Development update December 2021
I introduced something that can be considered a new resource: money. It is represented by the first icon from the left in the following image that shows the resource bar at the top of a mission screen.
For now players will only be able to use money to buy and to sell other resources. I am not planning to let players use it to buy upgrades or structures as I believe that's something that should still require active work from existing game elements (ex.: some unit building a wall). I might experiment a bit with other uses though, like for example unlocking tech research that will give access to new upgrades.
I have completely redesigned the dialog to choose the unit (or structure) to create. The old dialog was like this:
And the new one is this:
The old one was something quick I implemented to have something functional, but it was not supposed to be used in the final game as it was pretty limited and not designed for showing many elements. The new dialog will allow to navigate through elements more easily and it can show more information at glance, which is something pretty important considering that now each unit has 11 attributes, whereas they were only 6 in the past. Another major difference is that the old dialog was specific for units, but the new one will be used for both units and structures. Unfortunately I haven't finished to implement this dialog yet, so for now I am only showing you a mock-up image, but I will make sure to include a GIF in the next update to show it in action.
I updated the dialog of the faction selection screen to make it more consistent with the new in-game dialog.
In this case everything is already implemented as changes were minor. I also re-balanced the attributes of the different factions after noticing something was a bit off (one faction was slightly stronger than the others).
I changed a bit how selected elements look in game:
Before they only had a thick outline, whereas now the outline got a bit thinner and the whole element is covered by a semi-transparent light color. A subtle change, but I can guarantee it makes easier to recognize selected elements.
During this period I also worked on other minor updates, like for example a new command to center the camera on the player's base and some work to improve and to simplify the UI system. I normally don't post much details about these kinds of updates here, but if you are interested in knowing more about them make sure to join the official Discord server of the game and to check the #dev-updates channel.
I already know I will have to spend at least 1 week away from home this month, so I prefer to keep the planning pretty loose for now, but I will start finishing the new dialog, That will also require some work to adapt all elements to the new unified and extended attributes. Then I will probably spend some time on some mechanics to upgrade structures. Eventually I will start to work on new dialogs like the ones to trade resources. More might come, but as I said, it's hard to plan things for now.
If you enjoyed this update and if you want to support Virtueror make sure to wishlist and to follow it. Thanks and see you next month with a new update! https://store.steampowered.com/app/1607580/Virtueror_The_Virtual_Conqueror/
[ 2022-01-03 17:26:22 CET ] [ Original post ]
In case you are wondering what happened to this game after last summer, the short answer is that I had to take a break from development to focus on other stuff. The long answer is in this previous Steam update. This month I went back to work on Virtueror on December the 13th and despite the Christmas and New Year's break I managed to push the development forward a little in the last 3 weeks. These are the main changes from this half month of work.
In-game currency
I introduced something that can be considered a new resource: money. It is represented by the first icon from the left in the following image that shows the resource bar at the top of a mission screen.
For now players will only be able to use money to buy and to sell other resources. I am not planning to let players use it to buy upgrades or structures as I believe that's something that should still require active work from existing game elements (ex.: some unit building a wall). I might experiment a bit with other uses though, like for example unlocking tech research that will give access to new upgrades.
New dialog for units and structures
I have completely redesigned the dialog to choose the unit (or structure) to create. The old dialog was like this:
And the new one is this:
The old one was something quick I implemented to have something functional, but it was not supposed to be used in the final game as it was pretty limited and not designed for showing many elements. The new dialog will allow to navigate through elements more easily and it can show more information at glance, which is something pretty important considering that now each unit has 11 attributes, whereas they were only 6 in the past. Another major difference is that the old dialog was specific for units, but the new one will be used for both units and structures. Unfortunately I haven't finished to implement this dialog yet, so for now I am only showing you a mock-up image, but I will make sure to include a GIF in the next update to show it in action.
Updated faction selection screen
I updated the dialog of the faction selection screen to make it more consistent with the new in-game dialog.
In this case everything is already implemented as changes were minor. I also re-balanced the attributes of the different factions after noticing something was a bit off (one faction was slightly stronger than the others).
New selection highlight
I changed a bit how selected elements look in game:
Before they only had a thick outline, whereas now the outline got a bit thinner and the whole element is covered by a semi-transparent light color. A subtle change, but I can guarantee it makes easier to recognize selected elements.
Minor updates
During this period I also worked on other minor updates, like for example a new command to center the camera on the player's base and some work to improve and to simplify the UI system. I normally don't post much details about these kinds of updates here, but if you are interested in knowing more about them make sure to join the official Discord server of the game and to check the #dev-updates channel.
What's next
I already know I will have to spend at least 1 week away from home this month, so I prefer to keep the planning pretty loose for now, but I will start finishing the new dialog, That will also require some work to adapt all elements to the new unified and extended attributes. Then I will probably spend some time on some mechanics to upgrade structures. Eventually I will start to work on new dialogs like the ones to trade resources. More might come, but as I said, it's hard to plan things for now.
Support this game, wishlist and follow!
If you enjoyed this update and if you want to support Virtueror make sure to wishlist and to follow it. Thanks and see you next month with a new update! https://store.steampowered.com/app/1607580/Virtueror_The_Virtual_Conqueror/
Virtueror - The Virtual Conqueror
Vivaladev
Vivaladev
when all your base are belong to us
Strategy RPG Simulation Singleplayer
Game News Posts 16
🎹🖱️Keyboard + Mouse
No user reviews
(0 reviews)
https://virtueror.com
https://store.steampowered.com/app/1607580 
Virtueror is an RTS with 4x and RPG elements. Your mission is to conquer new worlds and to extend your domain over the whole galaxy. Build your base, command your units, gather resources, set up defenses and crush anyone challenging you. Have no mercy and the universe will be yours!
Game mechanics
These are some of the main game mechanics you will find in Virtueror:Set up defenses
You can create perimeter walls and defensive towers to protect your base and your resources. Then you can upgrade and improve them to be even safer from your enemies.
Mine resources
To mine resources in Virtueror you need to take control of generators with your units and then you need to conquer enough cells to create a path between your base and the structure you want to mine.
Explore new worlds
Every map is constantly covered by Fog Of War and you need to explore with your units and to expand your territory to find out what's hiding in the dark.
Build your base
Build new structures and conquer existing ones to expand your domains and to get access to new and different technologies and abilities.
Grow your army
Create and upgrade your units with better weapons and special abilities to prevail on your enemies.
More mechanics will be announced and added to this list as the development moves forward.
Main Features
- Clean and easy to use User Interface.
- Modern isometric graphics with a retro vibe.
- Mix of strategy, 4x and RPG mechanics
- Your strategic choices matter
- Improve and upgrade your units like in an RPG
Active development
This game is still in early stage of development, but it's constantly making new progress and here you will find detailed updates posted every month.Make sure to wishlist and follow this game to not miss them.
MINIMAL SETUP
- OS: Ubuntu 16.04 or compatible
- Processor: Dual-core 2.0 GHz
- Graphics: OpenGL 3.0 support or better
- Storage: 200 MB available space
- OS: Ubuntu 20.04 or compatible
- Processor: Dual-core 3.0 GHz
- Graphics: OpenGL 4.0 support or better
- Storage: 200 MB available space
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