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Welcome to the first dev-log of 2024, which casually comes on my birthday. I am happy to celebrate it with the biggest update in terms of new features since I started working on this project! As I mentioned in my previous update I was expecting this month to be productive, but for once reality exceeded my expectations. Without further ado, let's dive into all the new features and changes.
Welcome to the last update of this 2023. This month has been pretty slow for the development of Virtueror as the holidays and a few other things took a good chunk of my time, nevertheless I am glad I managed to continue a slow, but steady progress. Let me show you the main new features and changes from this month of development.
If you have been following this project in the past year you might know that once again I had to put it on hold... but once again I came back to the active development and the good news is that for a while I'll keep working (almost) full time on it! Anyway, enough said about that, let's focus on what I did during the month of November 2023.
Special post as this is about the usual monthly dev log, but also to announce the second alpha build of Virtueror.
Welcome to the first update of 2023. This is also a special update because it's the first one after I started closed alpha testing about 3 weeks ago, so let me tell you what happened with that and how things are going.
I am happy to announce that the first alpha build of Virtueror is now available for testing!
To be part of the alpha testing you can join the Discord server of the game, where you will get access to a Windows and a Linux build.
People who will take part in alpha testing and will provide useful feedback will be rewarded with a Discord role and mentioned in credits.
The game is not fully playable yet, but you can already:
It's been 9 months since my last update and that's because the development has been on hold from April to November. Things are back to normal now and I worked hard all December to bring you plenty of news and updates in this new dev log.
March has been the most productive month since I restarted to work on Virtueror last December and I am quite happy with the progress I achieved. In my previous update I had anticipated that I was supposed to work only 3 weeks this month, but I managed to work the full month and that definitely helped doing more than I had originally planned.
February has been the first full month that I spent working on Virtueror and I believe that it shows in the progress overview I put together in this post.
In January I could only work on Virtueror from the 11th, but I have been pretty productive since then and the results of all that work are here for you to see.
In case you are wondering what happened to this game after last summer, the short answer is that I had to take a break from development to focus on other stuff. The long answer is in this previous Steam update. This month I went back to work on Virtueror on December the 13th and despite the Christmas and New Year's break I managed to push the development forward a little in the last 3 weeks. These are the main changes from this half month of work.
If you have been following this project on Steam, but you haven't joined the official Discord server, you might have had the impression that this was just another dead game. That would be totally fair, as most games are never finished, especially in the indie scene, and this one didn't show any activity for months. Luckily it is not the case this time! What happened is that I had to suspend the development for a while because I have been extremely busy with other things IRL. In particular I have been focusing on a career change (for my day job) going from software developer to skydiver. Pretty unusual, I know, but it's what I love and what I am trying to do. The good news is that thanks to that I quit my old job and starting from today I will be a full time indie developer, at least from Monday to Friday. Obviously it will take me a a few days to be fully productive again, also because I have to plan a lot of things pretty much from scratch and I will need to get familiar again with everything I had done so far. Hopefully that won't take too long though, so expect a new monthly update on the 3rd of January 2022 and more regular updates after that. In the meantime you can join the Discord Server to follow and to influence the development from close. Also don't forget to wishlist and to follow the game on Steam: https://store.steampowered.com/app/1607580/Virtueror_The_Virtual_Conqueror/
This month's update is going to be a short one. the main news is that there's no news! But let me explain things better... During the month of August I have been very busy with some real life things, including my day job, and because of that I couldn't dedicate any meaningful time to Virtueror. I only fixed a couple of bugs, but nothing major or worth to mention here. It's very likely that things will be the same during September, but the good news is that they will completely change in October. Unfortunately I can't tell you why or give you more details yet, but I will do that in my next dev log. I know it's not nice to see 0 progress on a game you follow, but for now I can't do any better than this as I don't work full-time on this project, yet... ;-)
Welcome to the second update on the development of Virtueror: The Virtual Conqueror, a Real Time Strategy game with 4x and RPG elements I am developing as a solo indie developer. This month the development has been slowed down a by several events in my private and professional life that drastically reduced my spare time, but I managed to achieve some progress nonetheless. These are the main changes for this month:
Welcome to the first monthly update on the development of Virtueror: The Virtual Conqueror, a Real Time Strategy game with 4x and RPG elements I am developing as a solo indie developer. This month I had to spend a good amount of work on the new Steam page of the game (which went live on the 9th), but I tried not to neglect development and these are the main news.
Hi, my name is Davide and I am the solo indie developer who's working on Virtueror. To celebrate this new page I wanted to introduce myself and my game to the Steam community. I will do that with a live stream where I will show you the game in action, but also something from behind the scenes. Then I will talk about my future plans for this project and I will answer any question people might have. If you want to find out more about this game and if you want to follow the development closer, make sure to join the Discord server where you will also get access to the first pre-alpha builds.
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