Hello Creators,
It’s that time of the month again, everyone! There’s a patch in the waiting room and it’s ready to be downloaded from your client at the earliest convenience. It’s been a productive month for us, and we’ve accomplished a lot. We’re constantly working on new content and performance optimizations (as well as those pesky bugs), and we always aim to deliver our best at all times. Your support makes it all possible, so thank you again to everyone who has joined the ranks of the early adopters, both new and old. We’ll ensure that you always receive special treatment in both The Universim and all future projects to come. Please continue to leave us your feedback on the forums, it’s always super useful. Now, go download Carter (that’s the name of the patch), you wonderful people.
BUG FIXES
Fixed an issue with birds not behaving as intended.
UI confirmation dialogs now prevent any other interaction with the game (no more awkwardness with confirmation pop-ups).
Clicking on a UI panel behind another panel will now bring the selected panel to the front.
Better Nugget clothing mechanics. Nuggets will now wear their unique outfits.
Fixed an issue with snow textures near to water edges.
NEW CONTENT
Gatherer’s Huts/Distribution Centres for keeping all your piles and piles of stuff sorted.
Mating panel is enhanced. The automatic mating toggle is now ON by default.
Added more immersion to the building process. The construction site is now marked by nice fence and the ground is cleared from grass. When Nuggets begin building, Stone Age scaffolds are constructed and the building process starts.
Building process updated with new animations. Now, with each hit of the hammer, you’ll see how the construction is progressing, step by step, stone by stone. When the building is completed, the scaffolds will be disassembled and Nuggets will celebrate. Don’t forget to repair! Your buildings will collapse as soon as they hit 0 HP.
Distribution Center implemented.
Wood Stash implemented.
Food Stash implemented.
Stone Stash implemented.
New Courier class for the Gatherer’s Hut/Distribution Centres: When a Nugget wants resources from storage areas, they will go to the Distribution Centre and request resources from a Courier. The Courier will collect the requested items and bring them back to the waiting Nugget.
When they have some time to spare, Couriers will go out in search of resources that have been left around and bring them back to the stashes.
Couriers move faster (+0.3) than normal Nuggets, and can carry a lot more as well. (+15)
UI/UX DESIGN
Main UI: added animations to buttons.
New tooltips system.
Priorities panel tooltips added.
Mating Panel: auto mating button upgraded.
New warnings when attempting to place buildings without a Constructor’s Hut.
Added Gatherer's Hut and Distribution Center UI panels.
Added water consumption to main UI (coming soon!).
The Priorities Panel has new button animations.
Construction menu and building construction cloud visuals upgraded.
Main UI LED color change.
Linked the “Years” display in the Seasons Panel to the rate at which Nuggets age, so that each year shown in the worker ID card relates to one year in the main UI.
BALANCE CHANGES
Builders will no longer help constructors. They will only focus on building Constructor’s Huts and stone huts.
Stockpiling, Agriculture, and Clothing research are now completed up front.
Research Panel has been disabled temporarily.
Nugget Changes
Hunger Recovery Per Tick: 0.02 to 0.01
Child Growing Time Min: from 180 to 120
Child Growing Time Max: from 320 to 240
Min Reproduction time in hut, from: 25 to 15
Max Reproduction time in hut, from: 35 to 20
Nuggets Carry Capacity: from 3 to 5
Idle Stamina Decrease when Idle: from -0.1 to -0.05
Added Variation to when Nuggets go rest: +-15%
Added Variation to when Nuggets go eat: +- 5%
Max Gatherers Per Resource: from 1 to 2
Building Damage Per Tick: 0.05
Building Repair Level Condition: 0.5
Resource Changes
Tree Pine Wood Points: from 5 to 10 with Health 60
Tree Broadleaf Wood Points: from 5 to 10 with Health 60
Tree Broadleaf Wood Points: from 5 to 10 with Health 60
Tree Dead Tree Health: 10
Tree Palm Wood Points: from 5 to 3 with Health 40
Tree Tall Cactus Wood Points: from 0 to 10 with Health 80
Tree Medium Cactus Wood Points: from 0 to 5 with Health 60
Tree Small Cactus Wood Points: from 0 to 3 with Health 40
Rock Small: Health 30
Rock Medium Stone Points: from 7 to 10 with Health 40
Rock Large Stone Points: from 7 to 15 with Health 80
Buildings Statistics
Stone Hut Max Health: 250. Requirements: Wood 5, Stone 10
Farm Max Health: 100. Requirements: Wood 15, Stone 20
Distribution Center requirements: Wood 10 Stone 15
Construction Hut requirements: Wood 10 Stone 15
Stash Stone Resource requirements: Wood 10, Stone 10
Stash Food requirements: Wood 10, Stone 10
Stash Wood requirements: Wood 10, Stone 10
PERFOMANCE IMPROVEMENTS
Significant rewrite of AI for both game and developer performance.
