Development update January 2023
On the 13th of January I released the first alpha build, for Linux and Windows, allowing all the people in the Discord server of the game to try Virtueror out. So far almost 20 people downloaded the game, which is okay considering the very little gameplay which is fully implemented at the moment. Nonetheless I received some very useful feedback and I found out about some issues that I wasn't aware of. That allowed me to focus my work for the rest of the month on annoying bugs and most wanted features. Also, because of that, I keep considering the community behind this game the most important asset I could have. Closed Alpha testing will continue for at least 2-3 months and I am going to release a new build at the end of February. If you want to be one of the first gamers to try Virtueror join the Discord server of the game as that's where I will share the links to download all the early builds.
The main feature for this month is the brand new audio support in the game engine, which now allows me to add music and sound effects to the game. Unfortunately having this feature fully implemented took more time than I expected, which means I could spend less time on other major features, but at least everything seems to work fine and now I can count on a solid base that should cover most of the game's needs. At the time of writing I already added several tracks and a couple of sound effects to game, Everything is still to be considered a placeholder for now, but I will try to finalize things in the upcoming months. I also implemented a first version of the audio settings dialog, which allows to control volumes and to disable music and sound effects.
Another important new feature is support for tooltips in the GUI library of the game engine. This is something that was suggested as key feature by a playtester and which will help me explain the game a little better before a tutorial is in place.
I will also use tooltips to extend the existing UI, for example showing more information when moving your mouse over the resource bar. That's a classic way of providing more detailed info without cluttering the screen too much.
I added a new structure: Radar Tower. It's like a smaller (and cheaper) radar station, but it offers a smaller visibility radius. It can be used to extend visible areas more easily.
I also added a new scene elements to add more variety yo the maps: trees. They are not static like other scene elements as they grow and change over time. That should help to make the maps more lively and real.
I am also planning to make the trees expand in the surrounding cells when they reach their last stage, but that's something I am going to implement in the upcoming weeks.
- New exit dialog - New dialog to create a new map in the map editor - Game is paused when the window is minimized - Fixed several crashes and bugs - Minor changes in game UI - Updated code of the open source repository on GitHub to the latest changes
I am currently working on the second alpha build, which has the goal to be more stable and closer to the actual game, features-wise at least. The week following the release of the first alpha build I posted a poll on the Discord server of the game, asking people to help me define the development roadmap and these are the top priorities according to their votes: [olist][strike]Audio support[/strike]
AI
Tutorial
Gameplay
Map editor
[/olist]
The first feature is already implemented, so I will focus my work on the others, even if I am not planning to do anything for the tutorial yet as there's still a lot to do and to finalize before I can start with that.
If you enjoyed this update and if you want to support Virtueror make sure to wishlist and to follow it. Thanks and see you in a month with a new update! https://store.steampowered.com/app/1607580/Virtueror_The_Virtual_Conqueror/
[ 2023-02-02 13:16:55 CET ] [ Original post ]
Welcome to the first update of 2023. This is also a special update because it's the first one after I started closed alpha testing about 3 weeks ago, so let me tell you what happened with that and how things are going.
Closed alpha started
On the 13th of January I released the first alpha build, for Linux and Windows, allowing all the people in the Discord server of the game to try Virtueror out. So far almost 20 people downloaded the game, which is okay considering the very little gameplay which is fully implemented at the moment. Nonetheless I received some very useful feedback and I found out about some issues that I wasn't aware of. That allowed me to focus my work for the rest of the month on annoying bugs and most wanted features. Also, because of that, I keep considering the community behind this game the most important asset I could have. Closed Alpha testing will continue for at least 2-3 months and I am going to release a new build at the end of February. If you want to be one of the first gamers to try Virtueror join the Discord server of the game as that's where I will share the links to download all the early builds.
