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Name

 The Universim 

 

Developer

 Crytivo Games 

 

Publisher

 Crytivo Games 

 

Tags

 Strategy 

 

Simulation 

 

Singleplayer 

 

 Early Access 

Release

 Aug 2018 

 

Steam

 22,39€ 18,39£ 23,99$ / 20 % 

 

News

 145 

 

Controls

 Keyboard 

 

 Mouse 

 

 Partial Controller Support 

 

Players online

 103 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/352720 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 100,000 .. 200,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 1069  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 1841 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 The Universim Linux [1.35 G] 


DLC

 The Universim Collector's Pack Vol 1 




LINUX STREAMERS (4)
staggeredsixtontonayogalouvecpu_blanc




NEW PATCH IS OUT NOW V 0.0.6 (CARTER)



Hello Creators,

It’s that time of the month again, everyone! There’s a patch in the waiting room and it’s ready to be downloaded from your client at the earliest convenience. It’s been a productive month for us, and we’ve accomplished a lot. We’re constantly working on new content and performance optimizations (as well as those pesky bugs), and we always aim to deliver our best at all times. Your support makes it all possible, so thank you again to everyone who has joined the ranks of the early adopters, both new and old. We’ll ensure that you always receive special treatment in both The Universim and all future projects to come. Please continue to leave us your feedback on the forums, it’s always super useful. Now, go download Carter (that’s the name of the patch), you wonderful people.

BUG FIXES
Fixed an issue with birds not behaving as intended.
UI confirmation dialogs now prevent any other interaction with the game (no more awkwardness with confirmation pop-ups).
Clicking on a UI panel behind another panel will now bring the selected panel to the front.
Better Nugget clothing mechanics. Nuggets will now wear their unique outfits.
Fixed an issue with snow textures near to water edges.

NEW CONTENT



Gatherer’s Huts/Distribution Centres for keeping all your piles and piles of stuff sorted.
Mating panel is enhanced. The automatic mating toggle is now ON by default.
Added more immersion to the building process. The construction site is now marked by nice fence and the ground is cleared from grass. When Nuggets begin building, Stone Age scaffolds are constructed and the building process starts.
Building process updated with new animations. Now, with each hit of the hammer, you’ll see how the construction is progressing, step by step, stone by stone. When the building is completed, the scaffolds will be disassembled and Nuggets will celebrate. Don’t forget to repair! Your buildings will collapse as soon as they hit 0 HP.
Distribution Center implemented.
Wood Stash implemented.
Food Stash implemented.
Stone Stash implemented.
New Courier class for the Gatherer’s Hut/Distribution Centres: When a Nugget wants resources from storage areas, they will go to the Distribution Centre and request resources from a Courier. The Courier will collect the requested items and bring them back to the waiting Nugget.
When they have some time to spare, Couriers will go out in search of resources that have been left around and bring them back to the stashes.
Couriers move faster (+0.3) than normal Nuggets, and can carry a lot more as well. (+15)

UI/UX DESIGN

Main UI: added animations to buttons.
New tooltips system.
Priorities panel tooltips added.
Mating Panel: auto mating button upgraded.
New warnings when attempting to place buildings without a Constructor’s Hut.
Added Gatherer's Hut and Distribution Center UI panels.
Added water consumption to main UI (coming soon!).
The Priorities Panel has new button animations.
Construction menu and building construction cloud visuals upgraded.
Main UI LED color change.
Linked the “Years” display in the Seasons Panel to the rate at which Nuggets age, so that each year shown in the worker ID card relates to one year in the main UI.



BALANCE CHANGES

Builders will no longer help constructors. They will only focus on building Constructor’s Huts and stone huts.
Stockpiling, Agriculture, and Clothing research are now completed up front.
Research Panel has been disabled temporarily.

Nugget Changes
Hunger Recovery Per Tick: 0.02 to 0.01
Child Growing Time Min: from 180 to 120
Child Growing Time Max: from 320 to 240
Min Reproduction time in hut, from: 25 to 15
Max Reproduction time in hut, from: 35 to 20
Nuggets Carry Capacity: from 3 to 5
Idle Stamina Decrease when Idle: from -0.1 to -0.05
Added Variation to when Nuggets go rest: +-15%
Added Variation to when Nuggets go eat: +- 5%
Max Gatherers Per Resource: from 1 to 2
Building Damage Per Tick: 0.05
Building Repair Level Condition: 0.5

Resource Changes
Tree Pine Wood Points: from 5 to 10 with Health 60
Tree Broadleaf Wood Points: from 5 to 10 with Health 60
Tree Broadleaf Wood Points: from 5 to 10 with Health 60
Tree Dead Tree Health: 10
Tree Palm Wood Points: from 5 to 3 with Health 40
Tree Tall Cactus Wood Points: from 0 to 10 with Health 80
Tree Medium Cactus Wood Points: from 0 to 5 with Health 60
Tree Small Cactus Wood Points: from 0 to 3 with Health 40
Rock Small: Health 30
Rock Medium Stone Points: from 7 to 10 with Health 40
Rock Large Stone Points: from 7 to 15 with Health 80

Buildings Statistics
Stone Hut Max Health: 250. Requirements: Wood 5, Stone 10
Farm Max Health: 100. Requirements: Wood 15, Stone 20
Distribution Center requirements: Wood 10 Stone 15
Construction Hut requirements: Wood 10 Stone 15
Stash Stone Resource requirements: Wood 10, Stone 10
Stash Food requirements: Wood 10, Stone 10
Stash Wood requirements: Wood 10, Stone 10

PERFOMANCE IMPROVEMENTS

Significant rewrite of AI for both game and developer performance.
Significant rewrite of Resource Storage systems for both game and developer performance.
Significant performance improvements due to a custom object culling system. The terrain is split into chunks, and the objects are combined per chunk, so that only the visible chunks are rendered. This leads to just under half the planet being hidden at any point, saving a bunch of unnecessary computing.



MISCELLANEOUS

Fixed Nugget Thumbnails: previously, only Adahy and Elu had correct thumbnails, with the rest being cut off. Also made their lighting much more consistent.

ART ASSETS


New Pine Trees
New Water shader
Now Water covered with ice if temperature below -3c
Increased snowflake quantity
Tweaked Nugget hair colors and clothing colors
Ambient lighting tweaked
Daylight tweaks
Night light tweaks (nights are now darker).
Grass texture color tweaked

AUDIO
Building Construction Fixes
New Buildings construction & repair sounds
Music tracks now fade in and out rather than abruptly cutting from one to the next.

[b]Mini Blog from the Art Department
New Water Update[b]



READ MORE HERE


[ 2016-03-15 23:53:43 CET ] [ Original post ]