Significant rewrite of Resource Storage systems for both game and developer performance.
Significant performance improvements due to a custom object culling system. The terrain is split into chunks, and the objects are combined per chunk, so that only the visible chunks are rendered. This leads to just under half the planet being hidden at any point, saving a bunch of unnecessary computing.
MISCELLANEOUS
Fixed Nugget Thumbnails: previously, only Adahy and Elu had correct thumbnails, with the rest being cut off. Also made their lighting much more consistent.
ART ASSETS
New Pine Trees
New Water shader
Now Water covered with ice if temperature below -3c
Increased snowflake quantity
Tweaked Nugget hair colors and clothing colors
Ambient lighting tweaked
Daylight tweaks
Night light tweaks (nights are now darker).
Grass texture color tweaked
AUDIO
Building Construction Fixes
New Buildings construction & repair sounds
Music tracks now fade in and out rather than abruptly cutting from one to the next.
Mini Blog from the Art Department
New Water Update
READ MORE HERE
[ 2016-03-15 22:53:43 CET ] [ Original post ]
🕹️ Partial Controller Support
- The Universim Linux [1.35 G]
- The Universim Collector's Pack Vol 1
Meet the Universim
The Universim aims to revive the glory days of the god-game genre, and bring it into the new generation with fresh ideas and ambitious gameplay. With the powers of a god, you are unleashed upon the universe to begin forging your galactic empire in the stars. From dust to the cosmos beyond, your civilization will rise through the ages under your guidance. Yet, this is not the same static world you may be accustomed to, this is a dynamic, living world that is just as unpredictable as it is beautiful. Everything in The Universim revolves around dynamic gameplay. No two planets will ever be the same, natural disasters and other events can be triggered at any time, and the AI will react to the world in an organic and believable way. Although, it wouldn’t be any fun if things don’t get a little silly every now and then.
Your citizens (Nuggets) will make their own decisions and always seek to better the civilization in some way, but, at times, things may not always go to plan. Fortunately, you are there to keep them on the straight and narrow. Or, rather, to keep them from getting themselves killed, at least. One such situation that may arise from bad decision-making is that two or more AI cities declare war on one another. You then have an important choice to make: intervene and attempt to bring an end to the chaos, or simply watch as they destroy one another. Some people just want to watch the world burn, and we’re okay with that.
Research plays a pivotal role in The Universim, and is therefore an area that will require your utmost attention. Without certain discoveries or technology, your civilization may not even be able to progress beyond the Stone Age. For instance, fire is a crucial invention to ensure the warmth and safety of your early civilization, amongst other useful applications. New research options become available as your civilization progresses through the ages.
Learn More About Nuggets
Due to the dynamism of the game, natural disasters, alien visitors, disease, war, famine, riots, and so much more can be thrown at your civilization at any time. All of these factors will leave their mark on the civilization, but can be dealt with in numerous ways. When something like the plague strikes, it is up to you to quickly strategize on how you will help your civilization overcome this disaster. The way in which you fight certain disasters varies from era to era, depending on the current research level and available technology.
When it comes to disasters, the world itself is not the only bringer of doom. You, too, can trigger disasters if you are displeased with your civilization’s decisions. Your influence over the world is dependent on two basic elements, Power and Wrath. Power comes from having a loyal civilization under your control. Successful completion of tasks and other activities will generate the Power you need to alter the very world itself, such as changing the weather or triggering events. It can also be used to initiate a major civilization action. Conversely, if your civilization begins to lose loyalty due to failed events, every action they perform that displeases you will generate Wrath. This, in turn, allows you to unleash destruction upon them at any time.
The more loyal a civilization is, the better they will follow your orders. Sometimes, you just need to remind them who is boss. What better way to do that than to send a meteor down with a friendly note strapped to the side? There are also less destructive ways of maintaining loyalty, though. You kind of need a civilization to exist in the first place if you plan to rule over one. Although, it’s sometimes just fun to blow things up, isn’t it? You monster.
Disasters will also have many simulated secondary effects. Something like a meteor crashing into the planet will not only leave a sizeable crater, but it could also set trees and buildings on fire. Fires spread dynamically, making it rather dangerous for any structures or citizens within range. However, YOU can prevent forest fires! By wielding your Creator Abilities, you can drag a storm cloud over the impact zone and cool the situation down before things get out of hand. Creator abilities are your way of interacting directly with the world and assisting with various issues that may arise. These kinds of abilities drain Power, though, so use them wisely!
Buildings and society will evolve as you progress from era to era. Every era will bring with it entirely new types of buildings that will impact your civilization in some way. All buildings will be constructed around what we call The Epicenter, the central heart of every city in the game. You can place an Epicenter in any feasible region on the planet that supports cities, and buildings will begin developing around it as your population grows. Normal housing structures can be built automatically, but you will need to explicitly choose where special buildings go up. Special buildings include things like farms and nuclear power plants. Civilization development and expansion is based on the conditions around your Epicenters. In certain environments, your population and buildings will grow faster. However, in cold environments, deserts, and other rather inhospitable areas, resources like food may be scarce and will thus hinder development.
