Dev update December 2023
From now on, you can find a new collectable object spread around the maps: a loot box.
Loot boxes can be collected by your units and reward you with a random amount of resources. I was tempted to add a (low-probability) negative reward too, but for now that's not going to be implemented and it will remain just an idea.
Trees are no longer a static scene object, but they can grow and expand in the surrounding cells, in a way that recreates a growing forest.
Growth is not as fast as the one represented in the previous image, but you can expect to see the scene changing over time during a mission. Also keep in mind that trees can be destroyed by your units (like anything else on the map), so you can always clear up areas if needed and no green protester will show up to face your lasers! steammocking
- Mission mini-map is now only available when a radar station is connected to your base. - Map editor received a few improvements to simplify the workflow when creating and deleting objects. - A few fixes and improvements in the game code and in SGL, the game library which is the tech core of Virtueror. - Updated code of the open source repository on GitHub to the latest changes. The latest commit that made it into this update is number 1592, which means +47 commits from last month. It's not much, I know, but as I said the holidays took their toll this month and it's better than nothing anyway!
For next month I will finally implement some basic game end, that will allow to complete a map when playing to conquer it and that will affect the planet map. I am also already working on a special structure that can be considered as an advanced loot box and that will give more complex rewards, both positive and negative this time. Other things will be decided in the next few weeks. This time I will also try to release a new alpha build at the end of the month as traditionally January has always been my most busy month of development (probably cold and rain do not help doing anything else). Hopefully the tradition will stay the same this new year too! Do you think I'll manage to put enough work for a new release in the next 31 days? The only way to find out is to follow the development and the best way to do it is joining the official Discord server of Virtueror.
If you enjoyed this update and if you want to support Virtueror make sure to wishlist and to follow it. Thanks and see you in a month with a new update! https://store.steampowered.com/app/1607580/Virtueror_The_Virtual_Conqueror/
[ 2023-12-31 15:32:54 CET ] [ Original post ]
Welcome to the last update of this 2023. This month has been pretty slow for the development of Virtueror as the holidays and a few other things took a good chunk of my time, nevertheless I am glad I managed to continue a slow, but steady progress. Let me show you the main new features and changes from this month of development.
Loot box
From now on, you can find a new collectable object spread around the maps: a loot box.
Loot boxes can be collected by your units and reward you with a random amount of resources. I was tempted to add a (low-probability) negative reward too, but for now that's not going to be implemented and it will remain just an idea.
Growing trees
Trees are no longer a static scene object, but they can grow and expand in the surrounding cells, in a way that recreates a growing forest.
Growth is not as fast as the one represented in the previous image, but you can expect to see the scene changing over time during a mission. Also keep in mind that trees can be destroyed by your units (like anything else on the map), so you can always clear up areas if needed and no green protester will show up to face your lasers! steammocking
Minor updates
- Mission mini-map is now only available when a radar station is connected to your base. - Map editor received a few improvements to simplify the workflow when creating and deleting objects. - A few fixes and improvements in the game code and in SGL, the game library which is the tech core of Virtueror. - Updated code of the open source repository on GitHub to the latest changes. The latest commit that made it into this update is number 1592, which means +47 commits from last month. It's not much, I know, but as I said the holidays took their toll this month and it's better than nothing anyway!
What's next
For next month I will finally implement some basic game end, that will allow to complete a map when playing to conquer it and that will affect the planet map. I am also already working on a special structure that can be considered as an advanced loot box and that will give more complex rewards, both positive and negative this time. Other things will be decided in the next few weeks. This time I will also try to release a new alpha build at the end of the month as traditionally January has always been my most busy month of development (probably cold and rain do not help doing anything else). Hopefully the tradition will stay the same this new year too! Do you think I'll manage to put enough work for a new release in the next 31 days? The only way to find out is to follow the development and the best way to do it is joining the official Discord server of Virtueror.
Support this game, wishlist and follow!
If you enjoyed this update and if you want to support Virtueror make sure to wishlist and to follow it. Thanks and see you in a month with a new update! https://store.steampowered.com/app/1607580/Virtueror_The_Virtual_Conqueror/
Virtueror - The Virtual Conqueror
Vivaladev
Vivaladev
when all your base are belong to us
Strategy RPG Simulation Singleplayer
Game News Posts 16
🎹🖱️Keyboard + Mouse
No user reviews
(0 reviews)
https://virtueror.com
https://store.steampowered.com/app/1607580 
Virtueror is an RTS with 4x and RPG elements. Your mission is to conquer new worlds and to extend your domain over the whole galaxy. Build your base, command your units, gather resources, set up defenses and crush anyone challenging you. Have no mercy and the universe will be yours!
Game mechanics
These are some of the main game mechanics you will find in Virtueror:Set up defenses
You can create perimeter walls and defensive towers to protect your base and your resources. Then you can upgrade and improve them to be even safer from your enemies.
Mine resources
To mine resources in Virtueror you need to take control of generators with your units and then you need to conquer enough cells to create a path between your base and the structure you want to mine.
Explore new worlds
Every map is constantly covered by Fog Of War and you need to explore with your units and to expand your territory to find out what's hiding in the dark.
Build your base
Build new structures and conquer existing ones to expand your domains and to get access to new and different technologies and abilities.
Grow your army
Create and upgrade your units with better weapons and special abilities to prevail on your enemies.
More mechanics will be announced and added to this list as the development moves forward.
Main Features
- Clean and easy to use User Interface.
- Modern isometric graphics with a retro vibe.
- Mix of strategy, 4x and RPG mechanics
- Your strategic choices matter
- Improve and upgrade your units like in an RPG
Active development
This game is still in early stage of development, but it's constantly making new progress and here you will find detailed updates posted every month.Make sure to wishlist and follow this game to not miss them.
MINIMAL SETUP
- OS: Ubuntu 16.04 or compatible
- Processor: Dual-core 2.0 GHz
- Graphics: OpenGL 3.0 support or better
- Storage: 200 MB available space
- OS: Ubuntu 20.04 or compatible
- Processor: Dual-core 3.0 GHz
- Graphics: OpenGL 4.0 support or better
- Storage: 200 MB available space
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