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Dev update January 2024 - Virtueror 0.2.0
I am proud to start this dev-log announcing that one of the main missing features is fully implemented... at last it's possible to complete a mission! At the moment there are 3 different mission types and more will be added in the future.
The mission completed dialog will be expanded and improved in the future, for now I just wanted to implement a minimal version to get done with this important feature. The results of your conquest are also reflecting on the planet map of course and when you complete a mission that territory will be assigned to your faction and new missions will be unlocked.
The second main task planned for this month was a special structure that can be considered as an advanced loot box: an abandoned temple. You will find abandoned temples while exploring maps with your units.
When you make your unit interact with one using the action button you will get a dialog that asks you to allocate some resources. Those resources influence exploration time and success rate and obviously the more you spend the better conditions you'll get.
Then you can start the exploration or you can leave. If you decide to proceed you will see a new dialog when the exploration is completed. This dialog will present you three possible outcomes:
When your exploration is successful the temple will also be conquered and it can be linked to your base to expand your influence area.
At the moment rewards and penalties are all affecting your resources and their production, but also the existing resources on the map. More and different ones will be added in future updates.
I introduced a new unit: a medic. Not surprisingly, it is specialized in healing other units.
Healing is a new unit action implemented this month and it's something all units can do, but medics do it better of course.
This month I also spent some time working on the AI, which now is able to attack your units when in range.
Another very important new feature is the possibility to interrupt a task when a higher priority one comes up (like for example attacking an enemy).
I worked on a partial redesign of the planet screen. This is how the screen looked before:
And this is how it looks now:
It's important to keep in mind that this is not the final design, just a new iteration and that things will change again in the future as I work on new features and add more content.
Even if it was already possible to navigate a map by edge scrolling and the WASD keys I decided to implement mouse dragging as it feels more natural for quick/short movements of the camera. This feature also comes with 2 options in the settings dialog to control the speed of each drag and to disable entirely the dragging as you can see in the following screenshot:
- Many fixes and improvements in the game code and in SGL, the game library which is the tech core of Virtueror. - Updated code of the open source repository on GitHub to the latest changes. The latest commit that made it into this update is number 1700 (Virtueror + SGL combined, as usual), which means a very respectable +108 commits from the previous month. That is more than double the commits I put together during the month of December... not bad! The secret of so many commits is that I worked on Virtueror 28 out of 31 days this month and as you can see from my commits heat-map the difference with the previous months is pretty clear:
Now my goal is to do at least as well during the month of February.
This time I won't anticipate anything because I am planning something special for next month. I can only disclose that next update will be a true milestone for the project and, if all goes well, it will bring a new minor version as well. In case you wanted some anticipation, you can follow the development as it happens and the best way to do it is joining the official Discord server of Virtueror.
If you enjoyed this update and if you want to support Virtueror make sure to wishlist and to follow it. Thanks and see you in a month with a new update! https://store.steampowered.com/app/1607580/Virtueror_The_Virtual_Conqueror/
[ 2024-01-31 12:09:15 CET ] [ Original post ]
Welcome to the first dev-log of 2024, which casually comes on my birthday. I am happy to celebrate it with the biggest update in terms of new features since I started working on this project! As I mentioned in my previous update I was expecting this month to be productive, but for once reality exceeded my expectations. Without further ado, let's dive into all the new features and changes.
Mission accomplished!
I am proud to start this dev-log announcing that one of the main missing features is fully implemented... at last it's possible to complete a mission! At the moment there are 3 different mission types and more will be added in the future.
The mission completed dialog will be expanded and improved in the future, for now I just wanted to implement a minimal version to get done with this important feature. The results of your conquest are also reflecting on the planet map of course and when you complete a mission that territory will be assigned to your faction and new missions will be unlocked.
Abandoned temple
The second main task planned for this month was a special structure that can be considered as an advanced loot box: an abandoned temple. You will find abandoned temples while exploring maps with your units.
When you make your unit interact with one using the action button you will get a dialog that asks you to allocate some resources. Those resources influence exploration time and success rate and obviously the more you spend the better conditions you'll get.
Then you can start the exploration or you can leave. If you decide to proceed you will see a new dialog when the exploration is completed. This dialog will present you three possible outcomes:
- Exploration failed, but nothing happens
- Exploration failed and you have to choose between 2 penalties
- Exploration succeeded and you can choose between 2 rewards (see next screenshot)
When your exploration is successful the temple will also be conquered and it can be linked to your base to expand your influence area.
