished and interesting, especially when you see the effect in real time.
When I started working on the defensive tower I created a little monster... The first version was shooting at everything in range and it was destroying everything with 1 hit.
Things were even weirder because there were no particles yet, so all you could see was objects disappearing. It was almost like a black hole!
The main goal for the month of August is to implement a basic AI that will allow the first testers to experience some kind of gameplay. Another important thing on my TODO list is finishing the defensive tower. In particular I want to make it possible to select and to upgrade it. I also have other things in my mind, but it looks like August will be another busy month for me, so I don't want to over-promise for now.
If you enjoyed this update and if you want to support Virtueror make sure to wishlist and follow it. Thanks and see you next month with a new update! https://store.steampowered.com/app/1607580/Virtueror_The_Virtual_Conqueror/
[ 2021-08-03 13:08:38 CET ] [ Original post ]
Welcome to the second update on the development of Virtueror: The Virtual Conqueror, a Real Time Strategy game with 4x and RPG elements I am developing as a solo indie developer. This month the development has been slowed down a by several events in my private and professional life that drastically reduced my spare time, but I managed to achieve some progress nonetheless. These are the main changes for this month:
Damage particles
Now, when an element (unit, structure, etc...) is hit by any weapon, there are particles coming out at every hit and also a bigger explosion when the element is destroyed.
Unfortunately the GIF compression reduces the video quality and frame rate a lot, but I can assure you that this looks much better in game!
Working defensive towers
Now defensive towers can shoot enemies when in range.
My work on defensive towers is far from finished as they can't be selected or upgraded yet, but that's something that I am going to implement soon.
In game UI improvements
Action buttons used to control units are now toggle buttons, which means they stay selected until the action is completed or cancelled.
They are also disabled while an action is in progress and the cancel button now works with all actions.
Improved faction selection screen
The new faction selection screen highlights a faction when selected.
Probably a minor change, but it makes the screen more polished and interesting, especially when you see the effect in real time.
Bug of the month
When I started working on the defensive tower I created a little monster... The first version was shooting at everything in range and it was destroying everything with 1 hit.
Things were even weirder because there were no particles yet, so all you could see was objects disappearing. It was almost like a black hole!
What's next?
The main goal for the month of August is to implement a basic AI that will allow the first testers to experience some kind of gameplay. Another important thing on my TODO list is finishing the defensive tower. In particular I want to make it possible to select and to upgrade it. I also have other things in my mind, but it looks like August will be another busy month for me, so I don't want to over-promise for now.
Support this game, wishlist and follow!
If you enjoyed this update and if you want to support Virtueror make sure to wishlist and follow it. Thanks and see you next month with a new update! https://store.steampowered.com/app/1607580/Virtueror_The_Virtual_Conqueror/
[ 2021-08-03 13:08:38 CET ] [ Original post ]
Virtueror - The Virtual Conqueror
Vivaladev
Developer
Vivaladev
Publisher
when all your base are belong to us
Release
Game News Posts:
16
🎹🖱️Keyboard + Mouse
No user reviews
(0 reviews)
Virtueror is an RTS with 4x and RPG elements. Your mission is to conquer new worlds and to extend your domain over the whole galaxy. Build your base, command your units, gather resources, set up defenses and crush anyone challenging you. Have no mercy and the universe will be yours!
Game mechanics
These are some of the main game mechanics you will find in Virtueror:Set up defenses
You can create perimeter walls and defensive towers to protect your base and your resources. Then you can upgrade and improve them to be even safer from your enemies.
Mine resources
To mine resources in Virtueror you need to take control of generators with your units and then you need to conquer enough cells to create a path between your base and the structure you want to mine.
Explore new worlds
Every map is constantly covered by Fog Of War and you need to explore with your units and to expand your territory to find out what's hiding in the dark.
Build your base
Build new structures and conquer existing ones to expand your domains and to get access to new and different technologies and abilities.
Grow your army
Create and upgrade your units with better weapons and special abilities to prevail on your enemies.
More mechanics will be announced and added to this list as the development moves forward.
Main Features
- Clean and easy to use User Interface.
- Modern isometric graphics with a retro vibe.
- Mix of strategy, 4x and RPG mechanics
- Your strategic choices matter
- Improve and upgrade your units like in an RPG
Active development
This game is still in early stage of development, but it's constantly making new progress and here you will find detailed updates posted every month.Make sure to wishlist and follow this game to not miss them.
MINIMAL SETUP
- OS: Ubuntu 16.04 or compatible
- Processor: Dual-core 2.0 GHz
- Graphics: OpenGL 3.0 support or better
- Storage: 200 MB available space
- OS: Ubuntu 20.04 or compatible
- Processor: Dual-core 3.0 GHz
- Graphics: OpenGL 4.0 support or better
- Storage: 200 MB available space
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