Music and sound effects
The main feature for this month is the brand new audio support in the game engine, which now allows me to add music and sound effects to the game. Unfortunately having this feature fully implemented took more time than I expected, which means I could spend less time on other major features, but at least everything seems to work fine and now I can count on a solid base that should cover most of the game's needs. At the time of writing I already added several tracks and a couple of sound effects to game, Everything is still to be considered a placeholder for now, but I will try to finalize things in the upcoming months. I also implemented a first version of the audio settings dialog, which allows to control volumes and to disable music and sound effects.
Tooltips
Another important new feature is support for tooltips in the GUI library of the game engine. This is something that was suggested as key feature by a playtester and which will help me explain the game a little better before a tutorial is in place.
I will also use tooltips to extend the existing UI, for example showing more information when moving your mouse over the resource bar. That's a classic way of providing more detailed info without cluttering the screen too much.
New structure: Radar Tower
I added a new structure: Radar Tower. It's like a smaller (and cheaper) radar station, but it offers a smaller visibility radius. It can be used to extend visible areas more easily.
New scene elements: Trees
I also added a new scene elements to add more variety yo the maps: trees. They are not static like other scene elements as they grow and change over time. That should help to make the maps more lively and real.
I am also planning to make the trees expand in the surrounding cells when they reach their last stage, but that's something I am going to implement in the upcoming weeks.
Minor updates
- New exit dialog - New dialog to create a new map in the map editor - Game is paused when the window is minimized - Fixed several crashes and bugs - Minor changes in game UI - Updated code of the open source repository on GitHub to the latest changes
What's next
I am currently working on the second alpha build, which has the goal to be more stable and closer to the actual game, features-wise at least. The week following the release of the first alpha build I posted a poll on the Discord server of the game, asking people to help me define the development roadmap and these are the top priorities according to their votes: [olist]
Support this game, wishlist and follow!
If you enjoyed this update and if you want to support Virtueror make sure to wishlist and to follow it. Thanks and see you in a month with a new update! https://store.steampowered.com/app/1607580/Virtueror_The_Virtual_Conqueror/
Virtueror - The Virtual Conqueror
Vivaladev
Vivaladev
when all your base are belong to us
Strategy RPG Simulation Singleplayer
Game News Posts 16
🎹🖱️Keyboard + Mouse
No user reviews
(0 reviews)
https://virtueror.com
https://store.steampowered.com/app/1607580 
Virtueror is an RTS with 4x and RPG elements. Your mission is to conquer new worlds and to extend your domain over the whole galaxy. Build your base, command your units, gather resources, set up defenses and crush anyone challenging you. Have no mercy and the universe will be yours!
Game mechanics
These are some of the main game mechanics you will find in Virtueror:Set up defenses
You can create perimeter walls and defensive towers to protect your base and your resources. Then you can upgrade and improve them to be even safer from your enemies.
Mine resources
To mine resources in Virtueror you need to take control of generators with your units and then you need to conquer enough cells to create a path between your base and the structure you want to mine.
Explore new worlds
Every map is constantly covered by Fog Of War and you need to explore with your units and to expand your territory to find out what's hiding in the dark.
Build your base
Build new structures and conquer existing ones to expand your domains and to get access to new and different technologies and abilities.
Grow your army
Create and upgrade your units with better weapons and special abilities to prevail on your enemies.
More mechanics will be announced and added to this list as the development moves forward.
Main Features
- Clean and easy to use User Interface.
- Modern isometric graphics with a retro vibe.
- Mix of strategy, 4x and RPG mechanics
- Your strategic choices matter
- Improve and upgrade your units like in an RPG
Active development
This game is still in early stage of development, but it's constantly making new progress and here you will find detailed updates posted every month.Make sure to wishlist and follow this game to not miss them.
MINIMAL SETUP
- OS: Ubuntu 16.04 or compatible
- Processor: Dual-core 2.0 GHz
- Graphics: OpenGL 3.0 support or better
- Storage: 200 MB available space
- OS: Ubuntu 20.04 or compatible
- Processor: Dual-core 3.0 GHz
- Graphics: OpenGL 4.0 support or better
- Storage: 200 MB available space
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