In a vibrant, living world driven by dynamic events, realistic natural processes, and ever-changing environments, you need an in-game simulation engine that is capable of going above and beyond expectations. This is what the Prometheus In-Game Engine™ aims to be. Developed from the ground up in Unity3D, it will form the foundation upon which every element in the game is built.
Thanks to Prometheus, every planet you encounter in the game will be as unique and vibrant as the last. Doesn’t random generation rock? You will come across planets with varying temperatures and environmental conditions, as well as a wide range of characteristics that make them special. Planets will also undergo the changing of seasons, which affects the many environmental biomes on the planet. It has the potential to cause rapid changes in temperature and conditions, leading to a significant change in the rate of resource gathering and civilization development.
Seasons will change according to the in-game timeline. Summer offers the best food yield and growth period due to its favourable weather, while winter can have a negative impact on the wellbeing of your civilization. Some winters may go by quickly, while others will drag on. There is even a chance for the most brutal winter of all to ravage your civilization for months on Mother Planet. Fortunately, our in-game News System will inform you about upcoming winters, giving you enough time to react and begin preparing for the long winter months ahead by storing food and researching the appropriate technologies. Fire, clothing, storage of food, and building shelters are all excellent examples of proper preparation.
The space era will be the culmination of all your hard work. All of the decisions you have made thus far will truly begin to bear fruit or reveal their consequences, if any exist. This is when you will begin to discover all of the beauty and mercilessness of alien planets.
Colonization plays a huge role in the Space Era, as it allows you to spread your civilization across the stars. New research opportunities, technologies, resources, and more can be discovered by exploring and colonizing planets! However, colonizing a planet requires a little preparation beforehand. Simply hitting the GO button when initiating a mission will likely result in unhappy endings. If adequate research about the planet is not done, it may lead to the untimely demise of your colonization team. After all, it can be rather difficult to traverse molten lava while fending off giant space mosquitoes with nothing but a tube of sunblock! Even more so, if they happen to be wearing the previous mission's sub-zero equipment.
Every planet in the game can be colonized. They may just require a dash of scientific magic to make them habitable. Certain planets could even possess extremely valuable resources, but there is always a catch. Such planets may also have a ticking timer attached to them, indicating that the planet is going to explode or the sun is minutes away from going supernova. Are you brave enough to risk it all and attempt to harvest those resources before time runs out? There is always the option to leave the planet to die in peace, of course. You may already have a cargo hold full of valuable resources and new discoveries. It would be a shame to see all of that go to waste! Oh, and your poor colonization team, too. Imagine all the paperwork…
Naturally, the hardships may not always end at having to harvest all of the resources before the timer hits zero. The planet could still have unsuitable conditions for your team to get the job done. You will most likely need to place atmosphere generators to generate air and thermal regulators to keep the temperatures on the planet at suitable levels. It’s not going to be an easy process, but the rewards may just be worth it.
Most alien planets will also likely have a few strange creatures roaming around. Some may be friendly, and could even become good friends with your crewmembers. Others have sharp teeth and a general dislike for everything that moves. Better pack a few weapons as a precaution! You will encounter many unique and interesting creatures, vegetation, and environments in your travels. Be sure to send any interesting combinations you find to us! Prometheus might get a little ‘creative’ sometimes.
A lot of extra detail is planned to go into numerous planets in The Universim. You can expect to find many easter-eggs and secrets scattered across the universe. There are even plans to possibly include mod support somewhere down the line. After all, no modern game would be complete without inappropriately-shaped rocket ships!
By utilizing an intuitive GUI, you can keep track of the various planets in the universe and manage your intergalactic endeavours with ease. Every star in the sky is actually a different planet that you can discover and explore. This is another area where research and technology can make or break your experience. One such technology is the Discovery Rover. This vehicle can be sent to distant planets to acquire information about the conditions, colonization requirements, hidden dangers, and available resources. However, as with everything else, you will need to prepare your Rover adequately for the mission. Additional technologies like Environmental Armour, Thermal Shielding, weaponry, resource probes, and more will need to be acquired in order to get the most out of your rover and protect it from the dangers of alien planets. There is even the ability to add an all-purpose camera to it, which allows you to take direct control and drive it on alien planets! Did someone say VR? We might have. Maybe.
What will you do with the power to control the universe? With the fate of galaxies resting in your hands, and the fragile lives of so many under your influence, there is no telling what you may accomplish. Through your every decision, you are writing the history of a species. This is your story now, so make it one to remember.
- OS: TBA
- OS: TBA
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