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Name

 Aeos: The 18 Plus NSFW Adventure Generator 

 

Developer

 Warrior Within Group 

 

Publisher

 Warrior Within Group 

 

Tags

 Strategy 

 

RPG 

 

Simulation 

 

Singleplayer 

 

 Early Access 

Release

 2021-06-01 

 

Steam

 15,99€ 14,49£ 18,99$ / 0 % 

 

News

 2 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 n/a 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/1647010 

 


LINUX STREAMERS (0)




We are back! V.3 Out Now! V.4 Coming Soon.

Wow. This feels surreal. I want to start by discussing expectations. If you played v.2, you know we already have a battle system, inventory, storylines, etc. All of these have been temporarily removed. For now, we have completely redone a bunch of new systems which focus on the intro, Aeos's start, and showcasing our new Main Questline Generator, which means every time you play the game, it will generate a new quest and an entire storyline to play through. We have also considerably shifted towards a sandbox game for this update. What we wanted to do was get through the stuff we couldn't achieve before:

New maps for the entire game
Character Generator
THE FIRST EVER (That I know of) NSFW Scene Generator, which means EVERY NPC in the game has multiple NSFW Scenes attached.
I am playing with Outfit concepts and designs. There are 15 outfits, all with their stats and earnable traits. (These do work, by the way, it is just not listed in this update. But if you travel enough in the same outfits, you will notice your stats and other conversation topics change.
We were playing with Art concepts and designs. So all art in the game right now (aside from placeholders) is a starting position for us. From here, we will expand the character generator to include more races of Aeos (which will expand the NSFW SCENE GENERATOR too.)

The last two significant changes made were to shift away from linear storytelling to generating everythingall the events, story, characters, and so on. There are 20 randomly generated events after the introduction in this version and 4-5 towns with a fundamental structure and a base.
The map is Cataleanar, one of the 12 Continents, seas, and islands chains of Aeos.

To truly understand how big this game will be, Cataleanar is one map broken down into 15. Therefore, there are 14 Area maps.

I have a million change notes to go through and update, but let's start with the important stuff. This isn't an update to the previous version. It's a complete remake to allow for the new systems to come in. The next update will include the revamped battle system installed, more storyline corrected and installed, the NPC Generator (all characters in-game are remade new every time, an elegant feature I will get into in future updates, store, and... Bases! That's it. Your bases will be added so that you can recruit NPCs. Form a party, build a civilization and attack others.

We also have an entire bonus chapter awaiting art. It's a significant amount of gameplay. Once it arrives, everything will be built; I just hit the ON button. I will be around if you all have any questions. Sorry if this is brisk; I'm on day 40, developing in overtime to get this done. Perhaps next week, I will produce a follow-up statement once our team is rested, and we will work with your feedback.

Any bugs. Any, and you let me know. I will fix it ASAP and get you a new version. In all honesty, though, this update is foundational so that you won't see anything but solid playing time and few to no bugs in the next update.

We love you all for supporting us. If you have followed the project, you know that our goal is to make a massive 100-hour playthrough of randomly generated sandbox RPG, civ management, and adventure game. It's unwieldy. It's treading new waters few have even attempted with Renpy, but it's all we do, and we will see it through. I want this to be the greatest Renpy NSFW adventure ever made. - Derge


[ 2022-01-09 23:17:07 CET ] [ Original post ]

V.2 Out now!

V.2 updates include:

Sfw/streamer mode for Jakus/ and possibly Lucy (We recommend Jakus until Lucy's writing is finalized!)- COMPLETED
Lucy is playable again ( I am still writing her story, none the less, you can try her now to the end of Chapter one. I will have her done next update!)
Gui upgrade - COMPLETED
Grind reduced (We will add difficulty mode and bonuses later!) - COMPLETED
CP 1 = Arcadies - COMPLETED
New mouse clicker - COMPLETED
Chapter 1 resources: - COMPLETED
Changed bounty level Cavern of slimes - COMPLETED
No more directional stones (You still need keys though!) - COMPLETED
Directional awareness added - COMPLETED
Character generator and sandbox mapped (Next update will have dozens of new races to play as where you can make your own heroes!) - COMPLETED
Add text button to main menu gui "Sandbox" - COMPLETED(added in new game menu)
Remove all other characters and make them as options in the sandbox - COMPLETED
Level up on rest - COMPLETED
Progress on Toppot (Toppot is now established, but I have gone in and tore it out again to added more advanced civilization management content. For now just play around with it and build structures. Next update it will function better, and have lots of NSFW with ability to train maids, marry spouse, and interact/punish commoners,) - COMPLETED
Add Civilization Management - COMPLETED
Implemented basic crafting at Craftsmen in Arcadies (Must check this out!) - COMPLETED
Re-installed Currency Exchange - COMPLETED

Pets are not done yet. But they are coming. And if you are excited and want to see what some will look like check the images folder for a file called "eggs".

Once the pets are done I will finish Toppot, character gen, and art. Ohhh yes art. I will be announcing the name of an artist coming on to join us and assist in adding dozens of new NSFW scenes, characters, backgrounds, and pets alongside me. Art is really going to be the focus of our next update. More NSFW!

Okay well I am sure I missed some things I have added or changed, but have fun all. Thank you for supporting Aeos. I am attaching a small P.S below.

P.S Dreamers, Artist, Writers, Coders, Indie devs all:

Just something I learned tonight I want to share with any inspiring indie devs. I wanted to do this crazy update, like all my updates, where I add another 10k lines of writing. New systems. New functions. Bug check everything. Play test every single thing imaginable, and make it the best 2d rpg/civ manager/ adventure game I've ever played.

I spent weeks, 16 hours a day, coding, writing, and drawing.

And I didn't get half done my list.

Then I played the game.

Smoothest play through I've ever had. My changelog was a page long. Everything worked. Everything was improved. There must have been 6-12 hours of gameplay there.

And I hate that I doubted myself thinking it wasn't good enough for one second more.

Take your breaks. Enjoy your progress. Listen to feedback. Chew it slowly. And your game should be looking pretty good too.


[ 2021-07-05 11:18:47 CET ] [ Original post ]