Dev update Februrary 2023 & new alpha 0.1.2
To be honest it's another pre-alpha build, but hopefully people who are going to try it will still appreciate the new features and improvements, which are all listed here and in the previous dev log. Unfortunately there's no major update for the gameplay (hopefully that will come in the next build), but a lot of new minor features and improvements, hence the codename: "does it run better?". As for the first build, if you want to try it join the Discord server of the game as that's where you can already find the links to download both the new Windows and Linux build.
Now colored lines on the map highlight the area you control, which is based on your connected structures. Obviously the more you expand your base the bigger this area will get.
I will probably change the graphics of the lines in the future, but for now the important thing is this new feature is implemented and working fine.
Until last update it was only possible to access settings from the main menu, entering a dedicated screen. Now they are also accessible in game while playing a map.
I created a dialog in the main menu that will list all changes in new builds and eventually any kind of relevant news. This might seem a secondary feature, but it's very useful to make early testers aware of changes from previous builds, especially when a build spreads over more than 1 month of development, hence more than 1 dev log, like in this case.
- Now all UI has some kind of sound effect associated to major actions like mouse over and clicks. - Implemented new UI widgets: scrollbar and scrollarea. - Video settings now allow to choose from 3 different video modes: borderless, fullscreen and window. - Added map scrolling speed control in game settings. - Fixed camera ending with an empty screen when scrolling diagonally. - Several fixes and improvements in game library code - Updated code of the open source repository on GitHub to the latest changes.
For next month I want to go back to focus on gameplay and AI development, something which I couldn't manage to do in the last few weeks. I also want to try to solve all the weird tech issue the game has on Windows because until I do that I won't be able to release a public alpha and to access a broader audience. I wish I could be more specific when talking about my future plans, but as now I work on Virtueror on the side of a day job it's hard for me to offer a detailed roadmap. Check out next month's dev log to find out what I will manage to achieve during the next 5 weeks of development.
If you enjoyed this update and if you want to support Virtueror make sure to wishlist and to follow it. Thanks and see you in a month with a new update! https://store.steampowered.com/app/1607580/Virtueror_The_Virtual_Conqueror/
[ 2023-02-28 16:07:57 CET ] [ Original post ]
Special post as this is about the usual monthly dev log, but also to announce the second alpha build of Virtueror.
New alpha build available
To be honest it's another pre-alpha build, but hopefully people who are going to try it will still appreciate the new features and improvements, which are all listed here and in the previous dev log. Unfortunately there's no major update for the gameplay (hopefully that will come in the next build), but a lot of new minor features and improvements, hence the codename: "does it run better?". As for the first build, if you want to try it join the Discord server of the game as that's where you can already find the links to download both the new Windows and Linux build.
Control areas
Now colored lines on the map highlight the area you control, which is based on your connected structures. Obviously the more you expand your base the bigger this area will get.
I will probably change the graphics of the lines in the future, but for now the important thing is this new feature is implemented and working fine.
In-game settings
Until last update it was only possible to access settings from the main menu, entering a dedicated screen. Now they are also accessible in game while playing a map.
News & updates dialog
I created a dialog in the main menu that will list all changes in new builds and eventually any kind of relevant news. This might seem a secondary feature, but it's very useful to make early testers aware of changes from previous builds, especially when a build spreads over more than 1 month of development, hence more than 1 dev log, like in this case.
Minor updates
- Now all UI has some kind of sound effect associated to major actions like mouse over and clicks. - Implemented new UI widgets: scrollbar and scrollarea. - Video settings now allow to choose from 3 different video modes: borderless, fullscreen and window. - Added map scrolling speed control in game settings. - Fixed camera ending with an empty screen when scrolling diagonally. - Several fixes and improvements in game library code - Updated code of the open source repository on GitHub to the latest changes.
What's next
For next month I want to go back to focus on gameplay and AI development, something which I couldn't manage to do in the last few weeks. I also want to try to solve all the weird tech issue the game has on Windows because until I do that I won't be able to release a public alpha and to access a broader audience. I wish I could be more specific when talking about my future plans, but as now I work on Virtueror on the side of a day job it's hard for me to offer a detailed roadmap. Check out next month's dev log to find out what I will manage to achieve during the next 5 weeks of development.
Support this game, wishlist and follow!
If you enjoyed this update and if you want to support Virtueror make sure to wishlist and to follow it. Thanks and see you in a month with a new update! https://store.steampowered.com/app/1607580/Virtueror_The_Virtual_Conqueror/
Virtueror - The Virtual Conqueror
Vivaladev
Vivaladev
when all your base are belong to us
Strategy RPG Simulation Singleplayer
Game News Posts 16
🎹🖱️Keyboard + Mouse
No user reviews
(0 reviews)
https://virtueror.com
https://store.steampowered.com/app/1607580 
Virtueror is an RTS with 4x and RPG elements. Your mission is to conquer new worlds and to extend your domain over the whole galaxy. Build your base, command your units, gather resources, set up defenses and crush anyone challenging you. Have no mercy and the universe will be yours!
Game mechanics
These are some of the main game mechanics you will find in Virtueror:Set up defenses
You can create perimeter walls and defensive towers to protect your base and your resources. Then you can upgrade and improve them to be even safer from your enemies.
Mine resources
To mine resources in Virtueror you need to take control of generators with your units and then you need to conquer enough cells to create a path between your base and the structure you want to mine.
Explore new worlds
Every map is constantly covered by Fog Of War and you need to explore with your units and to expand your territory to find out what's hiding in the dark.
Build your base
Build new structures and conquer existing ones to expand your domains and to get access to new and different technologies and abilities.
Grow your army
Create and upgrade your units with better weapons and special abilities to prevail on your enemies.
More mechanics will be announced and added to this list as the development moves forward.
Main Features
- Clean and easy to use User Interface.
- Modern isometric graphics with a retro vibe.
- Mix of strategy, 4x and RPG mechanics
- Your strategic choices matter
- Improve and upgrade your units like in an RPG
Active development
This game is still in early stage of development, but it's constantly making new progress and here you will find detailed updates posted every month.Make sure to wishlist and follow this game to not miss them.
MINIMAL SETUP
- OS: Ubuntu 16.04 or compatible
- Processor: Dual-core 2.0 GHz
- Graphics: OpenGL 3.0 support or better
- Storage: 200 MB available space
- OS: Ubuntu 20.04 or compatible
- Processor: Dual-core 3.0 GHz
- Graphics: OpenGL 4.0 support or better
- Storage: 200 MB available space
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