At the moment rewards and penalties are all affecting your resources and their production, but also the existing resources on the map. More and different ones will be added in future updates.
A medic joined us
I introduced a new unit: a medic. Not surprisingly, it is specialized in healing other units.
Healing is a new unit action implemented this month and it's something all units can do, but medics do it better of course.
AI will shoot you
This month I also spent some time working on the AI, which now is able to attack your units when in range.
Another very important new feature is the possibility to interrupt a task when a higher priority one comes up (like for example attacking an enemy).
Planet screen redesign
I worked on a partial redesign of the planet screen. This is how the screen looked before:
And this is how it looks now:
It's important to keep in mind that this is not the final design, just a new iteration and that things will change again in the future as I work on new features and add more content.
Map dragging
Even if it was already possible to navigate a map by edge scrolling and the WASD keys I decided to implement mouse dragging as it feels more natural for quick/short movements of the camera. This feature also comes with 2 options in the settings dialog to control the speed of each drag and to disable entirely the dragging as you can see in the following screenshot:
Minor updates
- Many fixes and improvements in the game code and in SGL, the game library which is the tech core of Virtueror. - Updated code of the open source repository on GitHub to the latest changes. The latest commit that made it into this update is number 1700 (Virtueror + SGL combined, as usual), which means a very respectable +108 commits from the previous month. That is more than double the commits I put together during the month of December... not bad! The secret of so many commits is that I worked on Virtueror 28 out of 31 days this month and as you can see from my commits heat-map the difference with the previous months is pretty clear:
Now my goal is to do at least as well during the month of February.
What's next
This time I won't anticipate anything because I am planning something special for next month. I can only disclose that next update will be a true milestone for the project and, if all goes well, it will bring a new minor version as well. In case you wanted some anticipation, you can follow the development as it happens and the best way to do it is joining the official Discord server of Virtueror.
Support this game, wishlist and follow!
If you enjoyed this update and if you want to support Virtueror make sure to wishlist and to follow it. Thanks and see you in a month with a new update! https://store.steampowered.com/app/1607580/Virtueror_The_Virtual_Conqueror/
[ 2024-01-31 12:09:15 CET ] [ Original post ]
Virtueror - The Virtual Conqueror
Vivaladev
Developer
Vivaladev
Publisher
when all your base are belong to us
Release
Game News Posts:
16
🎹🖱️Keyboard + Mouse
No user reviews
(0 reviews)
Virtueror is an RTS with 4x and RPG elements. Your mission is to conquer new worlds and to extend your domain over the whole galaxy. Build your base, command your units, gather resources, set up defenses and crush anyone challenging you. Have no mercy and the universe will be yours!
Game mechanics
These are some of the main game mechanics you will find in Virtueror:Set up defenses
You can create perimeter walls and defensive towers to protect your base and your resources. Then you can upgrade and improve them to be even safer from your enemies.
Mine resources
To mine resources in Virtueror you need to take control of generators with your units and then you need to conquer enough cells to create a path between your base and the structure you want to mine.
Explore new worlds
Every map is constantly covered by Fog Of War and you need to explore with your units and to expand your territory to find out what's hiding in the dark.
Build your base
Build new structures and conquer existing ones to expand your domains and to get access to new and different technologies and abilities.
Grow your army
Create and upgrade your units with better weapons and special abilities to prevail on your enemies.
More mechanics will be announced and added to this list as the development moves forward.
Main Features
- Clean and easy to use User Interface.
- Modern isometric graphics with a retro vibe.
- Mix of strategy, 4x and RPG mechanics
- Your strategic choices matter
- Improve and upgrade your units like in an RPG
Active development
This game is still in early stage of development, but it's constantly making new progress and here you will find detailed updates posted every month.Make sure to wishlist and follow this game to not miss them.
MINIMAL SETUP
- OS: Ubuntu 16.04 or compatible
- Processor: Dual-core 2.0 GHz
- Graphics: OpenGL 3.0 support or better
- Storage: 200 MB available space
- OS: Ubuntu 20.04 or compatible
- Processor: Dual-core 3.0 GHz
- Graphics: OpenGL 4.0 support or better
- Storage: 200 MB available space
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